Developer: Lucid Games Publisher: Sierra Entertainment Genre: Shooter Players: 1-4 Console: PC (reviewed), Xbox 360, Xbox One, PS3, PS4 Hours Played: ~5.5 hours Progress: Completed about 40% of the Single Player and Co-Op Adventure modes. Played a smattering of Arcade and the other sundry modes.
It’s been six years since the official second entry in the Geometry Wars series and an unfortunate three since the series’ original developer, Bizarre Creations, was dissolved by Activision. Lucid Games was luckily formed out of some of the more essential pieces of Bizarre Creations after it was blown out of the water, but as their own entity they are relatively untested having only developed a few more simple iOS-centric games since their formation. Was Lucid Games up to the task of making a brand new main-series Geometry Wars? Read on to find out if Geometry Wars 3 parallels the greatness of its predecessors.
2014 ended up being a kicking year in gaming, but as in any year one game kicked harder than the rest. Our expectations were astronomical for the often delayed, thoroughly pedigreed RPG from the evil genius minds of Trey Parker, Matt Stone and Obsidian Entertainment but South Park: The Stick of Truth managed to bust past all of them to easily become the funniest, most charming, and most entertaining game of 2014 for the Game Usagi crew.
In an interview with CVG before the game’s release, Trey Parker said “I just hope we don’t get an f-ing 4 from GameSpot.”, and he did indeed receive his wish as The Stick of Truth garnered a well deserved 85 on Metacritic. While most people deemed it impossible, the humour and spirit of South Park translated perfectly into interactive form making a game where anyone (of appropriate age) could make themselves the “new kid” in South Park and go on a far-reaching adventure with every great character that graced the series over the years.
The Stick of Truth was one of 2014’s few games that was immediately worth every penny of its launch price — the care and attention to detail that went into every aspect is apparent throughout the game. If you didn’t have the chance yet to experience this masterful RPG, be sure to check it out soon. If you hurry, you could even take advantage of Steam’s holiday sale and enjoy it all the more for your savings.
Developer: Game Freak Publisher: Nintendo Genre: Role-Playing Players: 1 (campaign), 2 (additional features) Console: Nintendo 3DS Hours Played: 42 hours Progress: Completed main quest and post-quest activities
Nintendo and developer Game Freak continue the tradition of remaking older Pokémon games immediately following each new generation on the latest Nintendo handheld console. On the heels of the success of the 6th generation of Pokémon titled X and Y, developer Game Freak re-used the same mechanics and advanced 3D graphics engine to remake Pokémon Ruby and Sapphire, now called Omega Ruby and Alpha Sapphire (ORAS). These remakes are faithful and nostalgic renditions that bring back positive memories, while applying all of the new mechanics introduced in the years since the originals were released. The beautiful and diverse region of Hoenn beckons once more, read on to see if it is worth the journey.
[UPDATE: Good job everyone! InnerSpace reached its funding goal, so we have a neat game in our future. Funding closes at the end of Friday, December 5th if you still want to snag some exclusive swag or a cheap copy of the game.]
PolyKnight Games’ InnerSpace has almost reached its very reasonable Kickstarter goal. If you haven’t donated yet, check out their Kickstarter page and see if it’s the kind of game you want to see made. We know we’re excited already.
Developer: Nintendo EAD Tokyo Group #2 Publisher: Nintendo Genre: Puzzle Players: 1 Console: Wii U Hours Played: 4.75 hours Progress: Completed all 60+ main levels in addition to a handful of bonus ones, collected 159 gems
Most people playing Super Mario 3D World (including us) were very enamored by the little side puzzle adventure levels featuring the intrepid Captain Toad of Super Mario Galaxy fame. After playing a few of the well-designed puzzle levels I personally felt that it would be a great idea for Nintendo to develop a full-out dedicated Captain Toad experience. Nintendo surprised everyone at E3 this year by announcing that they were doing just that and that Captain Toad would receive a full retail release in time for the holidays this year. So, is Captain Toad: Treasure Tracker a quick holiday cash-in by Nintendo or does the charm of the bonus levels from Super Mario 3D World carry over into a well conceived game worthy of a $40 ($45 in Canada) retail release? Read on to find out how we enjoyed our time tracking treasures.
Developer: Sora Ltd. Publisher: Nintendo Genre: Fighting Players: 1-8 locally, 1-4 online Console: Wii U Hours Played: ~30 hours Progress: Unlocked all characters and stages, played the new Smash Tour mode a few times, completed all Solo events and about 1/3 of the Co-op Events, played a handful of Crazy Orders/Master Orders, played about an hour of online multiplayer matches, finished roughly half of the challenges
The time is nigh. It’s like E3, a new Zelda launch, a new Elder Scrolls launch, your birthday, Christmas, and Veteran’s Day all rolled into one. This generation’s full-out console Smash Bros. is upon us and what else can Nintendo gamers do but dust off their Wii Us, take Bayonetta out, and then never play another game except Smash Bros. again until the next one that you play with gloves plugged into your mind comes out in 2020? Does the Wii U incarnation of Smash Bros. live up to the raucous hype and the thousands of hours people spent on NeoGAF arguing if Ridley was too big to be playable or not (hint: yes, he is)? Read on to find out if the next Smash really is our Bro or not.
Developer: Level-5 Publisher: Nintendo Genre: RPG Players: 1-3 locally (multi-card) Console: Nintendo 3DS Hours Played: 50+ hours Progress: Played 6 of the available 12 lives and reached Level 43
Fantasy Life originally seemed to be a combination of all the other turn based RPGs that I have played in the last number of years. While this may be true, the game exemplifies itself in a new refreshing way. This review is the result of approximately 50 hours of game play slogging along in half of the various lives Fantasy Life has to offer.
We had our annual Smash Bros. tournament recently and as ever it was a great show. We worked out a better way to record the commentary, so it will be a lot more readily audible than our slightly cacophonous coverage from last year. Will Logan or Chris emerge victorious? Hahahaha…. no. See after the jump for a version without commentary (still in 60fps if you watch it at 720p in Chrome) if you have an aversion to our lovely voices and witty repartee.