Archive for 2009


APRIL FOOLS – 2008 Badger Game of the Year

Wednesday, April 1st, 2009

gameoftheyear2008Well, another year has gone by (a couple of months ago) and it is now time for the very first official Game Badger Game of The Year!  We played a ton of games over the last year, but there is one that particularly stuck in the minds of all of the staff here as simply the best game to come out this year and perhaps the last decade.

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APRIL FOOLS – Name Change: Game Badger

Wednesday, April 1st, 2009

gamebadger

We have decided that our image with the previous site name was just too cute and cuddly.  No one was taking us seriously within the industry and we believe that it has an adverse effect on our site income as well.  Thus, welcome to the new and f***ing edgier game site named after an animal:  Game Badger.

The RABID side of gaming.

We’re currently working on having the domain changed, so please use the wimpy one just a little longer.

EDIT: Check out a screenshot of the site in Badger Mode after the jump!

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Usagi Meta News: Mar. 29th

Sunday, March 29th, 2009

gdc1

As many of you may or may not know the Game Developers Conference had taken place March 23-27, which means you should be expecting a ton of news about games.

onlive_logo_whiteThe future of gaming may have been revealed at GDC with the announcement of OnLive. OnLive will let practically anyone with a PC or Mac no matter how powerful the machine is play games, even games that need a powerful rig to play such as Crysis. The reason you will be able to play such powerful games on a low end machine is because your computer will connect to an extremely powerful server which relays everything to you, so the only thing you will need is a good internet connection. Not only will this work on PC and Mac but also your TV via OnLive MicroConsole.  That $500 laptop you bought for school can now play the same games as your buddies $1500 computer with the same graphic settings. This very well could change the way we play games and open up many opportunities to play games for those who don’t have powerful computers or the cash to purchase a console. Isn’t the internet great? Are you curious and want to check it out? Click here to head to the OnLive website. If OnLive catches on it could mean trouble for hardware companies such as Microsoft, Sony, Nvidia, Intel etc… The need for powerful hardware would decrease as gamers wouldn’t need the $500 console or video card anymore. It will be interesting to see how this plays out.

Here is a video from IGN displaying Crysis running on a laptop using OnLive, click here to be see the video.

Source

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New Usagi Friend: LaptopLogic

Thursday, March 26th, 2009

laptoplogic
Laptoplogic.com is basically a review site dealing with laptops and gadgets, but it also offers a few other interesting site sections. For one, it has an interesting ?tips and how-to?s? section geared primarily at Linux articles ? a while ago there was an interesting feature on some of the best Linux games, for example (http://laptoplogic.com/resources/35-free-high-quality-games-for-linux).

The primary objective of the site is however to offer professional laptop reviews, and it does a pretty good job at it although some of the reviews are quite dated. A couple of points of interest include reviews of ASUS? G50 and Alienware m15x gaming rigs.

WR: F.E.A.R. 2 Project Origin (Xbox 360/PS3/PC)

Tuesday, March 24th, 2009

fear2

Developer: Monolith
Publisher: WB Games
Genre: First Person Shooter
Platform: Xbox 360, PS3, PC (reviewed on Xbox 360)
ESRB Rating: M (Mature)
Players: 1 (2-16 online)
Hours Played: 25
Game Progress: Finished campaign on Hard

The sequel to 2007?s successful horror-FPS F.E.A.R. has finally arrived in the form of F.E.A.R. 2 Project Origin (formerly known simply as Project Origin), and little black-haired girls have never been scarier. Although not perfect, the first F.E.A.R. delivered highly intelligent AI (artificial intelligence) and intense FPS action wrapped in a horror-themed setting. Fans of the game will be happy to know that the sequel (which is really a prequel to the events of the first game) improves on almost all counts, read on however to find out if it is enough to propel it to the top of the crowded FPS genre.

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WR: Street Fighter IV (PS3/Xbox 360/PC)

Thursday, March 19th, 2009

sfiv

Developer: Capcom
Publisher: Capcom
Genre: 1-on-1 Fighter
Platform: PS3, Xbox 360, PC (reviewed on PS3)
ESRB Rating: T (Teen)
Players: 1-2 (2 online)
Hours Played: 30
Game Progress: Unlocked all characters, finished game on medium

Oh momma! Was I ever excited when Street Fighter IV was announced.  You see, I?m a big fan of the original Street Fighter II (hard core gamers will recall that the very first Street Fighter was a side-scrolling beat ?em up, not a 1-on-1 fighter) and one of its many evolutions, Super Street Fighter II. Over time it became difficult to keep up with the many new additions to the franchise, especially as the fighting mechanics became more hardcore and tailored to arcade rats. So when Street Fighter IV was first announced I was excited about the prospect of a game that goes back to its roots and becomes more accessible by stripping some of its baggage. Read on to find out if the legend is back, or if it gets a ?Shoryuken? straight to the bargain bin?

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WR: Midnight Club Los Angeles (PS3/Xbox 360)

Sunday, March 15th, 2009

midnight-club-los-angeles

Developer: Rockstar San Diego
Publisher: Rockstar Games
ESRB Rating: T (Teen)
Players: 1 (1-16 online)
Hours Played: 25+

I?ve always been a big fan of the Midnight Club series, especially Midnight Club 3: DUB Edition on the Xbox and PS2, so when Midnight Club Los Angeles (MCLA), the franchise?s first title on a next generation console, was announced I couldn?t wait to get my hands on it. The final product is a fine looking game with attitude and tons of customization, but sadly lacks in its most important department: race mechanics.

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