Archive for the ‘3DS’ Category


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The King is Back!

Thursday, October 23rd, 2014
mewtwo-smash-bros-wiiu Nintendo blew the lid off of many of the new features coming for Smash Bros on the Wii U today, but the greatest news of all is that Mewtwo is returning to beat the pants off of Lucario's cloned butt. Other highlights include 8-Player Smash, Ridley as an interactive stage boss (proponents of him being playable can finally shut their mouths), the return of custom stages, and Smash Tour that combines many of the funky custom rules matches with board/party game elements.  You can see the full awesome press release after the jump!
REDMOND, Wash.--(BUSINESS WIRE)-- Today Nintendo unleashed a deluge of information about its upcoming Super Smash Bros. for Wii U game, including an eight-player mode, the ability to build and share custom stages and an exclusive soundtrack offer. Nintendo revealed these and many more details in a live-streamed video announcement. To view the video in its entirety, visit http://www.nintendo.com/nintendo-direct. “Super Smash Bros. fans got a full look today at the unbelievable variety of options and surprises that await them in the Wii U version of the game,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Millions of fans around the world already can’t get enough of the Nintendo 3DS game, and we want the Wii U version to build on that momentum.” Some of the topics covered in the video include: 8-Player Smash: In a major first for the franchise, a special mode lets eight players fight simultaneously in local multiplayer. This option appears only in the Wii U version, and lets players compete on even larger stages to accommodate all the characters. amiibo Figures: When a player touches an amiibo figure to the Wii U GamePad, the character joins as a “figure player.” The amiibo figures can gain levels to become stronger and add equipment as they gain experience through battling. Players can have amiibo fight one another, and amiibo will bring you presents from the battles they fight in. Custom Stage Creation: The touch screen of the Wii U GamePad makes it easier than ever for players to build their own stages and eventually share them with friends and other players around the world using broadband Internet access. Controls: Players who own the Nintendo 3DS version of the game can use their Nintendo 3DS systems to control the action on the TV screen, in addition to the many other control options available. Importing Fighters: Fans of the Nintendo 3DS version of the game can immediately benefit from the fruits of their smashing labors. Players can import custom Nintendo 3DS fighters to the Wii U game, along with their customized equipment, costumes and hats. Special Soundtrack Offer: Everyone who buys both the Nintendo 3DS and the Wii U versions of Super Smash Bros. and registers both games on Club Nintendo by Jan. 13 will receive a two-disc soundtrack of music from the games. Mewtwo: Like the soundtrack, this series veteran fighter will be made available as free downloadable content in spring of 2015 for anyone who buys both versions of the game. Modes: The Wii U version of the game offers many new modes and different ways to play that keep players coming back for more: Smash Tour: World Smash is a fighting party game that looks like a board game. Players use items, spin a wheel and advance around the map. Up to four players can compete at once as they navigate the board and gain fighters and power-ups they can use in a final battle. Special Smash Mode: Players can customize battles with unique parameters. Coin Battles: Players compete to collect coins from other players. Stamina Matches: Players fight until their hit points reach zero. Classic Mode: One or two players fight through a series of battles and advance as long as they survive. Many random events can shake things up, and players can adjust the intensity settings. The more difficult the game, the greater the rewards. All-Star Mode: Like in the Nintendo 3DS version, opponents appear in chronological order. Only this time, the newest fighters appear before the older ones, and two players can battle through this mode together. Event Mode: One or two players take on set character- and theme-based battles. Clearing stages helps players see the way forward. Masterpieces: This menu gives players a peek into the past lives of some of the Super Smash Bros. characters. Players can play cut-down versions of the characters’ greatest games. Stages: The Wii U game offers more stages than any game in the series. The expanded Big Battlefield makes its debut in addition to the traditional Battlefield Stage. The Great Cave Offensive, based on the underground labyrinth found in Kirby games, challenges players to avoid potentially lethal danger zones – or throw their opponents into them. The Jungle Hijinxs stage, based on Donkey Kong Country Returns, lets players fight in the foreground and background. Blast barrels shoot players from front to back and vice versa. Tunes: The game includes hundreds of music tracks, songs and jingles that players can listen to and settings to customize what music plays during game play. Players add songs to their library by collecting CDs that appear while smashing or after completing challenges. Movies: When players clear Classic or All-Star modes, they’ll be treated to a brief movie featuring whichever fighter they used. Every fighter has a movie, so it’ll be a challenge to view them all. Ridley. Yes, Ridley: Fans have been clamoring for Ridley to appear in a Super Smash Bros. game for a while, and now they’re getting their wish. But true to form, Ridley appears in an unexpected way. Players will find him in the Metroid series-inspired Pyrosphere stage, but he does more than just hassle players. If one player attacks Ridley enough, Ridley will join that fighter’s side and attack others. Players (including the one on Ridley’s side) can KO Ridley to earn a point toward the match result total. And if Ridley consumes enough energy, he will become Meta Ridley and all the more vicious. Characters: The Wii U version offers 40 characters and the use of Mii characters from the start. Each character’s moves match those found in Super Smash Bros. for Nintendo 3DS, so players who hone their skills in the portable game will have an edge over opponents in the console version of the game.
And here's an unedited image of the Wii U Mewtwo model for good measure: mewtwo Welcome back, friend.  Now if only we could manage to use your magic to bring back the dearly departed Ice Climbers...

