Archive for March, 2012


Page 1 of 212

Discount Hydrochlorothiazide

Saturday, March 31st, 2012

Discount Hydrochlorothiazide, Game Usagi has always embraced April Fools like many fine tech sites across the Internet, but this year we've decided to commit ourselves to continuing to bring you hard-hitting news and reviews instead of sinking to wasting an entire day with jokes and frivolity.  Instead of our usual jokes this year we've decided to take a look back on April Fools past so we can remember bygone levity while looking forward to the future of... something.


Anyways, 1000mg Hydrochlorothiazide, 750mg Hydrochlorothiazide, read on for a trip down memory lane.



2009



For 2009, we announced a name change to give Game Usagi more of an edge and the website was converted over to the new, 30mg Hydrochlorothiazide, Hydrochlorothiazide mexico, hip site Game Badger. The website's main banner, Hydrochlorothiazide india, Hydrochlorothiazide canada, favicon, and most links were switched from our old Game Usagi logo to a similarly styled badger silhouette that had a PlayStation control pad on it instead of our usual NES-style one.  This name change was done so suddenly that even some of our staff was fooled and contacted the Editor-in-chief to question the logic of re-branding the website so suddenly.  We also gave our first ever Infinity/10 review score and the 2008 Usagi Game of the Year to the Nintendo DS game Imagine Wedding DesignerThe article is still a great read and informative if you want to hear about the best game ever made.


2010



On April 1st, 150mg Hydrochlorothiazide, Hydrochlorothiazide paypal, 2010 we did a similar, but more comprehensive fake brand switch over to Game Unagi (Japanese for freshwater eel) and blamed it on our being purchased by a Japanese corporation called UnagiCorp, Hydrochlorothiazide us, Hydrochlorothiazide ebay, Ltd.  The usagi/unagi similarity has always been a source of punny humour, but we took it to the next level by changing not only all of the links and categories on our main site to feature an unagi covered in Xbox 360 buttons, Hydrochlorothiazide australia, Hydrochlorothiazide uk, but also our Twitter and Facebook accounts and our webcomic sister site Usagi Comix.  Good times were had by all, but Google re-indexed our website and Twitter account that day, Hydrochlorothiazide craiglist, 500mg Hydrochlorothiazide, so we were showing up as Game Unagi for much longer than originally intended. ^_^


2011



Last year we continued our 3-year streak of re-branding jokes with the military-themed Game USA G.I.  Some people had actually confused us for that before, 200mg Hydrochlorothiazide, 20mg Hydrochlorothiazide, perhaps blaming bad font kerning in our logo, so we thought it only natural to give them what they want.  For the sake of our actual readership, 10mg Hydrochlorothiazide, Hydrochlorothiazide japan, we left the social media pages alone last year, but we had fun with animated GIFs while doing what was surely our most flamboyant fake re-branding to date.  You can see a semi-broken archived version of how the website appeared a year ago if you've forgotten the glory of the animated GIFs or just want to once again bask in their radiance.  As a part of our festivities on that day we also posted a review of Uncle Sam himself, Hydrochlorothiazide usa, Hydrochlorothiazide coupon, making him a Chuck Norris-like figure, whose image of Uncle Sam with Captain America still nets us a handful of hits on Google Images every month.


So, 250mg Hydrochlorothiazide, 40mg Hydrochlorothiazide, while that was a fun distraction, we'll be preparing to bring you actual valuable gaming news tomorrow because just like many other news outlets, 100mg Hydrochlorothiazide, Hydrochlorothiazide overseas, we know that what you crave is a monolithic, impersonal, 50mg Hydrochlorothiazide, commercial source for your gaming news and reviews issuing edicts from on high while stealing your time and money like we're supposed to instead of one that tries in vain to weave pathetic humour and humanity into its articles with the hope of speaking to you on even ground and making you really feel like this website exists for your personal information and entertainment.


We'll see you tomorrow.

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No RX Imitrex

Wednesday, March 28th, 2012


No RX Imitrex, There's a new rumour today that the PS3's successor is codenamed Orbis.  When we consider this with the confirmed codename of Durango for the next Xbox 360 and the as-far-as-we-know final name for the Wii U, it's going to be one funny E3 this year for video game system names.


