We recently played through the six cool indie games that are included in the Best of Green Light Bundle. Even though we had some technical difficulties with our recording software we had a great time. Definitely check out Logan’s character voices for the 8-bit action game Oniken.
If you want to like/comment/subscribe or watch the videos directly on YouTube you can check out our playlist here:
Developer: Sora Ltd. Publisher: Nintendo Genre: Fighting Players: 1-4 locally (multi-card), 1-4 online Console: Nintendo 3DS Hours Played: ~30 hours Progress: Unlocked all characters and stages, played Smash Run a few times, played about an hour of online multiplayer matches, finished about 3/4 of the second page of challenges
Super Smash Brothers is hands-down my favourite series of video games. Excellent, approachable mechanics and just the right blend of skill, fun and competition are hallmarks of each game in the series. The sound foundation of its gameplay coupled with the mind-blowing awesomeness of having all of your favourite Nintendo characters together in a single game make each new game release an unparalleled event in the worldwide video gaming community. The prospect of being able to take the latest version of Smash Bros. around with you was equal parts exciting and terrifying when the 3DS/Wii U version pair was announced — you’d be able to take one of the very best party games on the go with you, but would the proposed character parity between the versions hold the Wii U back from reaching its full potential? It turns out that both of these feelings were justified to some degree, so does the first portable Smash Bros. game live up to its series illustrious reputation or does it tarnish Smash Bros.’ once pristine name and foreshadow problems with this year’s Wii U release? Read on to find out how smashing our time with the game has been.
Game Usagi Opens the September 2014 “Sci-Fi” Loot Crate with an armed guard (just in case). You’ll be happy if you’re a Star Trek fan, but if you’re a Firefly buff you might need to get your torches ready.
Our other stop on our 1200+ kilometre trip to Redmond, WA was of course Nintendo of America HQ. Unlike Microsoft, Nintendo doesn’t except casual visitors of any kind on their property. We were able to catch a few rare pictures when we showed up and no one was home on Labor Day, but when we went back to try to talk our way into the company store to buy some rare swag we were (fairly politely) told to get the crap out of there because they have a “closed campus”. All we managed to snag was one of the business cards they have at their reception desk. We can only hope that Nintendo rethinks their current PR policy at their headquarters some day and once again lets people in to buy cool rare Nintendo stuff.
We made a little 1200+ kilometre trip to Redmond, WA at the beginning of the week to pay a visit to Microsoft and Nintendo headquarters (which are literally a stone’s throw apart). Here are the pictures we got from Microsoft’s “Building 92″ Visitor Center/Gift Shop. We first went on Labor Day and they were closed up tight, so we went back the next day and the Visitor’s Center was still closed up (but this time for new employee orientation), so we checked out the gift shop and bought a bunch of neat things — we even got a small “peek behind the curtains” by watching whoever controlled the video monitors pick out the video to play that morning. Also worthy of note: there were a bunch of Kinect stickers in the bargain bin where most gamers would agree that they belong. Check after the jump for the full gallery!
Imagine that Nintendo called you up at home and asked you to design a new version of the 3DS for them. What would you put in it? A second circle pad, probably, and what else? Well, the sweet spot for the 3D is so low that most people don’t bother using it anymore — so why not add a better 3D screen, or even something super high-tech like face tracking so the 3D could adjust to your viewing angle? You’ve been given carte blanche after all, so why not go totally crazy and add some extra cool things like a faster CPU so it can play better games (current 3DS owners be damned, this is the future so get on board the future train!) and a microSD card slot like illegitimate devices for the DS/3DS have had for around a decade now? (You’d probably want better cameras and screen resolution too, but let’s take our victories one at a time).
Well guess what. In just a couple months Nintendo is launching a fully improved 3DS and 3DS XL line dubbed the “new 3DS” and “new 3DS XL” in Japan (NA release dates haven’t been confirmed yet, but Europe has to wait until 2015) that have most of the features I just described:
Secondary C-stick which can indeed be used for smash attacks in Smash Bros.
Face-tracking using gyroscope and camera for 3D
Option for automatic brightness adjustment of screens
Faster CPU and games that exclusively use it like an upcoming port of Xenoblade Chronicles
NFC functionality on the lower screen for amiibo compatibility
MicroSD card slot under the system’s back panel to expand internal memory
ZR/ZL buttons on the top of the system
(non-Xl model only) Interchangeable face plates for the top/bottom of system
There’s tell that they might not be available in North America until 2015 just like in Europe, which would make the wait excruciating indeed.
Other mind-blowing news included the announcement of Shulk as a playable character in Smash Bros., further confirming all of the leaked rosters, etc. that came out earlier this week, so we can at least expect Duck Hunt, Dr. Mario, Ness, and Bowser Jr. too.
An upcoming firmware update for the 3DS in October will also allow for the purchase of custom menu themes:
You can see all of the (Japanese) details for the new 3DS/XL systems here. It’s a good day to be a Nintendo fan.