Archive for July, 2012


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Friday, July 27th, 2012


Developer: Robomodo
Publisher: Activision
Genre: Extreme Sports
Players: 1 (2-4 online)
Console: Buy Aldactone No Prescription, Xbox 360 (XBLA), PS3 (PSN), PC
ESRB Rating: T (Teen)
Hours Played: ~6
Progress: Unlocked 6/7 levels in Career mode, tried all other modes including a few online matches


The Tony Hawk Pro Skater (THPS) series has a long and sordid history.  Entries in the THPS series have earned everywhere from a 98 to a 44 average score on Metacritic, and it's no secret to anyone that their scores have been steadily trending downwards over the years.  Taking elements including levels, music, and move-sets from the first two great entries in the THPS series and mixing in modern graphics and music as well, you'd think that an HD "best of" collection would hearken back to the series' hey-day and remind us all why we fell in love with it in the first place.  Wouldn't you. Wouldn't you?!?!? Read on to see where the downloadable THPS HD belongs in the wide spectrum of Tony Hawk game scores.





  • In a word, frustrating.  In two words, Aldactone paypal, very frustrating.

  • I understand that THPS HD is a mash-up of the best levels and features from the first two THPS games, Aldactone craiglist, but the THPS series has evolved in meaningful ways over the years and it just feels like you've played an RPG for years and then have to fight the final boss without any of your gear. 

  • Moves that have become a very solid part of the THPS series like wall jumping, double-tapping face buttons to switch tricks during combos, using the shoulder buttons to level yourself out mid-air to correct jumps or reach areas, 500mg Aldactone, being able to hop off the board, Aldactone japan, and more are all very sorely missing from the game. 

  • The lack of any good control features certainly brings back the heavy-handed challenge of yore, but would it have been so hard to include them (even as a cheat or toggle) for us poor saps that want to enjoy our time with our video games?

  • The (both old and new) modes available include: 2-minute a pop Career mode, Single Session, 10mg Aldactone, Free Skate, 40mg Aldactone, Hawkman (where you are tasked with collecting multicoloured orbs around the level that can only be collected while performing certain actions like grinds and ollies), and Big Head Survival (where you are tasked with continually pulling off tricks to prevent your head from inflating to the point of explosion)

  • Both the Hawkman and Big Head Survival modes, which I had not encountered before in a THPS game, Aldactone overseas, seemed tailored to very hardcore players, Aldactone us, as I almost always failed to reach even the lowest level of achievement in either one.

  • Through Career, as well as other modes, you earn cash and unlock levels for the specific skater you're using that are non-transferrable to other characters that can be used to upgrade the character and buy various gear.

  • Unlocking new levels gets progressively harder to the point where I was so beat into the ground by the game's near-impossible challenges that I opted to not even unlock the final level.




  • No split-screen multiplayer, Aldactone mexico, what the pfargtl?  Surely a modern game can't be outclassed in its multiplayer options by a game 13 years its senior!  Why, 1000mg Aldactone, yes.  Yes it can.

  • The multiplayer in THPS HD functions well on a mechanical level, but lacks many of the matchmaking nuances/conveniences that make online multiplayer more seamless and fun.

  • My initial search for a "Quick Match" quickly told me there were no games to join, so I created a match and was pleased to see that it filled to its 4-player capacity almost instantly (as I assume no one else feels like creating matches).  The player who created the match, Aldactone india, though, 100mg Aldactone, gets all of the power regarding what level is selected and what mode is being played, the other players can't even vote on anything.  Good matchmaking involves auto-creating a match if there are none found and then allowing players to vote on modes/maps or at least choose from a randomized list, but I guess no one told Robomodo that.  (To be fair, 200mg Aldactone, maybe they just haven't played any online multiplayer games since 2006 or so.)

