Archive for 2007

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iPod: Phase

Thursday, December 27th, 2007
Phase Screenshot
Hours Played: 10+ hours Progress: Completed Insane difficulty marathon.Phase is a music-based game much like Guitar Hero (mostly since its made by the same people). It uses songs in your iTunes library that you add to a special Phase playlist and it automatically creates the patterns. The game is played by using the "previous", center, and "next" buttons on the iPod. You press the corresponding button as it crosses the onscreen buttons. The sequences are timed to the music thus listening to the song while playing is essential. The game also utilizes the scroll wheel of the iPod in the form of bonus "phases" that you slide the wheel along. In my opinion, the game has a little too much visual content during gameplay and it hinders the performance slightly. I noticed that while playing through some songs, I would press the buttons, but the game does not respond to it. Its at these times that I notice high visual implementations in the background. As for the pattern creating software of the game, I say bravo. Harmonix did an excellent job of automating the process for this purpose. It allows players to play the songs they like and not the ones that the game creators tell them to play (given, they do give you some songs to play). Their software does a great job of picking up the beats in the music. Save for a few songs I tried, they were nearly perfect. Scores:
  • Graphics: 8/10 (not bad for a 2.5" screen)
  • Sound: 10/10 (it is a music player after all)
  • Story: n/a
  • Control: 7.5/10 (irritating when it doesn't pick up the press of the button)
Overall Score (not an average): 8.5/10 Summary of Phase: Other than the minor glitch missing my button presses, I loved this game. It kept me amused for many hours when I should have been sleeping. For the $6, its definitely a great buy.

Usagi Comix

Tuesday, November 27th, 2007

Usagi Comix!


The brand new Usagi Comix  site is now open.  Just click the image above, or the link on the side to see our tester comic.  More to come shortly.


-Mr. Miyamoto

Anime Movie Guide

Tuesday, October 23rd, 2007



The new Anime Movie Guide is up. It's not complete yet, but I thought that I would put up what has been finished so that you can at least start watching some of the many good anime movies out there, 'cause there are a lot!

You can see it here:

Or at any time by clicking it's entry in our sidebar.

Many more movies will still be added, and then it will be updated every time I see a new anime movie.


-Mr. Miyamoto

Coming Soon…

Friday, October 19th, 2007

Future Bunny


Coming soon to a Game Usagi near you:
  • 100% revamped ratings system complete with original graphics and Dolby surround sound*
  • Actual posts (*gasp*) (expect reviews for: Halo 3, Beautiful Katamari, Zelda: Phantom Hourglass, HL2 Orange Box & more!)
  • Special Anime Movie feature detailing which anime movies to see before you die ('cause you will, I promise)
  • Other cool things and usagi
-Mr. Miyamoto *not actually Dolby P.S. Also, a podcast may be in the cards.

Review: Metroid Prime Corruption

Friday, September 7th, 2007

These guys are mean...


The Metroid Prime series has garnered a very respectable amount of interest since it's introduction in 2002. Five years later, we find ourselves faced with the final entry in this unique series. I, like many of you, picked up this game as soon as was humanly possible and haven't been able to move myself away from it since (hence the delay in this review).

The basic point of this review is to say "This ar teh besterest gayme evar!!1!1!" in as eloquent of a manner as possible. I'll cover a few things you may be wondering about this game and then end this with the inevitable perfect score.


The graphics in Metroid Prime 3 are quite good. This is coming from someone who looks back on Oblivion and wonders how they got by with such crappy graphics. Of course when I praise MP3's graphics, it is relatively speaking. As a Wii game, as a Metroid game, and as a next gen game, MP3 shines wonderfully in both the graphics and sound departments. The textures are great, the HDR (high dynamic range) lighting is great, the new character models are great. My one qualm is that they didn't improve the initial Samus character model at all from the Cube versions. Side-by-side, they're the same.


The soundtrack is pretty awesome as well. Old favourite songs from the MP series return, accompanied by some new ones that stay wonderfully true to the MP series, and always provide the right ambiance at the right time.


Improvements in the overall gameplay are numerous as well. Foremost, of course, are the Wii controls which should solidify in everyone's minds that the Wii is an FPS machine. Now, whenever you get an upgrade for your missiles, arm cannon, or ball form, they are cumulative. That means that there's no clunky switching between cannon flavours or looking for enough ammo for your arm cannon anymore. Also, the visor count as been shaved down to three -- two of which you start with. While in theory these changes may seem like lethargy on the developers' parts, they actually substantially increase your enjoyment of the game as a whole.