Super Smash Bros. for 3DS Review

Sunday, October 5th, 2014
smash-bros-3ds Developer: Sora Ltd. Publisher: Nintendo Genre: Fighting Players: 1-4 locally (multi-card), 1-4 online Console: Nintendo 3DS Hours Played: ~30 hours Progress: Unlocked all characters and stages, played Smash Run a few times, played about an hour of online multiplayer matches, finished about 3/4 of the second page of challenges Super Smash Brothers is hands-down my favourite series of video games. Excellent, approachable mechanics and just the right blend of skill, fun and competition are hallmarks of each game in the series. The sound foundation of its gameplay coupled with the mind-blowing awesomeness of having all of your favourite Nintendo characters together in a single game make each new game release an unparalleled event in the worldwide video gaming community. The prospect of being able to take the latest version of Smash Bros. around with you was equal parts exciting and terrifying when the 3DS/Wii U version pair was announced -- you'd be able to take one of the very best party games on the go with you, but would the proposed character parity between the versions hold the Wii U back from reaching its full potential? It turns out that both of these feelings were justified to some degree, so does the first portable Smash Bros. game live up to its series illustrious reputation or does it tarnish Smash Bros.' once pristine name and foreshadow problems with this year's Wii U release? Read on to find out how smashing our time with the game has been. Since there are probably specific aspects you're wondering about in Smash Bros. 3DS I've separated the review into convenient segments: Graphics Smash Bros 3DS is easily one of the best-looking and best-performing 3DS games made to date. The sheer amount of action that can occur on screen at once without dropping a single frame is an astounding achievement by the development team. Non-essential elements like Assist Trophy and Pokeball item characters run at 30 fps as opposed to the rest of the game's unwavering 60 fps, but in the heat of the action you rarely notice it. Strong art direction make up for the 3DS' lack of power in comparison to the Wii U by maintaining the essence of cross platform stages even when they need to have their appearance somewhat simplified. While impressive on almost all fronts, the 3DS line's screen sizes and resolution prevent the game from reaching its true graphical potential. First, I'm well aware that this is not going to improve any time soon, but the 3DS' sub-watch resolution of 400px x 240px really doesn't cut it in the modern age of HiDPI -- this lack of resolution is particularly egregious when you're trying to see what's going on during a heated Smash Bros. battle on a regular 3DS. The 3DSXL, while increasing the pixellation issue twofold, offers the superior portable Smash Bros. experience just by nature of its physically larger screens. Sound Sound is unfortunately the place where Smash Bros. has suffered the worst because of its transition to portability.  While there are some really nice new compositional takes on many of the game series' most popular tracks, they were all mercilessly compressed to bring down the game's file size. Coming from the aural revolution that was Smash Bros. Brawl to the tinny and anemic sound on the 3DS is bound to disappoint many fans -- especially those playing with headphones. The announcer, character voices, and general sound effects seem to have emerged generally unscathed, but if anything this serves to further highlight the music's over compression. I think most people would have accepted a larger download size for the game in exchange for better quality sound. Controls Controls were at the very top of most people's concerns lists when Smash Bros. 3DS was first announced. A 3DS does not really look like a GameCube controller after all, so how could it possibly control Smash Bros. properly? The unfortunate answer is that it does only just barely passably. For movement, the Circle Pad performs just fine, but mashing it around for Smash attacks is very unreliable and this not only holds the gamer back in regular Vs. battles, but also makes the minigames like the Home Run Challenge and Target Blast nightmarish with many characters. Much of this could have been alleviated by