Hours Played: over 50
Progress: Completed "Endless Setlist" (gained Legendary status!)
Rock Band is the first music simulation game to encompass a full band. It allows players to play drums, guitar, bass, and sing. This is the first time drumming has come to a console (at least a full drum set unlike Taiko Drum Master or Donkey Konga). Singing is much like Sing Star and the guitar/bass is much like Guitar Hero.
The game allows you to create a band and tour around by playing songs and sets. Single player mode lets you go through sets on guitar, drums, or vocals.
I'll start off by saying that the full game experience exists in the PS3 and Xbox 360 versions of the game. The PS2 and Wii versions are somewhat limited, but the basics of the game are still there. The difference lies in the multiplayer "Band World Tour" mode. In PS3/Xbox 360, your band travels from city to city, playing different sets at different venues in those cities. PS2/Wii only allow you to do preset sets (like the single-player mode on all systems). The PS2/Wii versions also do not let you make custom characters.
The other major difference is downloadable content. This allows you to expand the game on the Xbox 360 and PS3 by getting new songs. I personally have already added 45 songs to my library and allows me for an almost endless challenge to complete all the songs.
Awesome. Simply awesome. Every song has it's own stage show which integrates the rockers you get to create. Even the hammer-ons/pull-offs for guitar are easy to spot.
Great. The graphics engine on the PS3 is very useful and allows for the character rendering for all the scenes in every song. As is expected with the PS3, the graphics are even better in HD.
To assert the same point as Bananabread in his last review - It's a music game. The sound has to be good.
Downloadable content is one of the best selling features of this game. Already, they have added over 200 new songs that were not included in the original 58 on the disc. There's even some freebies! Be warned, the downloaded songs will show up from time-to-time in the random sets in World Tour mode (read: those random sets could get very, very hard *cough*Metallica*cough*)
Gameplay is done masterfully through the various controllers. The guitar is similar to the Guitar Hero controllers, but this one is a little more streamlined where the buttons don't stand out as being buttons. The guitars are wireless, which lets you rock out without being tied down. I find that the buttons are easier to slide across for quicker play than the Guitar Hero guitars.
The drums are wired, but that doesn't matter too much. They consist of 4 drum pads and a kick pedal. People have often had problems with the kick pedal breaking, but I have spent MANY hours on it and it's just fine (*knock on wood*). They take quite a beating and are very responsive. One recommendation I have is to buy sound dampeners as the stock drums sound plastic-y without them.
The microphone included in the Special Edition set (the only set that comes with instruments) works well. I personally suck at singing, but others have used the same mic and have done very well.
Rock Band is a very addicting game with almost endless potential with downloaded songs. There are some areas that could use improvement, but that's what Rock Band 2 is for. As a side note, Rock Band 2, which comes out on Oct. 19th, will be fully backwards compatible with the downloaded songs from the original Rock Band, plus you'll be able to pull some songs off of the original Rock Band disc to add even more gameplay value.
Now to try Green Hills and High Tides again :S
Hours played: 40 Progress: Enough to play each song like 10 times, passed hard. Well, guess which version of Guitar Hero 3 has sold the most. Yes, the Wii version. Thank goodness downgraded technology is selling, ah yes, free market, thank you! (-_-) lame Presentation: Cool man, hang ten, rock out… and the rest. Actually, the presentation is great. Appropriate animations, lights, and blatantly corny catchphrases keep this title in the stylized universe where only games called ‘Guitar Hero’ can exist. Easy to understand interface, background music and all the bright colours display the general success of Activision’s talent to have great presentation in their games. Graphics: Holy PS2 port batman! Ok, before the flame-police makes a big deal, let me tell you that I DO REALIZE IT IS THE WII, and therefore has a sort of ‘a cute dog eating your shoes’ handicap, wherein the excuse is “Awwww, that’s ok”. Granted this, it still looks like crap. The character models are terrible and robotic, and the crowd was so blatantly developed using mspaint modeled GIFs. In the end, what you really watch is the Guitar Chart, and that looks pretty good. So no worries, you can still play for hours, beat every song, then look at the bag of Cheetos in your lap that seems to be running away from you. Anyone who has played excessive amounts of this game knows what I mean. Sound: It’s a music game. *Period* I liked the song selection in this game because it’s varied and can be challenging. Never-the-less, there is ALWAYS room for more songs. OH WAIT!!! There isn’t (-_-). No downloadable content + Nintendo’s nefarious storage problem = epic fail. Technically the songs sound great, but having the screw-ups sounds that emanate from the guitar in the Wii version are terrible. This is probably by virtue of having a bad speaker in the Wiimote. Gameplay: Fun as all hell. Good stuff. I love this game despite its flaws. The guitar is solidly built, and feels perfect, no complaints. Replay value is good, but obviously doesn’t hold a candle to the downloadable content offered by the other platforms. The game is accessible to casual gamers, and still challenging to the more hardcore audience, which is a plus especially for the Wii. It’s really the tight game play and solid peripheral that has made this audience devout to the brand, and that will allow the upcoming Guitar Hero: World Tour to sell very well. Unfortunately, it seems like there was an unfortunate trade-off of impressive visuals for good gameplay. Overall,
8.0/10Guitar Hero 3 for the Wii, is the technical underachiever that overachieves. It looks like an old game, plays like a new game (for the Wii) and is packaged and presented like a Triple-A title. In the end it is a great metaphor for the Wii itself: All about gameplay (just nothing to do with online), and for that, it succeeds. Here’s to hoping the next one fulfills the need for more of what the other systems enjoy. Now where did those Cheetos go?