Archive for August, 2012


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Thursday, August 30th, 2012



Developer:
Nintendo EAD
Publisher: Nintendo
Genre: Platformer
Players: 1-2
Console: 3DS
ESRB Rating: E (Everyone)
Hours Played: 14
Progress: Beat game and earned all five shiny save file stars


Buy Clonidine Over The Counter, Being the highest selling video game franchise of all time, there's a lot of pressure on each new main-line Super Mario game release to outdo its storied ancestry and introduce enough new elements to justify its existence.  Even more onus than usual falls upon New Super Mario Bros. 2, as the New Super Mario Bros, Clonidine us. series already has two entries that are arguably too similar to one another and an additional New Super Mario Bros. 40mg Clonidine, game is likely due for the Wii U by the end of the year.  Was Nintendo able to put out another gem of a Mario game with NSMB2, or is it just saturating the market with carbon-copy platformers for profit's sake?  Read on to find out what our 14 hours of hopping and coin collecting revealed.





  • Super Mario games are traditionally light on story, New Super Mario games even more so, 50mg Clonidine, but NSMB2 more or less wins the award for "Least Attempt At A Narrative, 30mg Clonidine, All Things Considered". The story is as follows, the Koopalings capture Princess Peach.  Yep, Clonidine ebay, that's it. 

  • There is no attempt to explain the Mario brothers' sudden Wario-like coin hunger.  There just happen to be more coins and the game just happens to keep track of your coin total.




  • The gameplay in NSMB2 is pretty much the same as any 2D Mario game and more-or-less exactly the same as its two New Super Mario Bros. 750mg Clonidine, predecessors.

  • New elements added to the gameplay this time around include: the Tanooki Leaf makes its return and gives you proper flying powers unlike its equivalent in Super Mario 3D Land, the Gold Flower (which I have heard called the Midas Flower, which I think is a far superior name) turns Mario/Luigi into Gold/Silver respectively and gives them the power to launch large fire-Mario-like fireballs that explode nearby blocks and enemies into coins, Clonidine overseas, the Gold Mushroom that awards 50 coins in Coin Rush mode, 100mg Clonidine, Coin Rush mode where you take on three random levels from certain World sets to see how many coins you can collect in one playthrough, and Moon Coins (much like star coins) only available in Star World that is unlocked after beating Bowser in World 6.

  • Notably missing, unfortunately, Clonidine coupon, are the new features introduced in NSMB Wii including Yoshis, Clonidine paypal, Penguin Suits, and Propeller suits.   

  • As always, 10mg Clonidine, there are three star coins to collect per level, Clonidine craiglist, plus a ton of secret exits (some of which unlock secret levels), so there is a decent amount of content in NSMB 2 in spite of its general same-y feeling.




  • We only had one copy of the game to test, so we didn't end up trying co-op mode, 200mg Clonidine, but we imagine it would be a lot like that in NSMB Wii with the notable exception of how control of the camera has been made a competitive element for some reason.




  • The graphics are visibly better than those in the DS NSMB, 250mg Clonidine, but with the significant pixellation/aliasing caused by the 3DS screen, I couldn't say that it looks as good as NSMB Wii, even when that game is played on an HDTV.  Nintendo needs to realize that having low pixel density screens is just as bad, Clonidine mexico, if not worse, 1000mg Clonidine, than the problem Wii owners face with HDTVs.  The larger screen of the 3DS XL unfortunately increases the aliasing issue of this game further even though it makes most other 3DS games look a lot better.

  • Aliasing aside, everything looks like it has a good helping of polygons and nothing else seems bad-quality.

  • The 3D effects are nothing to write home about.  Adjusting the depth-slider makes the background appear more blurry and slightly further back, but nothing really pops.

  • It's worthy of note that probably about 70% or more of the assets in the game (sprites, 20mg Clonidine, environmental elements, Clonidine uk, etc.) have just been plain copied over from the previous two NSMB games.




  • A great deal of the music in NSMB 2 suffers from the same fate as the graphics insofar as they're more-or-less copied from the game's two predecessors and nothing that is new sticks out in any meaningful way.




  • A third or more of my 14 hours with the game came from collecting all of the Star/Moon coins and finding all of the secret exits on every level.  So, there is a decent Usagi Factor to the game, but it's almost expected that you do them or your play time would be rather low.

