It’s been almost a decade since the widespread adoption of widescreen-format monitors and TVs. The original theme that Game Usagi was built around in 2007 was still catering to the dying crowd of standard definition monitor owners. Lately this has led to most people viewing Game Usagi having 1/3 of their screen filled with content and the rest with an endless sea of grey. Now friends, feast your eyes upon an extra 100 pixels of horizontal goodness and a top banner that is only 2/3 of its recent very large size. Trimmed down and expanded where it matters, Game Usagi is now a sleeker beast ready to give you images that aren’t squished on the front page and more page options in the navigation bar at the bottom of the site. Enjoy.
Tags: Posted by Miyamoto