supporting the Circle Pad Pro (and may yet be alleviated by the new 3DS/3DS XL units whenever they decide to come out in North America), but Nintendo had to shut down every non-essential feature in the 3DS just to get the game running at its current (admittedly great) speed and they say they couldn't spare the extra 5% processing overhead needed to run them via the IR port. The answer to this would of course be immediately apparent to anyone who has even seen electronic devices -- plug the blasted thing directly into the system or use a proper wireless connection. Why Nintendo felt the need to make a peripheral that connects using a decades old obsolete method that even slows the system down is beyond me, but the fact remains that that peripheral could have made a big difference for early Smash Bros. 3DS players. Game Modes There are quite a decent amount of things to do in Smash Bros. 3DS aside from the standard battles. Between Classic, All-Star, Multi-Man Smash, Target Blast, Home-Run Contest, Trophy Rush, Smash Run, and the StreetPass Enabled sumo-like StreetSmash, you definitely get your money's worth for playability. Standout modes include the Classic mode that branches like Find Mii between battles and All-Star mode where you battle sets of characters in chronological order of their initial release. Smash Run, which is exclusive to the 3DS version and the de facto replacement for Brawl's Subspace Emissary story mode, does fall pretty flat overall, though.  While the concept of navigating a huge map battling enemies from all of the various game series is an excellent idea, most of them are far too resilient and instead of blasting through them you usually spend your time being pummeled into the ground watching notices about how the CPU players are curing cancer and exponentially bulking up their stats.  A couple more maps and much weaker enemies would do Smash Run a world of good, but in its present state it's not likely to become your new favourite. Of note are also the hundreds of collectibles and customizations that can be applied to characters to not only alter their Attack/Defense/Speed stats, but also change out their special moves. The character customization in Smash Bros. 3DS is unprecedented and between the custom parts and trophies you can acquire you'll be playing for weeks before you even start to approach a full collection. Character Selection With so many excellent characters and enemies over the years to choose from, no one is ever going to be fully satisfied with Smash Bros.' roster. Two out of three of my most wanted characters (Mega Man and Pac-Man) managed to make it and even though my poor Bomberman whose inclusion I root for every year is still waiting in the wings, it's hard to complain too badly about the diverse and expansive roster in Smash Bros. for 3DS. Some fairly egregious clone characters like Dr. Mario and Dark Pit did still manage to make the cut, even at the expense of fan favourite characters like MewTwo and the sadly retired Ice Climbers, but with lovely surprises like Duck Hunt and Bowser Jr./Koopalings in its pocket Smash Bros. 3DS still manages to edge ever closer to having the ultimate Smash roster. You may well cry over the loss of Wolf or Lucas if you had questionable clone-y tastes in main characters, but with so many other new options you'll likely be distracted away from your grief soon enough. Online Multiplayer While the previous installment of Smash Bros. did technically feature online play, it was usually too laggy and too hard to get into to even merit a second thought.  Smash Bros. 3DS' online gameplay, at least in our experience, was certainly on another level.  While not quite as rock solid as the online featured in Mario Kart 8, Smash Bros. 3DS performs admirably online by putting you into matches, loading super quickly, and steering clear of the worst of lag unless you're in a heated battle with people across the world on crappy connections. My pre-release online battles were with Japanese players and the worst I ever got was about a 0.75s delay between my input and my character movement, the vast majority of them went without a hitch, which is a very impressive feat for such a small machine with relatively dated Internet capabilities. [taq_review] A review copy of the game was provided to us by its publisher.