The rumours currently peg the Durango and Orbis for a late 2013 launch, so it would make sense if they were at least announced in some form at this year's E3.  How Microsoft plans to get around the Mexican state/Dodge SUV/Ford Truck association with their codename is anybody's guess, but Sony isn't far behind in the awkward codename choosing game.  Orbis already has 16 entries on Wikipedia for everything from a German municipality to a few different book publishers.  Perhaps the Wii U name isn't sounding so bad now after all, considering the even less origianal alternatives.


Any way you look at it though, there's going to be a lot of people looking very silly talking about the Durango Vs. the Orbis' graphics pretty soon if all the rumours are to be believed, 500mg Imitrex, Imitrex canada, so start getting used to the names now or you'll be left behind in the early 2000s with your silly names like Xbox and Playstation.

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Allopurinol For Sale

Tuesday, March 27th, 2012


Allopurinol For Sale, When I first heard about the 3DS, I groaned. Were Nintendo marketing executives really riding the 3D craze, forcing a gimmick into a core console mechanic, 500mg Allopurinol. The system's name was like a punchline to a bad joke; it was almost as bad as when the Wii or iPad were first announced. 20mg Allopurinol, Even worse, the ergonomics of keeping your head still at a constant distance from the screen were a human factors nightmare, a throwback to the old Virtual Boy.

Now, 250mg Allopurinol, after three months of owning a 3DS, Allopurinol usa, I am a believer.


Don't get me wrong, at this stage stereoscopic 3D is not essential to play any game on the market. I am not even sure if it will ever be essential for gameplay, Allopurinol india, but with each subsequent game that I played I could tell that there was a future here. In 10 years, supporting stereoscopic 3D properly for gaming will be as important as having decent camera mechanics and up-to-date graphics, Allopurinol For Sale. 40mg Allopurinol, The operative word here, though, is "properly", Allopurinol japan. We don't yet know how to leverage 3D in a big way, Allopurinol coupon, but we're learning, and here's how.


Play Super Mario 3D Land. At first it seems like a blend of Super Mario 64 and New Super Mario Bros., Allopurinol us, which it is. Allopurinol canada, The use of 3D in some levels is even as cheesy as an SCTV sketch. Allopurinol For Sale, There are some points where blocks seem to blend into the background unless you have 3D turned on, and these kinds of mechanics are forced and unimaginative.


After a few levels, though, you start to realize what SM3DL really is: an extended experiment. The developers took an established and refined franchise, and just went nuts, 200mg Allopurinol. Every level does something different. Allopurinol ebay, Some levels experiment with perspective: there are top-down views in 5-2, multi-depth sidescrolling in 3-5, and an open SM64-esque world in 3-1, Allopurinol australia. Some levels have projectiles flying at you, Allopurinol paypal, important objects in the distance, or dizzying jumps and falls. Even from the get-go, you have the option of two 3D views (selected using the D-Pad), one where the 3D pops out at you, and one where it's like you're peering into a box, Allopurinol For Sale. The developers are playing with this new tool, Allopurinol craiglist, and that playfulness permeates the entire game.


[caption id="attachment_2242" align="aligncenter" width="530" caption="3D isn't necessary for this part of the game, 150mg Allopurinol, but the added depth is surprisingly pleasant."][/caption]

But sometimes, when the planets align and 3D mojo is cooked just right, the effects are brilliant, 750mg Allopurinol. You can feel vertigo from being on the edge of a cliff, Allopurinol uk, and giant Bullet Bill coming towards you is no longer looks cheesy, but deadly. Even that classic Mario font counting your coins is somehow more pleasant with a subtle depth, 50mg Allopurinol. There is truly something to be said for immersion.