  • By finding all of the secret exits, Clonidine canada, collecting every Star/Moon coin, 500mg Clonidine, defeating Bowser in World 6, earning 1110 lives, and completing all of the levels without using the Invincibility Leaf you earn 5 shiny gold stars for your save file that are shown off to the people that you StreetPass.

  • Coin Rush mode is the final thing that adds Usagi Factor to NSMB 2, Clonidine japan, I explained its general mechanics earlier, Clonidine usa, but what happens when you StreetPass someone is that their record in Coin Rush is hidden until you try your hand at the same 3 levels that they encountered.  After that, your scores are compared and if you were able to beat their record you get a Crown coin that serves no other practical purpose.



While still full of classic Mario fun and sporting a few cool additions, NSMB 2 follows the trend of being far too much like its predecessors and ends up feeling a tad tired in the process.  Both easier and less generally impressive than the other members of its New Super Mario Bros, Clonidine india. lineage, 150mg Clonidine, I can't recommend NSMB 2 over the more original Super Mario 3D Land or even likely New Super Mario Bros. U from what we were able to play at E3.  If you're looking for a small distraction while waiting for Borderlands 2 or the Wii U, or are highly competitive and have a lot of people to either play co-op or StreetPass with, Clonidine australia, then by all means pick this game up, but if you're looking for a stand-out Mario experience, there are many better places to look.


 Rated 8.0


 

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Where Can I Buy Motilium

Sunday, August 26th, 2012


Developer: Tequila Works
Publisher: Microsoft Studios
Genre: Survival Horror Platformer
Players: 1
Console: Xbox 360 (XBLA)
ESRB Rating: M (Mature)
Hours Played: 5-6
Progress: Beat main game and beat the highscore on one of the unlockable LCD minigames


It seems like every second or third M-rated game that comes out these days has something to do with zombies.  If it's not a blatantly zombie-centric game like The Walking Dead Where Can I Buy Motilium, , Left 4 Dead 1/2 or Dead Rising 1/2, then zombies will all too often be worked-in somehow as in games like Call of Duty: Black Ops, Red Dead Redemption, ARMA 2 and Borderlands.  One genre that hasn't been too saturated in zombies as of late, though, is platforming games. Deadlight steps up to the plate as one of the more highly anticipated entries in this year's Xbox Live Summer of Arcade by putting zombies into the moody platformer mix.  Does Deadlight live up to its anticipation, based largely on the generally high quality of titles released in each year's Summer of Arcade, Motilium japan, or does it become mired its many aspects often seen as technical faults like being from an indie development team and containing zombies?  Read on to see what our zombie-bashing playthough uncovered.





  • The story follows a man named Randall Wayne as he searches the ruins of Seattle for both his family and (intermittently) his group of zombie apocalypse survivor friends.

  • There are a couple of small twists in the plot, Motilium overseas, but as a whole compared to the rest of the zombie game fodder the story is more-or-less predictable and doesn't really hold the game up on its own.




  • The game is set-up so that you navigate the world stuck in a 2D plane, but all of the characters and environments are 3D, much like Shadow Complex before it.  Also in Shadow Complex-style, Motilium australia, enemies can lurch out of further back "layers" as it were onto your 2D plane to attack you.

  • It's almost impossible to tell when zombies are in your way, 750mg Motilium, or slightly further back, so wasting ammo or precious platforming time on zombies that you think are in other "layers" gets frustrating quite early in the game and never improves.

  • Interactive elements of the environment are usually highlighted, as one would expect, Motilium craiglist, but the platform parts (which happen to be fairly important in platforming games) are often hard to distinguish from background elements that the player happens to constantly sail through on their way toward certain doom.

  • The game mercifully puts checkpoints rather frequently, Motilium mexico, so when the ceiling comes crashing down without warning, or an unseen trap is sprung in yet another impossible-to-dodge-the-first-time way, or 4 zombies randomly burst out of a door and eat your face off, Motilium india, it's less of a big deal than it technically could be as usually you'll lose at most 3-4 minutes of progress.

  • The controls work fairly well, Motilium ebay, there's even a novel LB-mashing way to reload weapons, but what to press when gets confusing, especially when precision matters a lot in later levels.  There was one instance when I discovered that double-tapping the A button on a ledge (which usually means "scale this ledge please") results in you going back down the ledge.  When this ledge happens to be in the middle of a room full of zombies at hanging butt-level, Motilium coupon, this glitch results in quick death in a once again frustrating manner.

