Archive for 2012


WordTag (iOS)

Thursday, November 8th, 2012

Genre: Social Word Game
Players: 2 online
Progress: Reached level 13

Social games and word games on iOS are a dime a dozen. Social word games? Maybe a dime per a dozen and a half. Juxta Labs’ WordTag is one of the more recent entries into the social word game fray and promises to be like the popular app Draw Something except with words instead of pictures.  Does it do enough to differentiate itself from the crowd or does it fall by the wayside as so many other apps often do? Read on to see what we think about WordTag.

(more…)

Virtue’s Last Reward Typo

Monday, November 5th, 2012

It’s nothing huge, but we found an in-game typo in Virtue’s Last Reward today.  Since it’s a really story-driven game, it’s just a little funny that such a thing got through several layers of quality control.  It will be interesting to see if Aksys thinks this is a serious enough thing to release a patch for, or if it magically becomes fixed in later printings of the game.

(See an image of the typo after the jump if you can handle minor spoilers)

(more…)

Pokémon Black/White Version 2 (Nintendo DS)

Saturday, November 3rd, 2012

Developer: Game Freak
Publisher: Nintendo & The Pokémon Company
Genre: Handheld RPG
Players: 1 (2 online)
Console: Nintendo DS
ESRB Rating: E (Everyone)
Hours Played: Approximately lots
Progress: Beat the Elite Four, putted around a bit afterwards.

Hello Carl. I, too, am Carl. And this is my son: Carl Jr. We are all Carls. Neat. Yes, neat. With that said, I am here to talk to you about my experience playing the copy of Pokémon White 2 which Nintendo was kind enough to send our way a week early.  Over the course of my playthrough, I found what we all should expect to find: this game is a Pokémon game.  No groundbreaking surprises or changes to be found. It is certainly an improvement over the original White, but… it’s Pokémon. I’ll go over whatever might deserve a mention, and I’ll try to keep in mind a hypothetical human who has never played Pokémon and has some hypothetical reason to finally consider doing so.

I should also warn that many of the points I make will apply to both Pokémon White (& Black) Version 2 and Pokémon White (& Black) and even sometimes to every Pokémon game since the very beginning. It is not only because is it a bit difficult to extract Pokémon White Version 2 and look at it by its absolute self, but many of the problems with Pokémon White Version 2 are based in the fact that it is a part of a never-ending, never-changing series of games.

(more…)

Lovely Surprise From Microsoft

Thursday, November 1st, 2012

Fed-Ex brought us a lovely surprise from Microsoft this morning.  We’ll use our five-day head start to get you some early spoiler-free impressions on both the single-player campaign and on the game’s various multiplayer modes, so watch this space for our opinions on 343’s first crack at a full-out Halo game.

Reminder About Scribblenauts Unlimited

Thursday, October 25th, 2012

With the Wii U’s release growing ever nearer, we wanted to remind you about a cool thing that happened when we played Scribblenauts Unlimited at E3 this year.

A bunch of the devs were around including the red-shoed Jeremiah Slaczka, probably because he was doing his interview with Kotaku, and while I was playing the game I tried to skip through the dialogue using the “A” button, but nothing happened.  I turned to one of the booth people and was like “Why can’t I use the ‘A’ button to skip through stuff?”.  He was like, “Well, the devs are right here, why don’t you ask them?” So, I turned to one of the female devs and repeated my question.  She was like “You want to use the ‘A’ button to skip stuff? Sure, we’ll put that in.”

So, if when Scribblenauts Unlimited launches alongside the Wii U on November 18th and you are able to use “A” to progress through dialogues in addition to tapping the check-mark button (which was the only option in the E3 version of the game), then you know who you have to thank for that.

In other news, the Wii U edition has been differentiated from the 3DS and PC versions of the game by the inclusion of some exclusive Nintendo characters that you can spawn (a small sampling of which are shown above), so we know what version we’re getting!

Point Review: Unmechanical (PC)

Tuesday, October 9th, 2012

Developer: Teotl Studios
Publisher: Talawa Games
Genre: Side-scrolling puzzle adventure
Players: 1
Console: PC (also coming to iOS)
Hours Played: ~3-4
Progress: Completed the game and saw both possible endings.

Teotl Studios, makers of the popular Unreal Tournament III mod The Ball, recently released their latest unique puzzler, Unmechanical.  With the world of indie games ever-expanding, it’s becoming hard to “separate the wheat from the chaff” as it were, and the line between great indie releases and those not worth the bytes they’re made of is growing increasingly thin.  Does Unmechanical reach the pinnacle of indie creativity bringing a fresh perspective that is unlikely to come from larger studios, or does it fall by the wayside with the all too numerous indie releases that never really amount to anything?  Read on to hear what we thought of our time hovering around and bumping into things in Unmechanical.

(more…)

Nintendo.com Leaked NA Wii U Launch Day Lineup [UPDATE]

Tuesday, October 2nd, 2012

[UPDATE: With the addition of WARRIORS OROCHI 3 Hyper, the leaked list that we discovered a couple of weeks ago is now confirmed by a press release from Nintendo themselves.  Time to start counting your pennies so you can choose from the Wii U’s admirable 23-game launch day line-up.]

The pages for Rayman LegendsBlack Ops 2, Assassin’s Creed III, ZombiU, Mass Effect 3: Special Edition, Batman: Arkham City Armored EditionTEKKEN TAG TOURNAMENT 2, Scribblenauts Unlimited, Epic Mickey 2: The Power of Two, Rabbids Land, Just Dance 4Marvel Avengers: Battle for EarthSonic & All-Stars Racing Transformed, MADDEN NFL 13NBA 2K13, TRANSFORMERS PRIME, Your Shape Fitness Evolved 2013, Game Party Champions, and ESPN Sports Connection on Nintendo.com list their release dates as being the same as the launch date for the Wii U itself, November 18th, even though they were officially only announced for release during the “launch window” during today’s Wii U conference.

(more…)

Page 2 of 18
1 2 3 4 18