Unbelievably HUGE Nintendo Announcements

Friday, August 29th, 2014
new3dsImagine that Nintendo called you up at home and asked you to design a new version of the 3DS for them.  What would you put in it?  A second circle pad, probably, and what else?  Well, the sweet spot for the 3D is so low that most people don't bother using it anymore -- so why not add a better 3D screen, or even something super high-tech like face tracking so the 3D could adjust to your viewing angle?  You've been given carte blanche after all, so why not go totally crazy and add some extra cool things like a faster CPU so it can play better games (current 3DS owners be damned, this is the future so get on board the future train!) and a microSD card slot like illegitimate devices for the DS/3DS have had for around a decade now?  (You'd probably want better cameras and screen resolution too, but let's take our victories one at a time). Well guess what.  In just a couple months Nintendo is launching a fully improved 3DS and 3DS XL line dubbed the "new 3DS" and "new 3DS XL" in Japan (NA release dates haven't been confirmed yet, but Europe has to wait until 2015) that have most of the features I just described:
  • Secondary C-stick which can indeed be used for smash attacks in Smash Bros.
  • Face-tracking using gyroscope and camera for 3D
  • Option for automatic brightness adjustment of screens
  • Faster CPU and games that exclusively use it like an upcoming port of Xenoblade Chronicles
  • NFC functionality on the lower screen for amiibo compatibility
  • MicroSD card slot under the system's back panel to expand internal memory
  • ZR/ZL buttons on the top of the system
  • (non-Xl model only) Interchangeable face plates for the top/bottom of system
There's tell that they might not be available in North America until 2015 just like in Europe, which would make the wait excruciating indeed. Other mind-blowing news included the announcement of Shulk as a playable character in Smash Bros., further confirming all of the leaked rosters, etc. that came out earlier this week, so we can at least expect Duck Hunt, Dr. Mario, Ness, and Bowser Jr. too. shulk-smashbros An upcoming firmware update for the 3DS in October will also allow for the purchase of custom menu themes: custom-3ds-mario You can see all of the (Japanese) details for the new 3DS/XL systems here.  It's a good day to be a Nintendo fan.

Lucina, Robin, and Captain Falcon Confirmed for Smash Bros.

Monday, July 14th, 2014
Nintendo confirmed three more playable characters for inclusion in Smash Bros. today.  Fire Emblem fans will be ecstatic as two more of their favourite characters have been added: Lucina and Robin. I know literally nothing about Fire Emblem so I can't attest to how good this news is. For the rest of us, Captain Falcon is confirmed to return and FALCON PAWNCH everyone into submission. What's more, this instantly un-confirms the most famous list of leaked Smash Bros. characters as Chrom, that it had purportedly confirmed, as been confirmed as non-playable in this new trailer. So, there's hope for a genuine surprise or two left in the Smash Bros. roster and excited speculation can once again resume regarding what treats Sakurai has left for us in his magical bag. You can check out the artwork for the individual characters and see a bunch more screenshots of them in action here.

New Smash Bros. Character Announcement at 8:00

Monday, July 14th, 2014
maxresdefaultNintendo is going to announce a new Smash Bros. character today at 8:00 am. Not to take the magic out of it, but if the very reliable character list leak that has been 100% accurate thus far remains to be true we can expect this to be Shulk, Chrom, or Rhythm Heaven's Chorus Kids -- none of which I'm terribly excited about. With Mega Man and Pac-Man already included, I'm pretty much satisfied with the roster (even though I've been rooting for Bomberman's inclusion since the Melee days). If the rumours are true, not being a fan of Fire Emblem, Xenoblade Chronicles, and Rhythm Heaven will put fans at an excitement disadvantage for the remaining character reveals. Nintendo could still surprise us all and pull out someone mind-blowing like King K. Rool, Geno, Bayonetta, Chibi-Robo, Wonder Red, Viewtiful Joe, Shadow the Hedgehog, Isaac from Golden Sun, or the much-requested return of Mewtwo (unlikely with Lucario's unfortunate return) -- but these characters seem increasingly unlikely as more and more of the original leaked list is confirmed. Whoever it is, we'll have the new screenshots up for you as soon as we get them, so stay tuned for some exciting Smash Bros. news either way.

Super Smash Bros. E3 Smash-fest Videos

Wednesday, June 11th, 2014
We attended the E3 2014 Smash-fest at our local Best Buy and shot a couple of gameplay videos for both the Wii U and 3DS versions of the game for you.  You can check out the other three videos after the jump to see how much of a blast we had with the upcoming games.

