Archive for 2008


Warren Review: Crysis

Monday, October 6th, 2008

Played time: 20+ hours (Completed single-player on Normal, Hard, and Delta)
Developer: Crytek
Publisher: Electronic Arts
Players: 1 (1-32 online)

Crysis is a Sci-Fi First Person Shooter (FPS) for the PC. Developed by Crytek and published by everyone’s favourite company, Electronic Arts (EA). Known far and wide as the most graphics-intensive game available, Crysis is certainly infamous these days.  For those of you who know what a FPS is, here is a review of the highly acclaimed, Crysis.

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Nintendo Media Summit Japan 2008

Thursday, October 2nd, 2008

click for larger image

Well, after a terrible E3 this year, Nintendo set out to redeem themselves with this year’s Nintendo Media Summit. Did they succeed? OH HELLS YEAH!

Well, first off on the list of awesome is:  The Nintendo DSi.

It may look a lot like a DS lite, but there are a plethora of key differences (wording courtesy of GoNintendo, ’cause I’m tired :P):

  • 12%, 2.6 millimeters skinnier, no more GBA slot
  • bigger screens, better speakers, two cameras
  • screens are 3.25 inches
  • camera and audio functions
  • pictures taken can be able to be manipulated via touch screens
  • pitch and sound playback speed can be adjusted
  • SD card slot
  • store then view pics on Wii Photo Channel
  • internal memory for apps
  • built-in web browser
  • download DSi Ware with Nintendo Points (Wii points renamed)
  • apps will cost free/200/500/800 points.
  • owners that connect by March, 2010 will receive 1000 Points as a gift. (Japan)
  • Hits Japan on Nov 1st for 18900 yen
  • DS Station will go into its second phase, becoming the Nintendo Zone service.
  • service once again available at McDonalds
  • Nintendo Zone Viewer included, no setup needed
  • colors: white and frosted black
  • 6-9 hours of battery life on medium setting
  • the ability to download new apps and have them as “channels” in the main menu
  • GameBoy camera-like stuff for the cameras

Lots of Wii and regular DS news as well, but we’ll leave that for morning.

Warren Review: Soul Calibur 4 (PS3/360)

Friday, September 19th, 2008

Developer/Publisher: Namco
ESRB Rating: M (Mature)
Players: 1-4

Hours Played: 12
Progress:  Completed Story Mode with all characters

I still remember the original Soul Edge as one of the defining 3D fighters on the PS1. That generation spawned many great fighting games but the forerunner to what would eventually be the Soul Calibur series already set itself apart with solid fight mechanics, good graphics and weapons based combat.

Many fighting game fans have been looking forward to the next Soul Calibur addition to the series for the new generation of consoles. While the weapons based combat is still a staple of the franchise, its solid graphics, character design and innovation have won new fans over the years. The game?s innovation has come from a variety of different directions; Soul Calibur has featured an adventure-style story mode, a create-a-fighter mode and special guest characters. It is especially the latter which has garnered the series some hype and interest.

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Warren Review: Metal Gear Solid 4 (PS3)

Wednesday, September 17th, 2008

Developer: Kojima Productions
Publisher: Konami
ESRB Rating: M (Mature)
Players: 1 (1-16 Online)

Hours Played: 30
Progress: Game completed on highest difficulty

Metal Gear Solid 4 (MGS 4) is the highly anticipated final chapter in the critically acclaimed saga that originated on the original NES and got re-popularized on the PS1. Fingered early on as a PS3 title, MSG 4 was originally mentioned as a possible launch title, however to fandom?s mass disappointment, got delayed several times during its long development time. Now that it?s finally here, does it live up to expectations, and does it adequately wrap up the engrossing, but convoluted storyline?

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Warren Review: Too Human (360)

Wednesday, August 27th, 2008

Hours Played: 12.5
Progress: Level 28, Main story completed, vast majority of side-quests completed (yeah, I know.)

This long-awaited game from Silicon Knights (who are Canadian, woo!), the makers of Eternal Darkness on the GameCube, is finally out.  With a unique combat system and a story based on what can only be described as cyber-Norse mythology, does this game really live up to the incredible hype that has been surrounding it for years?

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Warren Review: Rock Band (PS3)

Friday, August 8th, 2008

Hours Played: over 50
Progress: Completed “Endless Setlist” (gained Legendary status!)

Rock Band is the first music simulation game to encompass a full band. It allows players to play drums, guitar, bass, and sing. This is the first time drumming has come to a console (at least a full drum set unlike Taiko Drum Master or Donkey Konga). Singing is much like Sing Star and the guitar/bass is much like Guitar Hero.

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Guitar Hero 3 (Wii)

Thursday, August 7th, 2008

Guitar Hero 3

Hours played: 40
Progress: Enough to play each song like 10 times, passed hard.

Well, guess which version of Guitar Hero 3 has sold the most.  Yes, the Wii version.  Thank goodness downgraded technology is selling, ah yes, free market, thank you! (-_-) lame

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