  • Options for online multiplayer include Trick Attack (where whoever gets the highest combo wins), 30mg Aldactone, Graffiti (my personal favourite where objects around the map get coloured/controlled by whichever player performs the highest-scoring trick on them and then whoever controls the most pieces wins), Free Skate (with no apparent point), and Big Head Elimination (mirrors the rules of Big Head Survival mode, 150mg Aldactone, but the last player with their head intact wins). 

  • I never came close to winning a single match, Aldactone canada, but had some retro fun playing good old THPS multiplayer with people online.  It's bad to think, though, that if the host gets frustrated they can just put it on Free Skate until everyone else drops out.

  • One notable exclusion from multiplayer is the perennial favourite HORSE, Aldactone usa, where players would try to one-up each other for the highest score in a single combo.  There's no good reason why this is missing, 20mg Aldactone, kind of like how split-screen is missing too.




  • All-in-all the graphics are good and what you would expect from a modern-day THPS game.

  • Blood animations when you fall are still very basic and cartoon-like, but that can be considered part of the THPS charm.




  • 50% classic THPS songs (primarily from THPS 2) and 50% new songs (of a total of 14).  Aside from the 3 or 4 that I recognized, I couldn't actually readily differentiate the classic songs from the ones added in, 250mg Aldactone, so song selection carried on this time in the same vein as it always has.

  • Some people may be offended by the tampering with the classics, Aldactone australia, but I for one welcome our new song overlords as they are more or less the same punk-rocky things they have always been.




  • THPS HD will have you playing levels repeatedly, if only for the fact that you need to complete a certain amount of each level's challenges to unlock the next one. 

  • With only seven levels to choose from, and no way to play around if your friends happen to be in the same room as you, 50mg Aldactone, THPS HD doesn't have much Usagi Factor to speak of.



If you're a die-hard THPS fan and can get over the multitudes of things that were cut/added to make this HD compilation, 750mg Aldactone, then you're about the only gamer that I would readily suggest this game to.  A game that was supposed to take the best elements of the first two THPS games and be a pleasant trip down memory lane ends up having the exact opposite effect by and large.  The control and level limits make one wonder why they didn't just re-release the first two Tony Hawk games replete with all of their features on XBLA/PSN, even with their old graphics, as that certainly would have offered a more complete and satisfying experience than the weak entry in the series we got instead.  What I hope that THPS HD does for the series is tell Activision that if they want to save the series, Aldactone coupon, or at least capitalize on it in a meaningful way, Aldactone uk, that they either have to release a properly HD-updated (ie. not remade) collection of the classic Tony Hawk games (perhaps a Tony Hawk 1-4 HD pack and then a Tony Hawk Underground through Project 8 collection) or go crawling back to what's left of the old Neversoft gang and put them at the series' helm once again.  Until such time as this, I'd suggest breaking out whatever old copies you have of THPS for a much more fun, Aldactone ebay, albeit much more pixellated, trip down memory lane.


Rated 6.7


A review copy of this game was provided to us by its publisher.

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Where Can I Buy Hgh

Sunday, July 22nd, 2012

[caption id="attachment_3008" align="aligncenter" width="570"] Image courtesy of gamerant.com[/caption]

My esteemed colleague ShinyVictini recently posted an article of 5 Reasons You Should Look Forward to Pokemon Black/White 2 Where Can I Buy Hgh, .  In the interest of both offering a balanced viewpoint on the upcoming Pokemon games and sharing my own views on the upcoming Pokemon sequels, I present you with 5 reasons not to look forward to Pokemon Black/White 2.  I, of course, invite you to peruse both of our articles and form your own opinion on the matter, but here's why I'm not excited for yet another DS iteration of Pokemon:



 


#1 - A True Sequel



The Pokemon series has always been mildly tarnished by Game Freak/Nintendo's penchant for releasing "1.5" edition sequels to their already binary series in the forms of games like Pokemon Yellow/Crystal/Emerald/Platinum.  Instead of going the usual route of forced obsolescence, this time they thought "Hey, let's make our full-price expansion game have two versions this time too!" An obvious money-grab if there ever was one, Game Freak is able to force another whole set of DS Pokemon games on the world by adding some small uninspired modicum of content to the game and branding it as a "direct sequel" instead of what it actually is, "Pokemon Black/White 1.75 (P.S. It's still for the DS)".  While there may not be much hope left, Hgh canada, Hgh craiglist, I'm still hoping that this will be a one-time occurrence instead of a sign that the core Pokemon series has moved into full-blown New Super Mario Bros. territory where it's considered acceptable to release two sequels using primarily recycled assets at once.


