Archive for the ‘3DS’ Category

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Legend of Zelda: Majora’s Mask 3D Livestream Archive

Monday, January 26th, 2015

The archive from today’s Majora’s Mask 3D Woodfall Temple livestream is up now so you can relive the awesomeness!

Majora’s Mask New 3DS XL is the Greatest Thing Ever

Wednesday, January 14th, 2015

NewN3DSXL_TLOZMajorasMask3D_hardware_frontNintendo announced today that not only is the New 3DS XL (apparently not the regular New 3DS) is coming to North America on Feb. 13th, but also Majora’s Mask 3DS, Monster Hunter 4 Ultimate, an MH4 New 3DS XL and a very special edition Majora’s Mask-branded New 3DS XL! We already have ours preordered. : O

Spring 2015 Nintendo Direct Incoming

Tuesday, January 13th, 2015


Tomorrow, January 14th at 8:00am CST Nintendo will air a Nintendo Direct with info pertaining to this Spring’s Wii U and 3DS releases.  Hoping for proper (and soon) release dates for the New 3DS and Majora’s Mask 3DS as well as an announcement of the New 3DS Ambassador program for North America and hopefully a couple of releases in the currently mostly empty Q1 2015 season.

We’ll have our usual summary posted here after the Direct airs so that everyone knows what went down.

Pokémon Omega Ruby/Alpha Sapphire (3DS) Review

Thursday, December 11th, 2014


Developer: Game Freak
Publisher: Nintendo
Genre: Role-Playing
Players: 1 (campaign), 2 (additional features)
Console: Nintendo 3DS
Hours Played: 42 hours
Progress: Completed main quest and post-quest activities

Nintendo and developer Game Freak continue the tradition of remaking older Pokémon games immediately following each new generation on the latest Nintendo handheld console.  On the heels of the success of the 6th generation of Pokémon titled X and Y, developer Game Freak re-used the same mechanics and advanced 3D graphics engine to remake Pokémon Ruby and Sapphire, now called Omega Ruby and Alpha Sapphire (ORAS). These remakes are faithful and nostalgic renditions that bring back positive memories, while applying all of the new mechanics introduced in the years since the originals were released. The beautiful and diverse region of Hoenn beckons once more, read on to see if it is worth the journey.


Fantasy Life (3DS) Review

Saturday, November 15th, 2014


Developer: Level-5
Publisher: Nintendo
Genre: RPG
Players: 1-3 locally (multi-card)
Console: Nintendo 3DS
Hours Played: 50+ hours
Progress: Played 6 of the available 12 lives and reached Level 43

Fantasy Life originally seemed to be a combination of all the other turn based RPGs that I have played in the last number of years.  While this may be true, the game exemplifies itself in a new refreshing way.  This review is the result of approximately 50 hours of game play slogging along in half of the various lives Fantasy Life has to offer.


Smash Bros. 3DS Tournament in 60fps

Saturday, November 15th, 2014

We had our annual Smash Bros. tournament recently and as ever it was a great show.  We worked out a better way to record the commentary, so it will be a lot more readily audible than our slightly cacophonous coverage from last year.  Will Logan or Chris emerge victorious?  Hahahaha…. no.  See after the jump for a version without commentary (still in 60fps if you watch it at 720p in Chrome) if you have an aversion to our lovely voices and witty repartee.


The King is Back!

Thursday, October 23rd, 2014


Nintendo blew the lid off of many of the new features coming for Smash Bros on the Wii U today, but the greatest news of all is that Mewtwo is returning to beat the pants off of Lucario’s cloned butt.

Other highlights include 8-Player Smash, Ridley as an interactive stage boss (proponents of him being playable can finally shut their mouths), the return of custom stages, and Smash Tour that combines many of the funky custom rules matches with board/party game elements.  You can see the full awesome press release after the jump!


Super Smash Bros. for 3DS Review

Sunday, October 5th, 2014


Developer: Sora Ltd.
Publisher: Nintendo
Genre: Fighting
Players: 1-4 locally (multi-card), 1-4 online
Console: Nintendo 3DS
Hours Played: ~30 hours
Progress: Unlocked all characters and stages, played Smash Run a few times, played about an hour of online multiplayer matches, finished about 3/4 of the second page of challenges

Super Smash Brothers is hands-down my favourite series of video games. Excellent, approachable mechanics and just the right blend of skill, fun and competition are hallmarks of each game in the series. The sound foundation of its gameplay coupled with the mind-blowing awesomeness of having all of your favourite Nintendo characters together in a single game make each new game release an unparalleled event in the worldwide video gaming community. The prospect of being able to take the latest version of Smash Bros. around with you was equal parts exciting and terrifying when the 3DS/Wii U version pair was announced — you’d be able to take one of the very best party games on the go with you, but would the proposed character parity between the versions hold the Wii U back from reaching its full potential? It turns out that both of these feelings were justified to some degree, so does the first portable Smash Bros. game live up to its series illustrious reputation or does it tarnish Smash Bros.’ once pristine name and foreshadow problems with this year’s Wii U release? Read on to find out how smashing our time with the game has been.


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