One top of all of this, there is a new "bonus" section where you can buy interesting extras to be used inside the game. What do you buy them with? Medals that you (or your friends) earn while playing the game. You get a gold medal for winning boss battles, a blue medal for scanning Lore, and a red medal for scanning various sundry characters/enemies. There are also green medals that you can only come across by receiving them from a friend that also has a Wii & MP3. While in the game, you earn what can be likened to Xbox 360's achievements for doing cool stuff in the game. For example, I've received rewards for a "stylish kill" for blowing up a bridge behind me and watching enemies fall to their demise, and for a "frozen reptilicide" by freezing one of the lizard-like enemies mid-attack and having them destroy themselves. Once you get these achievements, you also get a friend voucher. These are of no use to you, but once you send them to a friend, they can convert them to friend medals and spend them on bonus things. The bonuses are awesome, so try to find a friend that will exchange vouchers with you. ;)


Overall, MP3 is an experience that is not to be missed on the Wii. With more potential hours than Bioshock, and an immersive and expansive world, I wouldn't be doing my job if I didn't give it anything but a:





The Usagi says: "Get this game!!!"

Why No Updates?

Thursday, August 30th, 2007


Metroid Prime 3. Bioshock. Call of Duty 4 BETA. These games are simply amazing, and I would greatly recommend them to anyone (except maybe the CoD4 Beta, seeing as how it's hard to get in). I'm going to play more of these right now. Also, my FTP site is down. More reviews coming shortly! -Miyamoto

From The Underground: Burnout Legends PSP

Tuesday, August 21st, 2007

From the Underground (FTU) is our new section for games that, while amazing, were unfortunately overlooked when they were released. The Game Usagi has gone out of its way to dig these games up from the underground to bring to light for its readers. To start us off is a game that has quickly started taking up more and more of my portable gaming time. Burnout has always been a good series on all of the systems that have housed its iterations. This is especially true on the PSP. Now, Sony and I have never gotten along very well. So it would take an extra special game for me to acknowledge greatness on the industry's #2 portable. Albeit, the greatness does not neccessarily come from Sony, but from EA. Sony did, however, take the leap of faith in making an over-powered portable that made this game possible. Burnout Legends (BL) gives gamers incredible speed, silky smooth framerate, amazing graphics, and the ability to wreck some very fancy cars. The World Tour mode is where I've been spending most of my time, as it presents one with varied challenges and the ability to unlock new cars and events for superior performances. With 80-some cars to unlock and a plethora of adrenaline-charged races, BL is a must for any PSP gamer, even ones (like myself) who are not in to racing games at all. For likely the vast majority of you without PSPs, is this game a system-seller? Perhaps. I think that the PSP has other games more worthy of that title (Me & My Katamari, Crush, and Loco Roco). The PSP is a solid system, even though I enjoy my DS more. Hopefully Sony will keep trying to keep this portable afloat, as I'm anxious for even more unique, original, or just plain fun games for it.

Review: Mega Man StarForce

Wednesday, August 15th, 2007

Hours played: ~ 3-4 hours

I'm going to start off this review with a disclaimer which is that I absolutely adored the Mega Man Battle Network (MMBN) series on the GBA. This, of course, is going to have much bearing on my review of the new StarForce (SF) games, because they are the spiritual successors to the Battle Network games.

The games essentially operate in the exact same way as the MMBN. You control a human who has a virtual counterpart (Mega Man-style) and you fight viruses in computers while collecting battle chips. There are many spins on the classic formula, though, that both enhance and hinder the gameplay as a whole.

One essential difference that SF has from the MMBN games is that the battles are now in a pleasant 3D, and your movement within this plane is essentially limited to three "squares" as opposed to the 9 in MMBN. I honestly thought that this would be a bigger hindrance than it ended up being. There's a nice new lock-on feature that can be used at any time with most battle chips that allows you to jump right in front of the enemy and attack as opposed to doing so from far away. This move brings all new usefulness to the sword-based battle chips in the game. Also, now when you perform a counter-attack, instead of dealing double damage on the next battle chip blow, you are instead afforded an extra random chip from your folder to battle with that turn.

The in-battle chip system also functions differently. Instead of having chips with letters allowing for match-ups, the battle chips are arranged into three columns of two. You can always pick the chips in the same column with each other, or you could opt to pick identical chips that show up instead. The chips also appear in one of two colours, silver and yellow. The yellow ones are bound to column rules, but the silver ones can be used in conjunction with any other chip set.

There are only two annoying "changes" in the game that I have observed thus far. One is that instead of just "jacking in" to objects, you now have to discover that they can be "pulsed into", and then find a central hub to pulse into (to change into Mega Man) to then run around in the overlayed "EM world" (electro magnetic world) (not the internet, but it's successor) until you can once again find the object, and then you have to use the touch screen (randomly) to pulse into the object. This entire scenario is a decent and superfluous step backward for these Mega Man RPG games. My second qualm with the game is that the main world still has what can easily be classified as GBA graphics. The DS can do much better. They should have AT THE VERY LEAST added some extra animations to the characters to make them seem more lively, but I would be contented only if they used nice 3D graphics for the outer world as was very briefly shown in a clip montage when the DS was first shown at E3.

Usagi score: 9 / 10

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