 


#2 - Not on the 3DS



It is inarguable that Game Freak could make a better Pokemon game on the 3DS than it could on the DS.  Aside from the obvious 3D functionality, Hgh usa, Hgh uk, the 3DS offers much higher processing specs, better integration with the Internet, 50mg Hgh, 150mg Hgh, SpotPass and StreetPass, 3D and 2D cameras, Hgh overseas, Hgh mexico, and the circle pad.  If even half of the new features of the 3DS were utilized in a new main-line Pokemon game, it would easily blow its entire ancestry out of the water.  Of course there are several reasons that Pokemon Black/White 2 didn't make it to the 3DS, 200mg Hgh, 750mg Hgh, but they all boil down to money instead of the quality of the game that's being offered.  It was a lot cheaper for all concerned just to recycle most of the assets and code from the games' predecessors, add onto that the larger install base of the DS (and therefore potential for more sales) and Nintendo/Game Freak are laughing all the way to the bank.


 


#3 - It Makes the Wait for Gen, Hgh ebay. Hgh coupon, 6 Longer, Not Shorter



Game Freak, 1000mg Hgh, 500mg Hgh, instead of starting work on a Pokemon game for a system that launched more than a year ago, had to spend another year of its time and effort adding new bells and whistles onto their last game to produce Pokemon Black/White 2.   You could argue that the wait will feel shorter because you'll be busy being forced to re-catch all of your old Pokemon for the umpteenth time, 250mg Hgh, Hgh japan, but the wait would be actually shorter if Game Freak just sucked it up and started to rethink how they have Pokemon set-up so that it will work in practice on the 3DS.


 


#4 - Same Old Pokemon



Pokemon Black/White 2 is the same old Pokemon in many respects.  Firstly, of course, 10mg Hgh, 40mg Hgh, it literally contains all of the same old 650-some Pokemon you've been catching over the past 14 years.  It's not just the Pokemon themselves that are old, though, 100mg Hgh, Hgh paypal, by and large in Pokemon Black/White 2 you're "exploring" the same area that you did barely a year ago with the exact same graphics/sprites, the same old items and menus, Hgh us, Hgh australia, and the same old system that you probably otherwise wouldn't be using as much anymore.  There's something to be said for retro games, but when a supposedly new game is inadvertently retro before it even comes out you know that there's something wrong with it.


 


#5 - Waste of Resources



I mentioned before that just making Pokemon Black/White 2 was a waste of time for Game Freak, Hgh india, 30mg Hgh, but that's not the only thing it's wasting.  It's wasting Game Freak's creative powers which are much needed to both avoid more Trubbish Pokemon and to perhaps produce a proper full-3D core Pokemon game for the 3DS.  It's wasting gamers' time and money which could be better spent saving-up for the Wii U or catching up on the video game backlogs that basically every gamer has.  It's wasting my time by making me write this article about a game that shouldn't even exist and it's wasting your time making you have to read about it. 


So, that's my two cents on the upcoming Pokemon sequels.  Of course, 20mg Hgh, they could still surprise me by being a revolution in Pokemon gaming, but judging from the screens and videos that are floating about the Internet, that's about as likely as a catching a shiny Genesect.

