Archive for March, 2010


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Usagi Revisited [update]

Wednesday, March 31st, 2010

usagi buttons

As you may notice, we have undergone some cosmetic changes as of late.  We’re proud to announce that Game Usagi is now 100% flash-free making it more friendly for iPad and Nintendo DS browsers and also loading 15% more quickly.

Our Twitter feed is now also Javascript-powered, again making it both faster and more usable.

Perhaps the most drastic change we’ve made is to Usagi Comix which now sports a whole-new design, you can check it out by clicking the image below:

Usagi Comix can now also be reached at its very own domain name:

http://usagicomix.com

Hope you’re enjoying the changes as much as we are, drop us a line if you have any additional suggestions for the future of Game Usagi!

-Miyamoto

First Look: Nintendo 3DS [update 2]

Friday, March 26th, 2010
DS wireframe

Just a wireframe of the DS lite, not the 3DS

Nintendo officially announced today that they have a brand-new successor for the DS line in the works for release within the next financial year, the Nintendo 3DS.  The lid will be blown off of the system at this year’s E3 on June 15th, so until then we just have a couple of facts that Nintendo has officially shared and some conjecture based on their unofficial statements and those of developers that are apparently already using the new system’s dev kits.  A shortlist of 3DS facts and conjecture can be seen after the jump.

You can also check out 4cr’s famous 3DS Mockup Archive here

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Metroid: Other M Screens [update 2]

Thursday, March 25th, 2010

picture-7

Thought that this game was cool enough to include a couple of screen-grabs of.  We will still be reviewing the E3 Conferences, but we’re going to wait until after the Sony conference to pass judgement.  For now, enjoy the awesomeness that is Metroid developed by Team Ninja (click all pics to enlarge, they’re not the best quality ’cause they’re grabs from the trailer):

Added GDC 2010 screenshots and art at bottom of page after the jump (the images are high-resolution, so give them a second to load).

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WR: Heavy Rain (PS3)

Wednesday, March 24th, 2010

Developer: Quantic Dream
Publisher: Sony Computer Entertainment
Genre: Adventure
Players: 1
Console: PS3
ESRB Rating: M (Mature)
Hours Played: 12
Progress: Completed all chapters and successfully finished game

People familiar with French developer Quantic Dream’s Xbox and PS2 title: Indigo Prophecy, will have a good idea of what to expect from their latest release and PS3 exclusive, Heavy Rain. For everyone else, this title is best described as an interactive movie, combining gameplay elements from adventure games, PC point-and-click titles and even The Sims. The story, which is the focal point of the game, is incredibly engrossing and makes this title, with its thriller-esque plot, one of the more sophisticated experiences available on consoles today. It’s not for everyone however and has some nagging gameplay issues that dilute the experience, so read on to find out what it all comes down to in the end…

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First Look: Playstation Move

Thursday, March 11th, 2010

Well, Sony’s PS3-mote has finally been revealed and it is even more of a Wii-clone set-up than originally thought.  In addition to the Playstation Move controller proper, there is also something called the “sub-controller” that functions as a wireless nunchuck with no motion-sensing abilities.  Initial reports from news sources present at this year’s GDC are generally quite positive, as the added accuracy from the Playstation Eye camera fells to most like it delivers on the promises made by Nintendo so long ago that were never lived up to with the occasionally flaky Wiimote control.  The price tag has yet to officially be set for the Move, but a North American launch window of “Fall 2010″ was announced.  I, for one, am looking forward to this control scheme’s use in Resident Evil 5, as RE4 with Wii controls was definitely the best of the series thus far.  We’ll keep you posted as new media and info arrives.  A couple of screenshot galleries can be seen after the jump…

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