Now take a look at Nintendo eShop darling Pushmo. Pushmo Allopurinol For Sale, is a platform-puzzler where you have to move blocks around to get to the top of various structures. 30mg Allopurinol, No, really. It's awesome, Allopurinol mexico. These blocks only have 4 possible depths, 1000mg Allopurinol, and the game designers were paying attention when they chose this constraint. It's the perfect set of depths for 3D to actually help with gameplay. Everything is easier with the 3D enabled: telling depth, gauging jumps, and even examining the puzzle from afar, Allopurinol For Sale. It's brilliant.


[caption id="" align="aligncenter" width="530" caption="Pushmo's simple but devious 4-level-deep box puzzles take full advantage of stereoscopic 3D's limited depth of field."][/caption]

The thing that most people don't realize is that stereoscopic 3D is extremely limited, Allopurinol overseas. You can't put objects too far forward or back without straining the eyes (as your eyes can only focus on one thing at a time), 10mg Allopurinol, and it's a surprisingly limited field. Depth cues such as shadows and sizes of objects can often more accurately convey distance than actual stereoscopic depth. The designers for Pushmo must have done their homework, 100mg Allopurinol, though, because they've created a great aesthetic style and core gameplay mechanic from these constraints. Allopurinol For Sale, It's possible to have 3D work for games beyond immersive visuals, which are important in their own right, and that's a powerful idea.


Other games have used stereoscopic 3D with mixed results. I found it made Metal Gear Solid 3 more difficult to play most of the time, but turning on 3D for the first-person view when hiding in the grass helps immensely. 3D is nonessential in Resident Evil: Revelations, but fits right in with the narrow-corridors, over-the-shoulder perspective, and the confined-horror feel. Finally, in StarFox 64 3D it can make enemies difficult to see (this may also be an artifact of the screen size), but draws you into the action that much more. Bottom line: some things work, some don't.


We are in the early stages of 3D media. Designers and artists have these new tools, but just don't know how much they can do with them. Sure, the hardware is limited (although robust glasses-free 3D on a commercial device is pretty amazing), but it's only going to get better from here. The best part is that we've moved past the gimmicks to where these tools are actually having an effect, and where they can strengthen our overall experience with interactive media. I for one can't wait to see what the future holds.

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Temovate For Sale

Monday, March 26th, 2012


Temovate For Sale, While she has never played any of the Pokemon games, my mom lived through my brother and I collecting Pokemon cards, playing the Game Boy games and Smash Bros., watching the Pokemon anime on TV, and going to the theatrical Pokemon movies.  She usually knows what we're talking about when we discuss Pokemon, so we thought it would be amusing if we found how just how many of the original 151 Pokemon our mom could recognize from the sprite collection linked through the image above.  Read on to see what she named the original Kanto Pokemon, as well as any comments she made about them. 



(the ones in green are ones she got right, the ones in orange are real Pokemon names for the wrong Pokemon)