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Sunday, July 22nd, 2012


Discount Vpxl, It's official, Pokemon Black and White 2 will be hitting the shelves in North America on October 7th, 2012.  If you’re a Pokemon fanatic, you should easily be all manner of excited for this upcoming hot release.  If you’re only a casual Pokemon gamer however, or if you have fallen out of favour with the core Pokemon series games over the last few years, then this article is for you.  Make no mistake, these upcoming titles will be the most technically accomplished, most feature-filled, best connected, and all-round most fulfilling Pokemon experience ever to grace a Nintendo handheld.  As I’ve pointed out in a previous article, the first Black/White games raised the bar in terms of what the series can deliver.  The developer Game Freak has spent an additional year fine-tuning and expanding their product, and will no doubt raise the bar yet again.  While some people will bitterly complain that they could have been spending that time on more important projects (like 6th Gen Pokemon for 3DS, harumph!), they instead chose to milk a little more out of the geriatric Nintendo DS.  Regardless, if you’re not interested in either of these upcoming titles, you should be, and I’ll tell you why.



 


#1 - A True Sequel



The core Pokemon RPG series hasn’t had a true sequel since Gold and Silver picked up two years after Team Rocket was disbanded in Red/Blue.  Many gamers and fans alike still regard Gold/Silver as their favourites.  True sequels are a precious rarity in this series and in case you don’t already know, Black/White 2 is not simply a rehash of the same campaign with a refreshed colour palette like Yellow, Crystal, Emerald, and Platinum all were.  The campaign in Black/White 2 takes place two years after the previous games with a brand new story and both old and new characters.  Early impressions out of Japan indicate that the story is more interesting and substantial as well, but I won’t spoil it for you.  Benefiting from being a true sequel, Pokemon Black/White 2 should feel both familiar and fresh, while allowing the gamer to explore a new narrative in the Pokemon canon, plus it’ll be fun to see where all of your rivals and foes have ended up since your first romp through the Unova region.


 


#2 - The Japanese Trailer


[cp_youtube id="e2SA4GyXb2U" points="20" width=660]


In an unexpected turn of events, an extended anime trailer was released in Japan to promote the release of these games.  The anime trailer depicts some of the situations that you will encounter during the course of your Pokemon journey, in a decidedly epic fashion.  Better yet, nobody from the tired anime series makes an appearance.  Nope, the surprisingly stunning trailer contains more anime awesomeness in a mere 5 minutes than the anime series has had in 15 seasons combined.  Take a minute to check it out now, and if that doesn’t get you pumped up, I doubt anything will.


 


#3 - Achievements



This is perhaps the biggest surprise of all.  Did you do a double-take when you read the headline?  Pokemon is finally joining the 21st century by offering up a medal system that works just like achievements/trophies you enjoy on your home consoles.  The medals attach to your trainer card and will be visible to others when you trade or go online.  You can get medals for all sorts of random stuff like taking a certain number of steps, catching certain legendary Pokemon, finding hidden items, and all sorts of other miscellaneous achievements.  Unfortunately, Nintendo has failed to embrace achievements in most of their games, which makes this revelation all the more spectacular.  Medals aren’t very useful other than for bragging rights, but this is another great example of how the developer is really trying to reach out to more mature modern gamers.


 


#4 - New areas



The great feature about Black/White 2 is that there are so many new places to explore in the Unova region.  If you thought Unova was already packed with content, then get ready for more.  There are several new routes, new towns, new tunnels, and also new gyms that have never been seen before.  You’ll see the changes immediately, as your character starts off in a brand new town in a previously uncharted corner of Unova.  From there you will both retread familiar ground and explore new environments on your way to becoming the Pokemon master.  A quick look at the new town map reveals that the navigable size of Unova has increased by about a quarter in my estimation.  The sheer scale of this expansion has never been done before in the series, and highlights an already impressive list of features presented in these games.


 


#5 - Waiting for Generation 6



Based on the anecdotal history of past Pokemon game releases, it is likely that the highly anticipated 6th generation of the series will not be ready for release on the 3DS for at least another 2 years.  It is probably going to be at least a full year before we see any information whatsoever about them.  So, if the first four reasons to play Black/White 2 didn’t get you as excited as I am, then perhaps you would buy this game for no other reason than for the prognostication that you will have to languish for two more years of your short life before you can get your grimy hands on the next core series Pokemon game.  Can you really wait that long before getting the itch to play Pokemon again?