Nintendo E3 2014 Digital Event Summary

Tuesday, June 10th, 2014
NEW ZELDA!!!!  After you've watched the above trailer a few times, come back and let me tell you a tale of all of the wonderful things Nintendo shared with us today.  After a run-up of quite a few legitimate leaks: Mario Maker, Miyamoto's little very unfinished projects for Wii U including a Star Fox demo thing, and Zelda/Midna being playable characters in Hyrule Warriors, Nintendo was still able to surprise and delight at almost every turn.  My highlights from their Digital Event today were naturally the NEW ZELDA, their half-decent Skylanders clone called "amiibo", seeing that Yoshi's Wooly World is essentially the Yoshi's New Island we were really hoping for, the surprisingly intriguing competitive 3rd-person shooter Splatoon, and of course the completely unexpected tongue-in-cheek stop-motion animation vignettes supplied by Robot Chicken. Check after the page jump for Nintendo's official PR line on everything they've shown so far today including pricing and release dates/windows for a lot of games that previously didn't have them.  The $99.99 US (hopefully also CDN, but not officially yet) bundle of a GCN controller, the Wii U GCN controller adapter, and Smash Bros. Wii U special edition bundle was definitely my favourite of the bunch. New Ways to Play: The toys-to-life category as a whole is extremely strong on Nintendo platforms, and Nintendo’s approach with amiibo adds another dimension to the category. Not only can amiibo interact with a particular game, but a single amiibo will continue to entertain in surprising ways, as they can be designed to be compatible across multiple games. Additionally, the Wii U GamePad controller shines in a slate of unique interactive games from Mario creator Shigeru Miyamoto.
  • amiibo: Figures of Nintendo characters can interact with multiple future Wii U and Nintendo 3DS games in unique new ways, providing fresh game-play experiences and a great value for consumers with compatibility across multiple games. Fans can buy and collect amiibo, to bring them closer to the games and characters they love. By the end of the year, Nintendo’s foray into the toys-to-life category will inject energy into the genre. Nintendo will launch amiibo with around 10 figures. More will be launched during the holiday season and throughout 2015. Super Smash Bros. for Wii U will be the first game to support amiibo. Other games that will support amiibo include Mario Kart 8, Captain Toad: Treasure Tracker, Mario Party 10 and Yoshi’s Woolly World, with more to come. A new NFC reader/writer being designed for Nintendo 3DS is scheduled to launch in 2015.
  • Games from Shigeru Miyamoto: Shigeru Miyamoto provides an early look at a slate of games he has in development that use the Wii U GamePad controller in different and interesting ways designed to unlock the full potential of the Wii U console.
  • o   Mario Maker (working title) offers up a Super Mario Bros. dream: the ability for players to use the Wii U GamePad to design levels from scratch. Place blocks and enemies anywhere and play through the level. With the tap of an icon, users can even switch the visual style between a classic 8-bit Super Mario Bros. look and the world of New Super Mario Bros. U in the E3 version. The game is scheduled for the first half of 2015.
  • o   Star Fox (working title) turns the Wii U GamePad into the view from the cockpit of Fox McCloud’s Arwing fighter. While the TV shows the perspective from behind the Arwing, players can also use the gyro sensors of the GamePad to intuitively and independently target enemies. Players can instantly switch between the Arwing and Landmaster tank with the press of a button, and the game also introduces a new helicopter-type vehicle. The game is scheduled for 2015.
  • o   Project Giant Robot lets players use the touch screen to build a giant robot. Once complete, the GamePad becomes a cockpit from which players control the robot as they try to knock opponents over. A unique combination of button and motion control adds leverage and momentum to their robotic punches. The game is scheduled for the first half of 2015.
  • o   In Project Guard the goal is to stop a robot invasion using a security system of 12 cameras as a last line of defense. Players mount a dozen security cameras around a perimeter before the invasion, and then monitor all 12 as the robot army invades. Cameras also can blast lasers, so players must look, search and shoot quickly if they want to survive the onslaught. The innovative use of the two-screen game play makes for a thrilling spectator experience, allowing anyone in the living room to join in on the fun as an additional set of eyes. The game is scheduled for 2015.
  • Nintendo GameCube controller for Super Smash Bros.: Many Super Smash Bros. fans grew up playing Super Smash Bros. Melee for the Nintendo GameCube system, and some will always prefer that system’s controller. The Nintendo GameCube controller also could be used in Super Smash Bros. Brawl for Wii. To honour that devoted loyalty to a classic way to play, Nintendo is introducing an adapter that lets up to four original Nintendo GameCube or WaveBird controllers work with Wii U. The adapter will be available at a suggested retail price of $19.99 USD. Nintendo is also launching a retro Nintendo GameCube controller with Super Smash Bros. markings at a suggested retail price of $29.99 USD. Additionally, Nintendo is offering a special bundle that includes Super Smash Bros. for Wii U, one special Nintendo GameCube controller and one adapter at a suggested retail price of $99.99 USD. All of these items are scheduled to launch the same day as Super Smash Bros. for Wii U this holiday season. Canadian pricing will be announced at a later date.