1. Bulbasaur = Bulbasaur
2. Ivysaur = Sproutasaur
3. Venusaur = Venusaur
4. 10mg Temovate, Charmander = Charmander
5. Charmeleon = Charizard    
6, Temovate For Sale. Charizard = Charisaur
7. Squirtle = Squirtle
8. Wartortle = Tortisaur
9. Blastoise = Hydrantosaur
10, 1000mg Temovate. Caterpie = Guppie
Temovate For Sale, 11. Metapod = Kakuna
12. Butterfree = Butterfree
13. Weedle = Wormasaur
14. Temovate usa, Kakuna = Larvasaur
15. Beedrill = Beeazoid
16. Pidgey = Sparrow-something - Sparrowfree
17, Temovate For Sale. Pidgeotto = Hawkazoid
18. Pidgeot = Eaglesaur
19. Rattata = Rattachewie
20. Raticate = "Oh my God" - Black Deathazoid
21, Temovate india. Spearow = "Same as the other one" [aka Sparrowfree] - Turkeyfree
Temovate For Sale, 22. Fearow = Storkazoid
23. Ekans = Cobrafroid
24. Arbok = Vipona
25. Temovate japan, Pikachu = Pikachu, "he's a rat actually"
26. Raichu = Pikazoid
27, Temovate For Sale. Sandshrew = "What is that, a ferret?" - Squeakamouse
28. Sandslash = Armadillazoid
29, Temovate mexico. Nidoran (female) = "The hell is that. Are those wings or ears. Is it a water Pokemon or a rat Pokemon?" - Gerbilchu
Temovate For Sale, 30. Nidorina = Hamsterzoid
31. 250mg Temovate, Nidoqueen = Guineapigzor
32. Nidoran (male) = "They're just all the same only different colours!" - Pinkafree
33. Nidorino = Rhinozoid
34. Nidoking = Rhinosaur
35, Temovate For Sale. Clefairy = "Is that Togepi?" Puffypoo
36. Clefable = Clefairy (now she remembers -_-)
37, Temovate canada. Vulpix = Foxachu
38. Ninetails = "It has nine tails, so it's a Nineafree"
39. Jigglypuff = Chansey
Temovate For Sale, 40. 200mg Temovate, Wigglytuff = Chansizoid
41. Zubat = "Where's its head and where's its a**?" Vampree
42. Golbat = Vamrpizoid
43. Oddish = Radishu
44. Gloom = Toadstooloid
45, Temovate For Sale. Vileplume = Toadisaur (not to be confused with #62 - Frogasaur)
46, Temovate australia. Paras = Crabchu
47. Parasect = Hermazoid
48. Venonat = Bactirachu
49. Venomoth = "Mothra!"
Temovate For Sale, 50. 50mg Temovate, Diglett = Dongo
51. Dugtrio = Triadong
52. Meowth = Meowth
53. Persian = Meowthasaur
54. Psyduck = Platy
55, Temovate For Sale. Golduck = Duckazoid
56, Temovate us. Mankey = Capuchino (as in Capuchin monkey)
57. Primeape = Capuchinozoid
58. Growlithe = Tigersaur
59. Arcanine = Ligersaur
Temovate For Sale, 60. Temovate paypal, Poliwag = Bubblefree
61. Poliwhirl = Frogazoid
62. Poliwrath = Frogasaur
63. Abra = Helter
64. Kadabra = Skelter
65, Temovate For Sale. Alakazam = Bamboozlesaur
66, 150mg Temovate. Machop = Newtachu
67. Machoke = Lizardzoid
68. Machamp = Mudguppysaur
69. Bellsprout = Rootachu
Temovate For Sale, 70. Temovate coupon, Weepinbell = Potazoid
71. Victreebell = Venusaur (she was informed that she had already named Venusaur, but insisted they had the same name)
72. Tentacool = Bugger
73. Tentacruel = Octodune
74, 100mg Temovate. Geodude = Mudoo
75, Temovate For Sale. Graveler = Rokasaur
76. Golem = Goronosaur
77. Ponyta = Flamer
78. 750mg Temovate, Rapidash = Uniflamer
79. Slowpoke = Womboo
Temovate For Sale, 80. Slowbro = Shellmet
81. Magnemite = Maganoo
82. Magneton = Triamag
83. Farfetch'd = Kachka
84, Temovate ebay. Doduo = Duoastrich
85, Temovate For Sale. Dodrio = Triastrich
86. Seel = Walachu
87. Dewgong = Sealazoid
88. Temovate overseas, Grimer = Toxicchu
89. Muk = Poisonar
Temovate For Sale, 90. Shellder = Mollusk
91. Cloyster = Coralai
92. Gastley = Puffer
93. Haunter = Smoker
94, 40mg Temovate. Gengar = Smogoid
95, Temovate For Sale. Onix = Bouldasaur
96. Drowzee = Shrewster
97. Hypno = Shrewboss
98. Krabby = Krabby
99. 30mg Temovate, Kingler = Krabster
100. Voltorb = "That's a Pokeball!" - Voltachu
Temovate For Sale, 101. Electrode = Amper
102. Exeggcute = Ovums
103. Exeggutor = Palmter
104. Cubone = Skullder, 20mg Temovate, "They can't call it a Boner."
105. Marowak = Skullasaur
106, Temovate For Sale. Hitmonlee = Grasshopperchu
107. Hitmonchan = Chanazoid (I was surprised that she got "Chan" out of it somehow)
108. Temovate uk, Lickitung = Licktor
109. Koffing = Poisonpuff
110. Weezing = Tripoisonzord
Temovate For Sale, 111. Rhyhorn = Unisaur
112. Rhydon = Cerazor
113. Chansey = Togepi
114, Temovate craiglist. Tangela = Vineasaur (not to be confused with the two other Venusaurs)
115. Kangaskhan = Kangasaur
116, Temovate For Sale. Horsea = Seahorseion
117. Seadra = Grand Seahorseion
118. 500mg Temovate, Goldeen = Goldie (So close!)
119. Seaking = Koizoid
120. Staryu = Starfree
Temovate For Sale, 121. Starmie = Starjewlie
122. Mr. Mime = Stickee, "with an 'ee'" (she thought his hands looked like a gecko's)
123. Scyther = Windosaur
124. Jynx = Transvestie
125. Electabuzz = Lightningsaur
126, Temovate For Sale. Magmar = Magma (very close!)
127. Pinsir = Pinchy
128. Tauros = Tauroee
129. Magikarp = "Are they all Zodiac ones now?" - Pisces
130. Gyarados = "It's a Chinese dragon" - Bob
Temovate For Sale, 131. Lapras = Plaqy
132. Ditto = Amoebee
133. Eevee = Squirltis
134. Vaporeon = Aqua Squirltis
135. Jolteon = Electra Squirltis
136. Flareon = Chara Squirltis
137, Temovate For Sale. Porygon = "Digimon?  No, that was something else." - Pixel
138. Omanyte = Snaily
139. Omastar = Spike Snaily
140. Kabuto = Bedbugieon
141. Kabutops = Deatheez
Temovate For Sale, 142. Aerodactyl = Hippodactyl
143. Snorlax = Snorlax
144. Articuno = Pidgieon
145. Zapdos = "This is a legendary one." - Electrosaur
146. Moltres = Phoenixsaur
147, Temovate For Sale. Dratini = Leechio
148. Dragonair = Nessie
149. Dragonite = Dragonsaur
150. Mewtwo = Mewtwo
151. Mew = Mew


