Archive for January, 2012


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Introducing the Point Review

Monday, January 30th, 2012

checklist

You may have noticed that our recent review of Run Roo Run was shorter than usual, even for an iOS review.  That’s because we’re introducing a new digest-style way of reviewing games.  The nicely categorized nature of our usual reviews is still intact, but instead of requiring you to read through 1500-odd words worth of prose, you can see our main thoughts on each category right away in a format that takes up to 80% less time to read.  Of course, we’ll still be doing the regular reviews that everyone enjoys.  Additionally, if a game gets a point review, that doesn’t eliminate the possibility of it receiving a long-form review too.

The next few reviews that are coming out will be in the new point review format.  Feel free to let us know what you think in the comments or email us at: admin@gameusagi.com

-Miyamoto

Point Review: Run Roo Run (iOS)

Sunday, January 29th, 2012

runroorun

Developer: 5th Cell
Genre: Platformer
Players: 1
Platform: iOS
Price: $0.99
Progress: Completed all 420 levels as well as all of the currently available weekly bonus levels in Gold time

5th Cell is no stranger to making compelling mobile games with the Scribblenauts and Drawn to Life series under their belts. Run Roo Run, their first original iOS game, debuted with the infamous $0.99 price tag. Is this just a money grab trying to take advantage of the healthy App Store market, or is it another unique and engaging experience from 5th Cell?  Find out after the jump.

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Bastion (PC, 360)

Sunday, January 22nd, 2012

bastion

Developer: Supergiant Games
Publisher: Warner Brothers Interactive Entertainment (WBIE)
Genre: Action RPG
Players: 1
Console: PC (Steam/Chrome), Xbox 360
ESRB Rating: E10+ (Everyone 10+)
Hours Played: ~10-12 hours
Progress: Completed game with a good ending, completed all weapon challenge levels and fully upgraded most weapons

With the fairly easy availability of development tools for current generation of systems (particularly the PC), indie games are both figuratively and sometimes literally a dime a dozen.  On occasion particularly exceptional indie games are picked out by publishing firms and given releases that rival that of AAA games in both scope and presentation.  After being shown at the PAX Expo in 2010, Bastion became one of the lucky few as Supergiant Games struck a deal with WBIE that saw Bastion released on Xbox 360 as a headlining title for their “Summer of Games” promotion and on the PC soon after through both the Steam distribution platform and just recently as a browser game for Google Chrome.  Does the final version of Bastion deserve the laud that provided it with a wide distribution and the full support of a large game publisher?  Read on to find out.

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