  New Game Play: When creating new ways to play, Nintendo has been known to come up with new IP that invents a new genre. Sometimes Nintendo brings its magic to an existing category and reinvents it the Nintendo way.
  • Splatoon: Splatoon is a four-on-four multiplayer action game that drops players into a battle arena that two teams strive to claim as their own. Players of each team spray ink on the ground around them while blotting out the opposing team members in turf war competitions. Each character can turn into a squid-like character and swim through his or her own team’s ink – gliding up and down walls and under floors – with ease. Using intuitive controls made possible with the Wii U GamePad’s gyro sensor makes it easy to look around and aim, and the on-screen map displays the entire arena at a glance, both of which feel great and redefine multiplayer action. Splatoon is targeted to launch in the first half of 2015.
  Fan-Favourite Characters and Franchises Come to Life in New Ways: Nintendo continues to reinvent the franchises that fans love and keep them fresh. Nintendo has exclusive characters and franchises that suit every taste.
  • The next installment in The Legend of Zelda franchise: The newest game in the franchise, scheduled for 2015, introduces the first truly open world in a game from the series. Players can roam Hyrule Field or set off on a trek to distant mountains if they prefer. Players can get to any area they can see from virtually any direction. That’s one of the ways the game breaks with franchise norms and introduces new ways to play.
  • Super Smash Bros.: The famed fighting franchise appears for the first time in HD on Wii U this holiday season, and on a portable system for the first time on Nintendo 3DS on Oct. 3. New characters, items and arenas add a freshly reinvigorated look and feel. Amiibo will add a different dimension to game play as classic Nintendo characters interact wirelessly in the game. Super Smash Bros. for Wii U will be available at a suggested retail price of $59.99 USD, while the Nintendo 3DS version will be available at a suggested retail price of $39.99 USD. Canadian pricing will be announced at a later date.
  • Yoshi’s Woolly World: Yoshi looks like he has been knit from a ball of yarn and placed on the TV screen. This gorgeous HD Wii U game, planned for the first half of 2015, is filled with rich textiles like felt, yarn and cotton that look good enough to touch.
  • Kirby and the Rainbow Curse: This Wii U Kirby adventure, planned for 2015, is set in an HD, stop-motion clay-like world. Everything is made from clay and placed perfectly in a gorgeously sculpted landscape. Touch-screen drawing mechanics with more variations in functions build on thecontrols of the fan-favourite Nintendo DS game Kirby’s Canvas Curse in this new game.
  • Hyrule Warriors: The game artfully merges the world of The Legend of Zelda and the style of Dynasty Warriors into one legendary hack-and-slash Wii U adventure. Players control hero Link or Princess Zelda, or might opt to play as Impa or Midna in their debut as playable characters. Familiar locations from The Legend of Zelda world subtly change to reflect the art styles of their original games. The game is scheduled to launch on Sept. 26.
  • Pokémon Omega Ruby and Pokémon Alpha Sapphire: Get ready to embark on a new adventure through the Hoenn region. Players will catch, battle and trade Pokémon as they seek answers to the mystery behind Primal Groudon and Primal Kyogre and their possible connection to Mega Evolutions. With new challenges to overcome and incredibly powerful Pokémon to encounter, these games are a true evolution in the Pokémon series.
  • Sonic Boom (SEGA): The Sonic Boom franchise comes exclusively to Nintendo platforms this November with Sonic Boom: Rise of Lyric for Wii U and Sonic Boom: Shattered Crystal for Nintendo 3DS. Both titles will feature the “blue blur” as you’ve never seen him before, as Sonic and his friends embark on two new adventures focused on action, exploration and teamwork.
  • Monster Hunter 4 Ultimate (Capcom): Launching exclusively on Nintendo 3DS in early 2015, Monster Hunter 4 Ultimate will be the newest installment in the popular Monster Hunter series. Along with an expanded set of moves and two new weapon types, players will be able to join the hunt with friends over the Internet via Wi-Fi.
  In addition to the games listed above, some of the other games for Nintendo platforms featured at E3 this week include: Wii U
  • Bayonetta 2 (October 2014): Brimming with intricate battles that take place in, on and all over epic set pieces, Bayonetta 2 finds the sassy heroine battling angels and demons in unearthly beautiful HD. Maniacal magic, warped weapons and some serious attitude make up Bayonetta’s deadly arsenal. Best of all, the original Bayonetta game comes bundled with the retail packaged version of Bayonetta 2, complete with some Nintendo surprises and Nintendo cosplay options for Bayonetta.