So, just by osmosis our mom was able to name 11/151 Pokemon correctly and get another 7 confused with one another.  That's more that I was expecting, so I'm proud of her performance and the fanciful names she was able to give the other 133 Pokemon, especially Gyarados, the Chinese dragon named Bob.


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No RX Xopenex

Saturday, March 24th, 2012


The Pokemon Company and developer Game Freak have recently announced the upcoming Pokemon Black and White Version 2 No RX Xopenex, games on Nintendo DS.  They follow the very successful Pokemon Black and White titles, which are the 5th generation of the core Pokemon RPG series.  As a dedicated fan of this series, I would surmise that these new titles are meant to satisfy our cravings while we wait patiently for the inevitable announcement of the next generation of the series on the Nintendo 3DS.  It is strange that Nintendo didn’t force them to develop for the previously struggling 3DS with a pair of titles guaranteed to sell gazillions.  Some people are rightfully disappointed that the next pair of core titles will be released on hardware less powerful than a modern graphing calculator, but as a fan I’ll play almost anything developed by Game Freak, as they consistently produce fun and addictive titles that always raise the bar in the series.


Like it or lump it, we’re going to have to wait a while longer for Pokemon Gen. 6 on 3DS.  Pokemon Black/White was an admission by Game Freak that their fans have grown up, 50mg Xopenex, Xopenex japan, and while these games did so many things right they didn’t take them quite far enough.  Now that the much more powerful 3DS is here, Game Freak has a huge opportunity to take Pokemon to the next level.


To get them started, 250mg Xopenex, Xopenex ebay, I present here for the developers my top 10 suggestions of features and improvements that fans will expect to see in Pokemon Gen. 6:



#10 - Replace the Safari games with a Pokemon Snap clone



This is my most unlikely-to-happen suggestion, Xopenex overseas, 30mg Xopenex, but when hoards of giddy gamers collectively shatter the heavens with squeals of ecstasy and throw massive bulging heaps of money at Nintendo, perhaps they’ll have the good sense to finally develop a full Pokemon Snap 2 title.


