Archive for February, 2009


Usagicast Episode 2

Saturday, February 21st, 2009

Re-introductions, Nintendo DSi, Being Canadian, General Confusion, and Female Celebrities in the latest Usagicast.

Retro Console of the Day: WonderSwan.

Important URLS:

http://gameusagi.com/
http://ugomemo.hatena.ne.jp/

Also, the continuing quest for sponsors and responsible review copies of games.

More WonderSwan pics (click to enlarge):

This is not a sports podcast. 😀

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WR: Fable 2 (360)

Friday, February 20th, 2009

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Developer: Lionhead Studios
Publisher: Microsoft
Genre: Action RPG
Players: 1-2
Platform: Xbox 360
ESRB Rating: M (Mature)
Hours Played: 25

Once again we are thrown into the fantasy world of Albion that Peter Molyneux has created. This time around the game is larger, prettier and supposedly better than before. With the other big titles out there, can Fable 2 hold its own and live up to the hype? That’s what we are going to find out.

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WR: WipEout HD (PS3)

Thursday, February 19th, 2009

wipeout_hd

Developer: Studio Liverpool
Publisher: Sony Computer Entertainment
ESRB Rating: E (Everyone)
Players: 1-2 (1-8 online)
Hours Played: 30+
Game Progress: Completed all campaigns

When WipEout HD, which has been out for a while now, was first announced it didn?t exactly stir us with an abundant sense of expectation.  How could a game that is not only a downloadable title, but also a port of a handheld game (WipEout Pure and WipEout Pulse on the PSP to be exact) inspire any anticipation? Well, you?ll be pleased to learn that WipEout HD is not only one of the best games available on the Playstation Network but also one of the best high speed racers, period.

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Opinion: COD4 Vs. CODWAW Vulnerable Humility

Thursday, February 19th, 2009

codvscod

RESPONSE: COD4 Vs. CODWAW It?s In The Numbers

COD4 was a high gloss action movie. While being a top-notch shooter in terms of mechanics, the premise of the game pales in contextual immersion to that of CODWAW because it was sterile and linear. With the exception of (SPOILERS!) the nuclear explosion and the beginning credits, the rest of the story was mindless. Without an intentionally overt context, the story felt like a glorified cop-and-robbers scenario. Having a historical context is a luxury Call of Duty: World at War inherently has over Call of Duty 4. While a lot of people I talk to tell me they just like “modern warfare situations better”, to me this fact didn’t necessarily make for a better game.

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Usagi Issues

Monday, February 16th, 2009

sickusagi

We just updated to WordPress 2.7.1, and the nice automatic upgrader somehow killed my front page and backups.  Thus, I am having to rebuild the front page from scratch, which I shall do after work today, closer to 12:00 am CST.  Thanks for your understanding, and the Usagi will be as good as new in no time.

-Miyamoto