Archive for September, 2009

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WR: Batman: Arkham Asylum (Xbox 360, PS3, PC)

Thursday, September 24th, 2009


Developer: Rocksteady Studios
Publisher: Eidos Interactive
Genre: 3rd person Action/Adventure
Players: 1
Console: Xbox 360, PS3, PC
ESRB Rating: T (Teen)
Hours Played: 25
Progress: Finished game on normal

Batman games, and comic book tie-ins in general for that matter, don’t have the best track record when it comes to being high quality, enjoyable titles. It is therefore that we won’t fault anyone for not having high expectations for Batman: Arkham Asylum (BAA).  Please heed our warning, however, as this is a game you definitely want to check out, not only is BAA the best Batman game to ever be released, its one of the best games of the year, period. Read on to find out what made Rocksteady Studios (started by former members of developer Argonaut Games, best known for recent Harry Potter games and Starfox on the SNES), hit a home-run with this one…


Usagi News: Usagita Cafe

Sunday, September 20th, 2009

Usagita Cafe

Pet cafes, where you can either bring your pet in, hang out with “staff pets”, or both are gaining popularity in Japan.  These cafes usually only focus on cats or dogs, but they have been moving to other animals too, including usagi!

A British news station of some kind just did a report on the new Usagita pet cafe that is definitely worth checking out.  You can see the video here:

WR: Raven Squad (Xbox 360, PC)

Saturday, September 19th, 2009


Developer: Atomic Motion
Publisher: Evolved Games
Genre: FPS
Players: 1, 2 (online)
Console: Xbox360, PC
ESRB Rating: T (Teen)
Hours Played: 15
Progress: Finished game on Normal

In the jungle no one can hear you scream… and scream you will while playing this travesty of game. Raven Squad is a squad-based first person shooter with, what little-known Hungarian developer Atomic Motion would have you believe, are RTS (Real Time Strategy) elements. Read on for a stringent lecture on what not to do when designing a game…


WR: Final Fantasy III (DS)

Friday, September 18th, 2009


Developer: Matrix Software
Publisher: Square Enix
Genre: Role-playing
Players: 1
Console: DS
ESRB Rating: E10+
Hours Played: 23
Progress: Finished the main quest

Square Enix has remade a lot of their older games for newer systems, including releasing two games that had not been released in America before. Final Fantasy III was one that is only just now released to North Americans. Of course, did SquareSoft (as they were called back then) hold this game back for quality reasons or did they just mysteriously decide not to send to America?


Usagi Store Update

Tuesday, September 15th, 2009

Usagi Shirt

The Usagi Store has been updated to reflect the new refreshed logo we instituted for our second anniversary.  There are many colours and sizes of everything, and we’ve also recently expanded our product line to include things like mugs and pet accessories, so check it out in our sidebar or here:

The Usagi Store

PAX 09 Coverage: Day 3 (Updated)

Wednesday, September 9th, 2009

Pax sign

Day 3 of PAX, although shorter than the other days (it ended at 6:00 PM instead of 3:00 AM), was just as busy as the previous two. Included in our coverage of day 3 are hands-on impressions with huge upcoming releases like Mass Effect 2, information on exclusive in-game demos of highly touted future titles like Brink, Bioshock 2 and Star Wars: The Old Republic.  Lastly, developer information/interviews on titles like Shank and Dawn of War II: Last Stand.


PAX 09 Coverage: Day 2 (updated)

Monday, September 7th, 2009

Pax sign

Day 2 of PAX 09 (Penny Arcade Expo 09: was just as packed (paxed?) as the first day.  It included many panels, some of which didn’t cover new video games, but were entertaining nonetheless.  Our day 3 coverage will include updates on upcoming games and interviews with developers.


PAX 09 Coverage: Day 1 (updated)

Saturday, September 5th, 2009

Pax sign

I’m sitting here about 2/3 of the way through day 2 of PAX and only now have had time to work on the day 1 coverage of the convention for Game Usagi… that’s how busy and chock-full this show is. But let’s maybe back up for a moment and explain what PAX or Penny Arcade Expo is all about: a culmination of the success andculture of one of the most popular web comics around (Penny Arcade:  PAX has grown to a powerhouse in videogame conventions. The website and its resulting “expo” is the brainchild of Mike Krahulik and Jerry Hulkins who have created animated alter egos by the name of Gabe and Tycho. Born from humble beginnings, the site grew in popularity with its witty commentary on video game and table top gaming culture. PAX in its current iteration hosts the world’s biggest video game companies and their new content, along with indy game developers and also features a healthy dose of table top gaming-related exhibits.

This year is the sixth iteration of PAX, which is spread over a 3-day weekend and has been growing in size each year. PAX 09 is the first time where the show was sold out before tickets went on sale at the door. On August 21, two weeks before the start of the convention, all 3-day passes were sold out. On August 31 all single-day passes were sold out as well, drawing the largest crowd in PAX history with 75,000 PAX passes sold.

Highlights of this year’s show are:

– Live in-game demos of Star Wars the Old Republic, Splinter Cell Conviction and Assassins Creed 2.
– A keynote by Ron Gilbert.
– A world record for the most Nintendo DS’ in one place and
– Playable builds of almost all major game releases for the end of this year andbeyond.

Please note that we will add many images and videos once we get back to the office, however to keep information on PAX as current as possible, we’ll update you as the show progresses. For day 1 we had some hands-on time with a number of upcoming high profile releases:


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