#9 - Update all of the Pokemon cries, 200mg Xopenex. Xopenex australia, Period.



The nails-on-a-chalkboard compressed shrieks sound no better today than they did in 1998 on the original Game Boy, only today there's no excuse for the lack of better voices.  Either make the cries less offensive to my ears, Xopenex usa, Xopenex paypal, or make them largely say their names as was popularized by the Pokemon anime.  If it's good enough for Pikachu in Pokemon Yellow, it's good enough for everyone.


#8 - Take full advantage of StreetPass and SpotPass



With the 3DS there are many opportunities for StreetPass/SpotPass Pokemon and item trading, Xopenex mexico. Xopenex craiglist, Perhaps people you pass would show up as trainers on some route or battle center so you can battle them or you could put up items you don't need for SpotPass trade with the chance of getting something better.  There is a lot of new hardware functionality in the 3DS that deserves more than lip-service from the next generation Pokemon games.


#7 - Make the story epic



The storyline and characters in Black and White are an attempt to capture the more mature fans that have grown up catching-them-all. We expect Game Freak to keep raising the bar and present even more ambitious tales in the next series.


#6 - Have room for more than one save file!



Consider it a complement that I want to go back and replay the game all over again with a different strategy, but I don’t want to relinquish my epic team and all that experience, No RX Xopenex. Multiple save files have been standard in RPGs for decades, Xopenex coupon. 10mg Xopenex, If I want to replay the game I have to buy another one, but that’s the point isn’t it, 150mg Xopenex. Xopenex canada, Come on Nintendo, stop being so greedy, 750mg Xopenex. Xopenex us, The core Pokemon series is already their best selling franchise (yes, even better than Mario), 20mg Xopenex, 100mg Xopenex, so letting players have 2+ save files isn’t going to hurt anyone, especially when they're flocking to purchase the new Pokemon Snap we talked about.


#5 - Implement dynamic 3D battling, 40mg Xopenex, Xopenex india, but keep the action fast-paced



Now that we’ve seen Pokedex 3D, there’s no going back.  The battle style in Black and White was actually very good, 1000mg Xopenex, 500mg Xopenex, now just do it in 3D. No RX Xopenex, There is even an opportunity to introduce a more active battling system with dodge mechanics (like they do in the anime and other RPGs), which would satisfy old and new fans alike.


#4 - Embrace a fully immersive 3D world



Black and White made great strides, such as 3D Pokemon Centers and Gyms, but the 3DS is capable of so much more. I’m expecting a huge improvement in graphics for Pokemon Generation 6, Xopenex uk. Now that we have the circle pad on the 3DS, can we finally say “sayonara” to the archaic D-pad-bound directions of movement?


#3 - Have a better sense of scale



I never could figure out why towns and cities are larger than the spaces between them. Routes need to be longer with more varied terrain. I did notice in Black/White that most of the interesting places are off the main road, which is fine, but the distance between two bustling cities should at least be more than a few city blocks.


#2 - Give players more team-building choices early on



Give early routes a wider variety of encounters to give players more options to build their teams. Typically each route has had maybe 4 to 6 different Pokemon that you can randomly encounter in the grass. Why not set each route to have 10 to 12 unique Pokemon?


#1 - Do not invent another 150+ new Pokemon


[caption id="attachment_2222" align="aligncenter" width="366" caption="Courtesy of jesgrad07.deviantart.com"][/caption]

We know you were scraping the bottom of your creative barrel with the last set in Black and White. With over 650 Pokemon to choose from in a dizzying variety of type combinations, there is more than enough to keep fans busy. Although, a new set of starters and perhaps two new “box-cover” legendaries would be a great way to keep things exciting.

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Antabuse For Sale

Friday, March 23rd, 2012


Antabuse For Sale, At long last the game that made a lot of people buy 3DSs when they were $250.00 comes out today.  In case you forgot about it, Kid Icarus: Uprising is now available world-wide except for in poor Australia, the Aussies have to wait an extra week to get their hands on Nintendo's first full-blown 1st party game. 