And there you have the 5 reasons why you should be excited about October 7th.  Remember that Black/White 2 are proper Pokemon games and not some Mystery Dungeon, Pokemon Ranger, or pathetic PokePark spinoff.  Maybe you’ll even see me online and I could trade you my level 100 shiny Victini.  Not a chance!


[Ed. note: Pumped for Pokemon Black & White 2 now?  See my list of 5 Reasons You Should Not Look Forward to Pokemon Black/White 2 for the other side of the story.]

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Friday, July 6th, 2012


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Friday, July 6th, 2012


Where Can I Buy Temovate, The social sign-in solution that we have been using for the past while with Game Usagi has decided to stop working as well as it used to.  Now when you log-in to Game Usagi, either with a password or with a social media account, it appears like you haven't signed-in until you refresh the page that you're on.  To fix this, we're temporarily disabling social log-ins as we move to a new social log-in system that hopefully won't present as many problems as our current solution.  Please bear with us during this short transition period and we'll tell you when everything's back up and running.

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Buy Medrol Over The Counter

Thursday, July 5th, 2012


The longest playtime that we had with any single game at E3 was with Pikmin 3.  Our 10 to 15 minutes with Pikmin 3 Buy Medrol Over The Counter, afforded us a better than average taste of just what Nintendo has incorporated into this apparently relatively early build of the game.  Being a Wii U game, I'll start off by discussing what the new system has inherently brought to the table for the Pikmin series. 


The most obvious upgrade that Pikmin has received is a shiny new coat of paint courtesy of the Wii U's increased horse power.  While it looked nice, as I suspected from the peek at the game we received during Nintendo's E3 press conference, Pikmin 3 still has a ways to go before I could call the graphics "impressive" or "amazing".  The GameCube iterations of Pikmin always looked like they were trying to be as photorealistic as possible (at least when considering their environments and items), the Wii U version, while obviously benefiting from the HD resolution insofar as aliasing and texture resolution are concerned, seems to be trying to look more like the GameCube versions than taking full advantage of the Wii U's copious graphical powers.  It more or less looks like the screenshots you see of the Dolphin Wii/GCN emulator running on high-end computers (ie. very little if any aliasing) than a AAA game you would see running on an Xbox 360 or PS3.  To me, 200mg Medrol, Medrol uk, this is just evidence that Nintendo is still out of their depth as far as making truly graphically impressive HD games are concerned.  While I do hope that Nintendo is able to bulk up the game's graphics to an acceptable level for this generation of gaming (let alone the next generation) before the game's release, history tells us that this is unlikely, Medrol craiglist, 40mg Medrol, so the most we can reasonably expect from Pikmin 3 is having it look like an up-rezed Wii game.  We'll just have to hope that Nintendo's unannounced first party titles for the Wii U do more to graphically take advantage of the system's specs than the ones that we have seen thus far.


The other improvement that Pikmin has seen thanks to the Wii U of course comes from the GamePad controller -- which I wasn't allowed to use to the control the game.  The GamePad was sitting on a stand in front of the TV giving me an overhead view of the map showing where my Pikmin and various items/enemies were located while I was forced to used the Wiimote/nunchuk controller combo to scoot my non-Olimar character and his minions about.  Using the Wiimote, I found that I never really had the opportunity to glace down or use the GamePad in any meaningful way since I wasn't holding it in my hands and it was more-or-less too far away from me (at about 4-5 feet) to be of any constructive use, Medrol usa. 750mg Medrol, The only interesting feature of the GamePad that we were shown with Pikmin 3 is that after you complete a level, the screen on the GamePad can be used to scrub back and forth while watching an icon-based replay of your play through of the level so you can "analyze" where you perhaps could improve your time or score on that level.