  • Mario vs. Donkey Kong (working title) (2015): The charming Mario vs. Donkey Kong puzzle series makes its way to Wii U. This HD entry takes full advantage of the touch screen on the GamePad controller as players guide the Minis (including Mini Luigi) to safety. The game also features a near-limitless puzzle-creation mode that allows fans to share puzzles and leave comments on Miiverse.
  • Captain Toad: Treasure Tracker (Holiday 2014): The fan-favourite Captain Toad levels from Super Mario 3D World have inspired a game of their own. The intrepid Captain Toad sets off on an adventure through a wide variety of clever, colourful and fun levels that require players to use the GamePad to change their perspective to guide him to coins, gems, stars and safety.
  • Mario Party 10 (2015): A Mario Party becomes a Bowser Party as the player with the GamePad becomes everyone’s fire-breathing nemesis. During “Bowser Party” mode, one player gets to be the fire-breathing Koopa King and wreak havoc during the mini-games, while other players try to dodge his attacks. Players can also enjoy classic Mario Party style game play as well.
  • Art Academy (working title) (2014): Art Academy on Wii U is a robust download-exclusive application that makes it easy for anyone to learn the basics of drawing or get in-depth with more advanced lessons. The Wii U GamePad makes a great canvas to learn, create and share with the most in-depth, robust lessons the series has ever offered.
  • Xenoblade Chronicles X (2015): The next massive sci-fi role-playing game from Monolith Soft, the creators of Baten Kaitos and Xenoblade Chronicles, comes exclusively to Wii U. A terrible intergalactic war leaves just a handful of Earth survivors trying to live in a beautiful yet hostile environment.
  • Skylanders Trap Team (Activision): With Skylanders Trap Team, Portal Masters seek out and defeat the most wanted villains in all of Skylands, pulling them out of the game and into living rooms by capturing them in magical Traps, truly bringing Toys-To-Life and life-to-toys. Players can then send villains back into the game where they play as the villains to fight for good. The Wii U version will be playable at the Nintendo booth. Skylanders Trap Team will be available for the Wii U, Wii and Nintendo 3DS systems on Oct. 5 in North America.
  • Just Dance 2015 (Ubisoft): Just Dance 2015 is the latest in the world’s No. 1 dance game franchise and will be available worldwide in October 2014. Fans can dance along to “Happy” by Pharrell Williams and “Summer” by Calvin Harris while using the fun interactive features like World Dance Floor, the online multiplayer feature and the new Community Remix feature that brings Just Dance fans into the actual game play.
  Nintendo 3DS
  • Pokémon Art Academy (October 2014): In Pokémon Art Academy, players take on the role of a young aspiring artist who enrolls in the Pokémon Art Academy to learn how to draw Pokémon under the tutelage of Professor Andy. Through novice lessons, the players are taught the basics of art, from simple shapes to colouring, and are introduced to various tools and techniques they will use to create art.
  • Fantasy Life (October 2014): Players embark on the adventure of their dreams as they craft, cast, battle and role-play. The innovative Life system lets players change to one of 12 Life classes at virtually any time to access different abilities. The huge fantasy landscape is filled with surly dark paladins, slick pirate captains and others who share a taste for the unknown.
  • THEATRHYTHM FINAL FANTASY CURTAIN CALL (Square Enix, Inc.): Combining hallmark FINAL FANTASY music with role-playing game (RPG) elements, the new THEATRHYTHM FINAL FANTASY CURTAIN CALL will come to North America on Sept. 16, 2014, exclusively for the Nintendo 3DS system.
  Third-Party Nintendo’s third-party partners are bringing fantastic and original creations to Wii U and Nintendo 3DS. Additionally, independent developers are also bringing strong digital-only content to the Nintendo eShop. A number of these indie titles will be showcased within the Nintendo Treehouse: Live @ E3 program throughout the course of the show. These titles include:
  • Affordable Space Adventures (KnapNok Games): The GamePad is your control panel in this exclusive 2D side-scrolling spaceship simulator that requires players to configure all the systems in order to fly around undetected on an alien planet.
  • Guacamelee! Super Turbo Championship Edition (DrinkBox Studios): The game is an action-platformer set in a magical Mexican-inspired world. The game features melee combat, a dimension-switching mechanic and cooperative same-screen multiplayer.
  • Shovel Knight (Yacht Club Games): For Shovelry! Run, jump and dig in this lighthearted, classic adventure platformer. Launching June 26, Shovel Knight will include exclusive Miiverse functionality for Wii U, and the Nintendo 3DS version will feature an exclusive Battle Arena mode utilizing StreetPass.
  • Swords & Soldiers II (Ronimo Games BV): This Wii U exclusive side-scrolling strategy game, the sequel to the award-winning 2009 WiiWare game Swords & Soldiers, is set to launch this holiday season.
 

