1998 was one of the absolute best years in gaming’s history for new releases: Half-Life, Ocarina of Time, StarCraft, Thief, Metal Gear Solid, Banjo-Kazooie, Sonic Adventure, Spyro the Dragon, SoulCalibur, Unreal and many more first launched that year. Among these behemoths, many of which spawned series that are still running today, was LucasArts’ Tim Schafer-directed Grim Fandango. The 1998 market was saturated with games of the highest calibre and although it received critical acclaim and many awards, Grim Fandango didn’t sell as well as LucasArts would have liked and more or less marked the beginning of the end for LucasArts’ illustrious adventure games. Many of today’s adventure game fans (myself included) were either too young or too ill-informed to have yet joined the PC gaming master race when games like Grim Fandango were on the scene and even if you want to check out old PC classics, operating systems and hardware have evolved in such a way that getting such games running can often take hours of config file editing and driver hacking. Luckily enough Tim Schafer’s Double Fine Productions saw fit to dust off Grim Fandango, give it a touch of paint so that it wouldn’t look like what happens when you try to hook up your Sega Saturn to a 60″ HDTV, and release a Remastered version for audiences new and old to enjoy. We were fortunate enough to receive a copy of Grim Fandango Remastered from Double Fine, so read on to see what we thought of our first few hours with the game.
Archive for the ‘PC’ Category
Developer: Colossal Order
Publisher: Paradox Interactive
Genre: City Building Sim
Console Reviewed: PC
Progress: Mayor of Blackthorn City (population 50,000)
Though we’re only in the first quarter of 2015, it’s turning out to be an exciting year for city-building sims. Earlier we reviewed the revamped Cities XXL which was a worthy, if uninspiring entry in the series. Now we have been blessed with a brand new take on the genre from a developer that burst onto the scene a few years ago with a duo of transportation simulators. As a civil engineer I am especially excited to evaluate the merits of city-building sims, not only by how they function as a video game, but also by how closely they can emulate reality in a fun way. The developer of Cities: Skylines is marketing this product as the ultimate anti-SimCity. They sought to make the definitive city-building sim that is everything that SimCity failed to be, without the destructive, toxic influence of Electronic Arts. Is this the revolution in city building that we have been waiting for? Is this the one sim to rule them all? Read on to find out.
“Like a billion many more buttons.”
Logan opens up two fancy gaming mice from ROCCAT — reviews coming soon!
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Techland was kind enough to supply us with a pair of review codes for Dying Light on its release day. Since then we’ve been playing hours each day and the end of the game isn’t in sight, so I figured I would do am impressions article to keep you until our more comprehensive review goes live. Read on to discover our impressions roughly halfway through Dying Light.
Developer: Focus Home Interactive
Publisher: Focus Home Interactive
Genre: City Building Sim
Console Reviewed: PC
Progress: Mayor of White Beach (population 50,000)
If you’re really into city building games, there aren’t a lot of choices out there. The genre is dominated by only two main series, and often fans must wait many years between new games. Cities XXL hopes to satisfy the dream some people have of being mayor of their own city and fill in the gap while we wait for the next big city building revolution. It would be unfair not to judge Cities XXL on its own merits, but it would be irresponsible if I didn’t at least make some comparisons to the longstanding king of the city building simulator known as SimCity. As perhaps the only high-profile alternative to SimCity, Cities XXL aspires to match them in some ways and tries its hardest to surpass them in others. Does Cities XXL succeed in being a great sim in its own right? Read on to find out.
Game Usagi plays has been on a bit of a hiatus in the last couple of months over frustration with Nintendo’s arcane and inane copyright tagging policies involving Wii U games. Recently we decided that this is probably not going to change in the near future, even though they’ve recently made some steps in the right direction allowing certain Let’s Play videos on NicoNico Japan. So, let Nintendo have their pennies of ad money on our videos and we’ll continue to play some cool and funny video games for you (often in 60fps now) as long as we can. See after the jump for a few of our most recent videos, and be sure to subscribe to the Game Usagi Plays YouTube channel if you’d like to keep up to date on our releases.
Developer: Lucid Games
Publisher: Sierra Entertainment
Console: PC (reviewed), Xbox 360, Xbox One, PS3, PS4
Hours Played: ~5.5 hours
Progress: Completed about 40% of the Single Player and Co-Op Adventure modes. Played a smattering of Arcade and the other sundry modes.
It’s been six years since the official second entry in the Geometry Wars series and an unfortunate three since the series’ original developer, Bizarre Creations, was dissolved by Activision. Lucid Games was luckily formed out of some of the more essential pieces of Bizarre Creations after it was blown out of the water, but as their own entity they are relatively untested having only developed a few more simple iOS-centric games since their formation. Was Lucid Games up to the task of making a brand new main-series Geometry Wars? Read on to find out if Geometry Wars 3 parallels the greatness of its predecessors.
2014 ended up being a kicking year in gaming, but as in any year one game kicked harder than the rest. Our expectations were astronomical for the often delayed, thoroughly pedigreed RPG from the evil genius minds of Trey Parker, Matt Stone and Obsidian Entertainment but South Park: The Stick of Truth managed to bust past all of them to easily become the funniest, most charming, and most entertaining game of 2014 for the Game Usagi crew.
In an interview with CVG before the game’s release, Trey Parker said “I just hope we don’t get an f-ing 4 from GameSpot.”, and he did indeed receive his wish as The Stick of Truth garnered a well deserved 85 on Metacritic. While most people deemed it impossible, the humour and spirit of South Park translated perfectly into interactive form making a game where anyone (of appropriate age) could make themselves the “new kid” in South Park and go on a far-reaching adventure with every great character that graced the series over the years.
The Stick of Truth was one of 2014’s few games that was immediately worth every penny of its launch price — the care and attention to detail that went into every aspect is apparent throughout the game. If you didn’t have the chance yet to experience this masterful RPG, be sure to check it out soon. If you hurry, you could even take advantage of Steam’s holiday sale and enjoy it all the more for your savings.