  • Combat can be just as frustrating as the platforming, 500mg Motilium, as there is a stamina gauge limiting how many swings of your axe you can take before the screen goes wobbly and you are disembowelled by whatever happens to be standing the closest to you.  Gun aiming works in much the same way as in Shadow Complex, using the Right Stick, but there is a delay when you're switching weapons or beginning to draw a weapon that often ends up being the difference between life and death, Motilium usa, leaning much more often to the death side of things.

  • There are a lot of collectibles scattered about the levels in a classically Metroid/Shadow Complex manner, 150mg Motilium, but they can all be collected as soon as you find them, as there is no back-tracking like there is in the aforementioned games.

  • The best thing about the game is that it gives out achievements like it was going out of style.  Deadlight qualifies as one of the Xbox games with the least time to Gamerscore ratio.  My perhaps 5.3 hour playthrough of the game netted me well over 85% of the game's 400G with very little effort aside from spending close to half of that time staring at the "Press any button to load last checkpoint" screen.




  • The graphical style of Deadlight is a bit reminiscent of Limbo whereby the characters in the game, and many of the environmental elements, Motilium paypal, more or less appear black against the background in most situations.  

  • While this graphical style can look good, 50mg Motilium, it wasn't as mind-blowing as the very limited number of screenshots on the Internet would lead one to believe.  It's best to watch a 720p or 1080p gameplay video of the game to get a good feel for how the graphics look in motion than viewing the still images that are available. 

  • The in-game graphics are nicely stylized, but at the end of the day are nothing to write home about.

  • The cutscenes are presented in a still/Ken Burns-style comic book manner.  While this method can be quite interesting when used well as in games like Gravity Rush, Deadlight's comic book cutscenes are sort of fence-sitting in terms of quality.  They certainly get the job done, 30mg Motilium, but I can't help but think that they could have been done better either using the in-game engine or by having them fully animated like in Mirror's Edge (even though this is a bit much to ask of an indie game).




  • Even less-so than the graphics, 200mg Motilium, the sound in Deadlight is nothing to write home about.  You have the usual zombie grunts/squishy noises that we've come to... love (?), but from the music to the environmental noises there's nothing terribly special here.

  • The voice acting in Deadlight is a very mixed bag.  The main character's voice is alright, Motilium canada, with shades of Sam Fisher, 40mg Motilium, but basically every other voice in the game, no matter how big or small of a character seems either unprofessional or grating in some way.  A particularly bad example of voice acting comes late in the game when Mr. Wayne is interacting with the militarized militia who not only repeat lines several times (sometimes in unison), 20mg Motilium, but all sound like they were voiced by somebody who had never heard a recording of their voice before.




  • While 85% or more of the game's Gamerscore points can be easily achieved in the initial playthrough, Motilium uk, that last 15% will likely require some level replaying on the gamer's part.  There are achievements for beating the generously low high scores on three Game and Watch-style LCD games that are unlocked by being found as collectibles in the game-proper.  My initial playthrough yielded only one of these three, so they're fairly well hidden in their respective levels.  There are also two achievements reserved for finding the rest of the collectibles: pages from Wayne's diary, and ID cards/other memorabilia that largely reference famous murderers. 

  • There are also leaderboards which can yield a pyramid-scheme-like achievement for having a friend also purchase the game.  The leaderboards track time and completion percentage of the game if you're someone who likes being competitive in single-player games for some reason.



While Deadlight seemed promising when it was first announced as part of Xbox Live's Summer of Arcade promotion, 10mg Motilium, even in spite of its zombie apocalypse setting, 100mg Motilium, but it's short length, rather pedestrian narrative, and too often clunky or just plain frustrating gameplay tell a different story.  Unless you're a die-hard zombie game fan, 1000mg Motilium, or someone looking for some quick (albeit still frustrating) Gamerscore points, Motilium us, I wouldn't recommend this game at it's current 1200 MP cost.  If this goes on sale sometime down the road, there are worse ways to spend your 5 or so hours, but don't come to Deadlight looking for a blockbuster title like its actually good Summer of Arcade predecessors Bastion and Limbo.


 Rated 6.8


 A review copy of this game was provided to us by its publisher.

