Smash Bros. Newstravaganza!

April 8th, 2014 by

greninja-smash-bros

Nintendo unleashed a storm of new Smash Bros. information today and there’s lots to be excited about (we’ve bolded the cooler stuff):

  • Launch windows: The Nintendo 3DS version of Super Smash Bros. is planned to launch this summer. The Wii U version of Super Smash Bros. is planned to launch in winter 2014.
  • Silky-smooth 3D: Most game-play elements of the Nintendo 3DS version of the game will run at 60 frames per second, all in stereoscopic 3D.
  • “Smash Run”: Exclusive to the Nintendo 3DS version of the game is a new mode called “Smash Run.” In this mode, four players have five minutes to enter a dungeon and explore the surroundings, fight enemies and obtain power-ups to enhance their fighters. Once the five minutes are up, all four fighters enter a battle arena using their newly equipped items and power-ups. Enemies encountered in the Smash Run mode are from a wide range of game series. Multiple Nintendo 3DS systems and games are required for multiplayer modes.
  • New challenger!: Greninja, the awesome final evolution of Froakie from Pokémon X and Pokémon Y, joins the roster as a playable character in Super Smash Bros. for both Wii U and Nintendo 3DS.
  • Oldies but goodies: Many of the classic characters from past Super Smash Bros. games that are returning in Super Smash Bros. for Wii U and Nintendo 3DS have new powers and abilities. Four characters that have appeared in previous games, but had yet to be announced before this Nintendo Direct, include:
  • Zero Suit Samus: That’s right, Zero Suit Samus is back, but this time she is her own fully playable character, separate from suited Samus. In the new game, she is given jet boots to make her even more powerful.
  • Sheik: As with Zero Suit Samus, Sheik is another character that appeared in previous Super Smash Bros. games, but will be a unique playable character for the first time in the new Wii U and Nintendo 3DS games. Sheik has new moves like Burst Grenade and Bouncing Fish.
  • Yoshi: In previous games, Yoshi stood on two legs and hunched over, as if Mario were going to jump on top of him at any moment. This new version of Yoshi stands completely upright, making him an even stronger fighter.
  • Charizard: After appearing from a Poké Ball in Super Smash Bros. Melee and becoming playable by using Pokémon Trainer in Super Smash Bros. Brawl, this fire-breathing Pokémon is now a selectable character.
  • Online play: Both the Wii U and Nintendo 3DS versions of Super Smash Bros. will offer online multiplayer game play with other players on the same platform. Players with broadband Internet access can battle it out with anyone else who is online and also has the game.
  • When playing with random players online, two modes are available: “For Fun” and “For Glory.” In “For Glory,” only Final Destination stage variations are available. There are no platforms, elevated areas or items in this mode. It is a nice, clean battle between characters. In “For Fun,” all stages are picked randomly and all items and power-ups are available.
  • When playing with friends, full customization is available – players can set the rules, stages and items however they want.
  • Variety of stages: While the cast of playable characters is the same in both versions of the new games, the stages where the battles take place are vastly different, depending on which system a player chooses. The Wii U stages are primarily based on past home console games, while the Nintendo 3DS stages draw from hand-held games for inspiration.
  • Boss characters, such as the Yellow Devil in Dr. Wily’s Base, will make appearances in some stages. When bosses appear, fighters will have to battle the boss, as well as one another. The boss can even be used in strategic ways to damage other fighters.
  • Almost all the stages in both versions of the game will have a “Final Destination form,” an alternate form of each stage that is inspired by the relatively simple layout of the much-loved Final Destination stage.
  • Items, trophies and Pokémon: Items, assist trophies and Poké Balls all return in Super Smash Bros. for Wii U and Nintendo 3DS. New to the games are Master Balls, special Poké Balls that contain Legendary Pokémon like Arceus and Xerneas.
  • Get connected: There will be elements in Super Smash Bros. that link both versions of the games. More details about this will be revealed at a later date.
  • Custom moves: In a series first, players can now customize move sets when playing locally or online with friends. More information about this feature will be announced in the future.

I have a feeling there aren’t too many new characters left to announce now unfortunately.  I hope to see at least one new Nintendo and one new 3rd party character announced before we have the full roster, though.

The Greatest April Fools of Them All

April 1st, 2014 by

homestarrunner-update

HOMESTARRUNNER.COM UPDATED TODAY!!!!!!!!

All of our sorry existences have now been made worthwhile.  