The Wiimote controls for Pikmin 3 are essentially the same as the New Play Control method offered on the Wii versions of Pikmin and Pikmin 2.  I've never played the Wii version of the Pikmin games, 150mg Medrol, Medrol overseas, so I was rather upset to find that your Pikmin control under this control method is restricted to throwing the Pikmin, sometimes upwards of a hundred at a time, 100mg Medrol, Medrol mexico, one-by-one at whatever thing you want them to attack or carry.  When playing on the GameCube, I exclusively controlled my Pikmin by employing the C-Stick to move them fluidly as a group toward whatever I wanted them to interact with.  In Pikmin clones like Overlord I/II, 10mg Medrol, Medrol us, this is the only way that you have to control your followers, and rightly so.  While this method of controlling Pikmin is very sorely absent from the Wiimote controls for the game, Medrol coupon, Medrol canada, I still expect them to include this method when you're playing the game using the GamePad or Controller Pro -- if they're not, I could not see myself enjoying this game as the "throw your Pikmin one-by-one at stuff" method is supremely tedious and perhaps even game-breakingly bad. 


The game's mechanics, 50mg Medrol, Medrol ebay, apart from the disappointing control method available to me in the demo, were mostly pleasant and largely unchanged.  You still parade your Pikmin minions about and have them attack/carry/build/break things in the standard Pikmin fashion, Medrol india, 500mg Medrol, but one thing that I was upset to note is that (at least in the game mode we were shown) time limits for levels (a much disliked feature from the first Pikmin game) seem to have been reintroduced.  This strikes me as odd as the evolution of the level time limits into a day/night system was one of the most touted features of Pikmin 2.  Seeing a step backward of this magnitude, bringing the focus off exploration and back onto arcade-like score challenges is discouraging to say the least.  There are rumours around the web that what we were shown at E3 was a level from a time-challenge mode to be featured in the game, 20mg Medrol, Medrol paypal, and I very much hope that that is the case.  Arbitrarily throwing a time limit back on Pikmin's main story mode after the series has already progressed beyond such things would be a mistake, plain and simple. 


You were only able to control two types of Pikmin during the demo: Red and Rock.  The red Pikmin were their usual good fighting/carrying selves and the rock Pikmin felt like a nice and natural addition to the Pikmin family.  The rock Pikmin were used to break down harder barriers and stun enemies (or break their protective shells) to allow the more offensive red Pikmin to do their jobs more easily.  I also used the rock Pikmin to carry broken pieces of pottery to build a shortcut bridge over water back to the spaceship, 1000mg Medrol, 250mg Medrol, but in retrospect I could probably have used the red Pikmin as well.  There were various gold items (as well as just plain simple gold) strewn about the level that would give you extra points if you collected them, adding to the arcade-like feel of the demo.  At the end you were graded with a bronze/silver/gold medal on the value of the various things you collected during your limited time on the level.


So, Medrol japan, 30mg Medrol, while still obviously a fun game, Pikmin 3 left me with equal parts anticipation and concern.  I'm concerned about the inclusion of time limits in the demo, Medrol australia, as well as the apparent inferiority of the Wiimote controls and how the game doesn't graphically look nearly as good as it could considering the Wii U's purported capabilities.  I'm excited for the prospect of playing a new Pikmin game in general, particularly one that doesn't necessarily require me to use my TV all the time, and one that will look and perform better than those that came before it.  Hopefully Nintendo will listen to the reservations held by many of the media that were fortunate enough to get an early demo of the game and we'll see an awesome Pikmin game that is graphically astounding and that both controls and plays superbly by the time it releases (possibly even for the Wii U's launch).  We'll keep you updated as more info on both Pikmin 3 and the Wii U comes out in the coming months, you stay tuned for more coverage.


You can see a video of a good portion of our playtime with Pikmin 3 in our E3 2012 Wii U Video Roundup.

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