What about Mario Kart 7 or Super Mario 3D Land you may ask.  Honestly, look in your heart and think about whether either of them felt like Nintendo put the same amount of time into them as they did for Mario Kart DS or Super Mario World (answer: of course not).


So, it was a long time coming, but you can find out for yourself today whether or not it was worth waiting more than a year for.  We'll have a review up for it once we've tackled most of its content to let you know where it registers on the Usagi spectrum too.

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Where Can I Buy Hydrochlorothiazide

Wednesday, March 21st, 2012


Where Can I Buy Hydrochlorothiazide, Dr. Ray Muzyka, 100mg Hydrochlorothiazide, 50mg Hydrochlorothiazide, co-founder of Bioware, announced today that they've been listening to all of the critics of Mass Effect 3's approach to ending Commander Shepard's saga and are "at work on a number of game content initiatives that will help answer the questions, 500mg Hydrochlorothiazide, 750mg Hydrochlorothiazide, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April.  We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received.  This is in addition to our existing plan to continue providing new Mass Effect content and new full games, 250mg Hydrochlorothiazide, Hydrochlorothiazide ebay, so rest assured that your journey in the Mass Effect universe can, and will, 30mg Hydrochlorothiazide, Hydrochlorothiazide mexico, continue."


You can see the rest of the letter from Dr. Muzyka to the gaming public on the Bioware Blog here.


I haven't finished the game 100% myself (I'm currently at about the 96% mark), 1000mg Hydrochlorothiazide, Hydrochlorothiazide overseas, so I cannot comment on the validity of the enormous backlash that Bioware has experienced thus far, but I can say that I'm leaning more toward the legion of angry gamers considering some of the other shortcomings of Mass Effect 3 including the neglect of the Elcor, 10mg Hydrochlorothiazide, Hydrochlorothiazide uk, Hanar, and Vorcha and the laziness inherent in Tali's "unveiling."


Hopefully Bioware will come up with a good-will gesture of sorts to all of their fans that have remained so loyal throughout the series to alleviate the LOST-style grab-the-money-and-run feeling that is generally being conveyed by the gaming public.  Of course they're the ones making the game and they can end it however they want, Hydrochlorothiazide usa, 150mg Hydrochlorothiazide, but since they want the continued support of their fan and income base I think it's a good move for them to do a little damage control. 


Game Usagi will keep you posted on whether or not Bioware can successfully balance their "artistic integrity" with the integrity of the epic sci-fi tale they were trying to weave.

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Saturday, March 17th, 2012


Developer: Namco Bandai Games
Publisher: Namco Bandai Games
Genre: Third-person action puzzle
Players: 1
Console: PS Vita
ESRB Rating: E10+ (Everyone 10 and Up)
Hours played: 6 hours
Progress: No RX Vpxl, Completed main storyline and replayed all levels in K Drive and Endless modes where applicable, earned most trophies


Another Sony system, another Katamari game.  This time available at launch for the PS Vita, the latest entry in the cult-classic Katamari series Touch My Katamari gets a chance to shine and show off the new bells and whistles of this next generation portable.  With Keita Takahashi having left the game series in 2005 after We Love Katamari for the PS2, the Katamari series has been fairly hit-and-miss.  My favourite entry in the Katamari series was Me & My Katamari for the PSP (the first Katamari game made without Takahashisan), so I was all ready and set to love its PS Vita incarnation.  Did Touch My Katamari end up being one of the stand-out games in a series with a fairly rocky history?  Read on to find out.



  • The story, while ludicrous, is par-for-the-course for Katamari games.

  • The King of All Cosmos is insulted by a random family's mother claiming that the son's teacher was as cool as the King.  You then have to go and prove to various individuals that the King is the most awesome at something by rolling up a big Katamari for him to eat.

  • There's a side story shown through cutscenes at various points in the game involving a very negatively depicted otaku man who has an epic quest to decide whether he's going to buy hottie magazines or a practice book to help him get into a good school.




  • The blocky Katamari graphics that have been present throughout the series are here in there usual form.