GO AND WATCH IT NOW AND BE COMPLETE!

Wasn’t dat a gangbangin’ April Fools Day?

April 1st, 2014 by

gameusagi-april-fools-2014

This here April Fools our phat asses decided ta go thug n’ keep it real up in dis house.  Thanks ta http://gizoogle.net fo’ pimpin-out tha Internizzle n’ makin our asses realize dat we need ta git scrilla n’ be kind ta dem hoes. I ain’t talkin’ bout chicken n’ gravy, foo’.  If you eva wanna relive tha magic click here.

Titanfall 5-Hour Energy Shots Drop in the US

March 22nd, 2014 by

Titanfall_5_hour
The 5-hour Energy people were kind enough to send us a sample up here in Canada of the Titanfall branded 5-hour Energy shots. While they’re only available at US Wal-Marts, it’s interesting to see a cross-promotion of this nature. The ones with the special Titanfall labels (our box exclusively featured the Orge titan on the front) come in Berry flavour exclusively, not that it really matters due to 5-hour Energy’s famously bitter taste. So, if you’re in the US and you’re hankering five hours of energy and coming on 10,000% of your daily recommended intake of B-12, you now have a more collectible limited-edition option at your disposal.  You’ll have to pull yourself away from the game first, though.

Movie Review: The Immortal Augustus Gladstone (2014)

March 18th, 2014 by

augustus-gladstone

The modern disillusionment with the compromises wrought by big studios in the entertainment industry has brought on a Renaissance of sorts for indie games and movies. Social media networks make it easier than it has ever been for smaller productions to reach out and gain the kind of viewership that was previously possible only with the help of big-name studios and their deep pockets. As more and more of these small budget/big idea productions come out each year though, it is becoming increasingly obvious that for every Reservoir Dogs there are a dozen or so movies that just should never have been made and for each The Stanley Parable or Antichamber there are countless indie games made by people that shouldn’t even be allowed near a computer. Robyn Miller (pictured above as The Immortal Augustus Gladstone’s eponymous character) is known primarily for creating the immensely popular Myst and Riven PC games with his brother back in the mid-90s and essentially nothing else until the aforementioned indie mockumentary movie. Does The Immortal Augustus Gladstone (TIAG) live up to Robyn Miller’s reputation for groundbreaking story telling or does it suffer from the feeble blandness characteristic of all too many poorly executed indie ventures? Read on to find out just how immortal I found this movie to be.

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Tales of Symphonia Chronicles (PS3)

March 15th, 2014 by

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Developer:
Namco Tales Studio
Genre: RPG
Players: Symphonia 1-4, Dawn of the New World 1-2
Console: PlayStation 3
ESRB Rating: T (Teen)
Launch Price: $39.99 (both games on a physical disc) or $19.99 (each on the PSN store)
Progress: 9 hours of playtime in Symphonia, 6 hours of playtime in Dawn of the New World (Previously beat both original GameCube and Wii versions)

Namco Bandai have recently been showing a lot of love to their North American fan base and the new Tales of Symphonia Chronicles release on the PlayStation 3 is a great example of that. The release includes both Tales of Symphonia and Tales of Symphonia: Dawn of the New World for $39.99 on a single disc. These games are also offered individually on the PSN for $19.99 each. There is also a Collector’s Edition for $99.99 (whose features I discuss later) though I am not sure if much stock for it is still available.

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Transformers Universe Coming This Summer

February 25th, 2014 by

It was recently announced that the new Transformers Universe, a “free to play” massive multiplayer online role-playing game, is getting released over the summer, which is going to be around the same time that the Transformers 4 film is set to be released. It was initially set to be released in 2012, but has been delayed multiple times for unknown reasons. The game was officially announced to the public during the 2011 BotCon, but we’re only just seeing proper trailers for the game now.

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FPS Freek Phantom for PS4

February 14th, 2014 by

phantom
Anybody who plays competitive FPS games for long enough will start looking for ways to get the edge up on their competition. Whether it’s tweaking the in-game settings for hours, trying to optimize an Internet connection, looking up strategies online or physically modifying controllers the end-goal is the same — upping your score just a bit so you feel less depressed about being beaten so handily by kids with faster reflexes than you.  Kontrol Freek is the foremost company that caters to gamers looking for that extra edge with non-permanent controller modifications like skins and control stick extensions.  Does their latest offering for the PS4 deliver on all fronts, or does it barely hold the line? Find out just how freek-y we found our time with the Phantoms after the jump.

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