Archive for February, 2015


The Order: 1886 (PS4) Review

Thursday, February 19th, 2015

The Order: 1886_20150213222330

Developer: Ready at Dawn
Publisher: Sony Computer Entertainment
Genre: Third-Person Shooter
Players: 1
Console: PS4
Hours Played: ~6 hours
Progress: Completed the game

Some games are hard to review because their entertainment value depends on how much you generally enjoy games of that genre or how creative or invested you’re willing to be.  Minecraft, for example, is the only game that some gamers need and they’re happy to spend thousands of hours building 1:1 scale models of the Sistine Chapel, while other gamers (like me) get maybe a half hour of fun from putzing around before they decide they’d rather have a story or some clearer objectives to tackle. The Order: 1886 is not one of those games.  Read on to find out what we thought of our short time with the PS4’s big exclusive game for this season.

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ROCCAT Kone Pure and Tyon Mice Unboxing

Wednesday, February 18th, 2015

“Like a billion many more buttons.”

Logan opens up two fancy gaming mice from ROCCAT — reviews coming soon!

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Dying Light (PC) Impressions

Saturday, February 14th, 2015

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Techland was kind enough to supply us with a pair of review codes for Dying Light on its release day.  Since then we’ve been playing hours each day and the end of the game isn’t in sight, so I figured I would do am impressions article to keep you until our more comprehensive review goes live. Read on to discover our impressions roughly halfway through Dying Light.

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The Order: 1886 is In The House

Friday, February 13th, 2015

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We received our review copy of The Order: 1886 today!  We’ve gotten permission to show off the disc and the packaging and we’ll let you know how we like it closer to its launch.

Cities XXL (PC) Review

Tuesday, February 10th, 2015

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Developer: Focus Home Interactive
Publisher: Focus Home Interactive
Genre: City Building Sim
Players: 1
Console Reviewed: PC
Progress: Mayor of White Beach (population 50,000)

If you’re really into city building games, there aren’t a lot of choices out there. The genre is dominated by only two main series, and often fans must wait many years between new games. Cities XXL hopes to satisfy the dream some people have of being mayor of their own city and fill in the gap while we wait for the next big city building revolution. It would be unfair not to judge Cities XXL on its own merits, but it would be irresponsible if I didn’t at least make some comparisons to the longstanding king of the city building simulator known as SimCity. As perhaps the only high-profile alternative to SimCity, Cities XXL aspires to match them in some ways and tries its hardest to surpass them in others. Does Cities XXL succeed in being a great sim in its own right? Read on to find out.

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Legend of Zelda: Majora’s Mask 3D Review

Saturday, February 7th, 2015
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Click this image to see an archive of our Woodfall Dungeon livestream

Developer: Nintendo EAD Tokyo, Grezzo
Publisher: Nintendo
Genre: Adventure
Players: 1
Console: Nintendo 3DS
Hours Played: ~12 hours

In 2000 Nintendo released the original Majora’s Mask as a follow-up to their hugely successful original foray into the third dimension with Zelda, 1998’s Ocarina of Time.  To this day those two games still stand in the eyes of many gamers as the magna opera of the Legend of Zelda series, and for very good reason.  Majora’s Mask remains the darkest, most emotional and poignant game that Nintendo ever made and stands in stark contrast to the much safer and lighter fare that post-2006 “Grey Logo Nintendo” prefers to release.  Such a rare and sentimental game to the Nintendo gaming community deserves an equally stellar update with modern graphics and mechanics, but does Majora’s Mask 3D (MM3D) pay proper tribute to the classic or did it meet with a terrible fate?

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