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Buy Hydrochlorothiazide No Prescription

Thursday, August 9th, 2012


Developer: Iron Galaxy Studios
Publisher: Microsoft
Genre: Puzzle-action
Players: 1
Console: Xbox 360
ESRB Rating: E (Everyone) 


Price: 800 Microsoft Points


Buy Hydrochlorothiazide No Prescription, In one of the latest Xbox Live Arcade games for Microsoft Kinect, the player takes control of a ballista and fires a variety of different projectiles at the Goblin hordes that have taken over the kingdom. Taking no half measures the goblins make it clear they are there to stay by erecting elaborate walls, 10mg Hydrochlorothiazide, 1000mg Hydrochlorothiazide, towers and castles to hide behind. Being the newest apprentice in a medieval wrecking company, Hydrochlorothiazide us, Hydrochlorothiazide mexico, it is your job to destroy as much of the green skins' structures as possible, guiding the projectiles with your arms as they are being hurled from your siege weapon.





  • Each stage consists of a 3D rendering of assorted structures, Hydrochlorothiazide craiglist, Hydrochlorothiazide uk, mostly homes surrounded by walls, towers and castles among which your goblin adversaries boldly taunt you as they await the shelling.




  • Different projectiles are at the the player's disposal, Hydrochlorothiazide japan, 20mg Hydrochlorothiazide, all with different destructive characteristics. Some explode while activated, Hydrochlorothiazide ebay, Hydrochlorothiazide india, others unfold wings for precision manoeuvring. 





  • The more buildings the player "wrecks" with each shot, the higher the score and the better the medals you earn.





  • Bouncing shots off the ground, Hydrochlorothiazide usa, Hydrochlorothiazide australia, hitting bonus targets scattered around the level and taking down multiple targets at once are all rewarded with bonus points.





  • The player uses his or her upper body to grab and crank the ballista, fire the projectile, 40mg Hydrochlorothiazide, 100mg Hydrochlorothiazide, and once it is in the air, guide it to its target.





  • Motion control accuracy is solid and shines most brightly when guiding the flying projectile, 30mg Hydrochlorothiazide. Hydrochlorothiazide overseas, By extending the arms outwards and moving them left, right, Hydrochlorothiazide paypal, 200mg Hydrochlorothiazide, up and down your rock will gently soar to the desired destination.  





  • Cutesy art style with avatar support, Buy Hydrochlorothiazide No Prescription. I mean you can't get much more adorable than a goblin dressed up in a bunny outfit, 150mg Hydrochlorothiazide. 50mg Hydrochlorothiazide, You almost feel guilty smashing them, and the rocks they stand on to bits.., Hydrochlorothiazide canada. 750mg Hydrochlorothiazide, almost.




  • Destructible environments with dynamic damage modelling. Towers and walls tumble to the ground in realistic fashion and impact the structures around them as they are hit. 





  • Rough-looking textures and 3D models, 250mg Hydrochlorothiazide. Buy Hydrochlorothiazide No Prescription, Structures lack detail and have sharp edges. 500mg Hydrochlorothiazide, Textures are plain and low-res.





  • Not a lot of variety in the environments. Although each stage has different lay-outs for the buildings, Hydrochlorothiazide coupon, the backgrounds and environmental models look very similar and frequently get recycled.





  • Basic sound effects and predictable music considering the setting of the game.




  • Voice acting is serviceable but overall the audio presentation does not stand out as anything special





  • Wreckateer taps into that primordial urge to break things. Not unlike a 3D version of Angry Birds, Wreckateer creates glorious destruction courtesy of dynamite strapped to walls, exploding rocks and toppling buildings.




  • 50 stages provide a lengthy experience, especially when you consider the challenge of going for the gold medal on each one, or harder yet, beating the developer's high score.





  • Unfortunately tedium kicks in much too quickly. While each stage provides a different building layout, the player is essentially doing the same thing every time. Once a rock has been launched, you have limited impact on the trajectory of the projectile (unless you are dealing with the flying rock), you can swat the rock from left, right, up or down but that is about it.





  • Aside from launching, triggering and guiding (in a limited fashion) the projectiles, player involvement is fairly minimal, contributing to boredom after longer play sessions.




Wreckateer plays into the primordial human urge to simply break things. The 3D environments do a good job of providing a suitable playground to create some mayhem. Unfortunately there is not enough variety and diversity in the actions required by the player to hold one's attention for very long. As such Wreckateer is best enjoyed in short bursts and then mainly by people who have been craving the Angry Birds experience but in 3D, courtesy of Microsoft Kinect.


 Rated 6.0


A review copy of this game was provided to us by its publisher.

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