Smash Bros. Newstravaganza!

Tuesday, April 8th, 2014

greninja-smash-bros

Nintendo unleashed a storm of new Smash Bros. information today and there's lots to be excited about (we've bolded the cooler stuff):

  • Launch windows: The Nintendo 3DS version of Super Smash Bros. is planned to launch this summer. The Wii U version of Super Smash Bros. is planned to launch in winter 2014.
  • Silky-smooth 3D: Most game-play elements of the Nintendo 3DS version of the game will run at 60 frames per second, all in stereoscopic 3D.
  • “Smash Run”: Exclusive to the Nintendo 3DS version of the game is a new mode called “Smash Run.” In this mode, four players have five minutes to enter a dungeon and explore the surroundings, fight enemies and obtain power-ups to enhance their fighters. Once the five minutes are up, all four fighters enter a battle arena using their newly equipped items and power-ups. Enemies encountered in the Smash Run mode are from a wide range of game series. Multiple Nintendo 3DS systems and games are required for multiplayer modes.
  • New challenger!: Greninja, the awesome final evolution of Froakie from Pokémon X and Pokémon Y, joins the roster as a playable character in Super Smash Bros. for both Wii U and Nintendo 3DS.
  • Oldies but goodies: Many of the classic characters from past Super Smash Bros. games that are returning in Super Smash Bros. for Wii U and Nintendo 3DS have new powers and abilities. Four characters that have appeared in previous games, but had yet to be announced before this Nintendo Direct, include:
  • Zero Suit Samus: That’s right, Zero Suit Samus is back, but this time she is her own fully playable character, separate from suited Samus. In the new game, she is given jet boots to make her even more powerful.
  • Sheik: As with Zero Suit Samus, Sheik is another character that appeared in previous Super Smash Bros. games, but will be a unique playable character for the first time in the new Wii U and Nintendo 3DS games. Sheik has new moves like Burst Grenade and Bouncing Fish.
  • Yoshi: In previous games, Yoshi stood on two legs and hunched over, as if Mario were going to jump on top of him at any moment. This new version of Yoshi stands completely upright, making him an even stronger fighter.
  • Charizard: After appearing from a Poké Ball in Super Smash Bros. Melee and becoming playable by using Pokémon Trainer in Super Smash Bros. Brawl, this fire-breathing Pokémon is now a selectable character.
  • Online play: Both the Wii U and Nintendo 3DS versions of Super Smash Bros. will offer online multiplayer game play with other players on the same platform. Players with broadband Internet access can battle it out with anyone else who is online and also has the game.
  • When playing with random players online, two modes are available: “For Fun” and “For Glory.” In “For Glory,” only Final Destination stage variations are available. There are no platforms, elevated areas or items in this mode. It is a nice, clean battle between characters. In “For Fun,” all stages are picked randomly and all items and power-ups are available.
  • When playing with friends, full customization is available – players can set the rules, stages and items however they want.
  • Variety of stages: While the cast of playable characters is the same in both versions of the new games, the stages where the battles take place are vastly different, depending on which system a player chooses. The Wii U stages are primarily based on past home console games, while the Nintendo 3DS stages draw from hand-held games for inspiration.
  • Boss characters, such as the Yellow Devil in Dr. Wily’s Base, will make appearances in some stages. When bosses appear, fighters will have to battle the boss, as well as one another. The boss can even be used in strategic ways to damage other fighters.
  • Almost all the stages in both versions of the game will have a “Final Destination form,” an alternate form of each stage that is inspired by the relatively simple layout of the much-loved Final Destination stage.
  • Items, trophies and Pokémon: Items, assist trophies and Poké Balls all return in Super Smash Bros. for Wii U and Nintendo 3DS. New to the games are Master Balls, special Poké Balls that contain Legendary Pokémon like Arceus and Xerneas.
  • Get connected: There will be elements in Super Smash Bros. that link both versions of the games. More details about this will be revealed at a later date.
  • Custom moves: In a series first, players can now customize move sets when playing locally or online with friends. More information about this feature will be announced in the future.

I have a feeling there aren't too many new characters left to announce now unfortunately.  I hope to see at least one new Nintendo and one new 3rd party character announced before we have the full roster, though.

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