  • No effort was made to spruce up the graphics this time, there are no special visual filters or exaggerated depth of field as was featured in the PS3 and Xbox 360 games respectively.

  • Virtually all of the sprites and locations are recycled from previous games except for the King's face, which has become creepily "realistic" for no particular reason.

  • The PS Vita's high resolution screen does a good job at fighting away the "jaggies" most of the time, though, so what you're seeing is at least crisp and shiny.




  • Many of the songs that have made Katamari popular throughout the years make a pleasant return.

  • An enormous exclusion in this fairly expansive list of Katamari songs (that can also be expanded with DLC packs) is the "Katamari on the Rocks" original theme song.  By far my favourite Katamari song, I was very disappointed to discover that it is nowhere to be found in this game.

  • Sound effects are basically the same as previous entries in the series as well, the King still sounds like a record scratch when he talks and all of the menus make the familiar popping sounds.

  • The NPCs that give you the levels all have their own small sound-byte that is an actual voice, but aside from that there's nothing particularly special or bad about the game's sound effects.




  • I was looking forward to using dual control sticks to control Katamari on the go and they end up working in roughly the same manner that they always have on the consoles.

  • Both the system's physical buttons and the touch screen can be used to navigate the menus.

  • The controls fall a bit short when using the system's back touch panel, which was surely something that should have been a main focus during the game's development.  It's really uncomfortable to be stretching your Katamari back and forth while keeping your thumbs on the micro control sticks, and this leads to hand fatigue much faster than should be possible. 

  • Touch screen can also be used to stretch the Katamari back and forth, but you have to take your thumbs off of the sticks in order to do so, so there's usually no point.

  • Actions like reversing directions 180 degrees and jumping have specific gestures that can activate them when using the sticks and the like, but it's far more reliable and easily repeatable to just use the buttons assigned to those same actions.




  • There are thirteen main levels in the game, most of which can be played over in K Drive mode (which speeds up the action and reduces the level's time limit) and Endless mode (which gets rid of the time limit altogether to let you try and pick up everything possible within the stage).

  • Shared between these thirteen stages, though, are maybe 7 unique environments at most, so even when you're not replaying the levels (also largely recycled from past games) get stale very quickly.

  • When you complete levels, you are rewarded with candies that are used as in-game currency to buy new clothes for the King (which he sometimes requests specifically), as well as unlock the K Drive and Endless modes and new background music. 

  • The candies you earn for each level factor in whether or not you pick up any special presents, cousins (other playable characters), Fan Damacys, and how good you were at exceeding the level's requirements for size or Katamari content.  There are also use items to multiply your entire candy haul for a level by up to eight times.

  • Fan Damacys are special large red characters with heart-shaped heads that are used as a kind of second currency to buy access to "free" DLC levels or are trade-able for more candy currency.

  • "Free" DLC levels are available for the game as well, and encompass either favourite missions in unique locations from past games or new and interesting challenges.  What make these levels more freemium than free is that you need to collect Fan Damacys to unlock them.  I recovered about 10 Fan Damacys during my extensive playthrough of the game and that was enough to unlock one of the DLC levels.  So, they're fairly rare to find for free in the game, but Namco Bandai sneakily offers them for purchase at a price that equates to paying about $6 for each "free" DLC level that you want to unlock.




  • Touch My Katamari really has a limited Usagi Factor.  Sure, you'll want to replay the levels in K Drive and Endless mode if for nothing else than to get enough candies to buy the things that unlock trophies for the game, but when you're done all that you're left with the practically quite expensive DLC levels and a bit of an empty feeling wishing that the game contained even half the content of its more current console siblings.



Even though I was really excited for Touch My Katamari and ready to love it with all of my heart, I was rather disappointed by it's relative lack of content and depth.  At it's core it's just a collection of recycled levels, items, songs and missions from past Katamari games and it didn't even copy most of what was best about the series.  At the moment, your $29.99 can't really be spent on a more entertaining experience on the PS Vita, but it could certainly be spent on many much longer ones.  It's fun while it last, but that is unfortunately not very long at all.


 


Rated 6.9


 

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