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Warren Review: Final Fantasy Tactics A2 Grimoire of the Rift (DS)

Sunday, October 19th, 2008

Developer: Square Enix
Publisher: Square Enix
ESRB Rating: E 10+
Players: 1
Hours Played: 120
Progress: Finished main story line (250+ quests completed)

Final Fantasy being one of the most popular Role Playing Game franchises of all time has created many a spin-off. One of the most revered is the Final Fantasy Tactics series, which began all the way back in 1998 with its US release on the PlayStation One. Since then a remake was created in 2003 for the Game Boy Advance (Final Fantasy Tactics Advance), with a further enhanced version appearing on the PSP in 2007 (Final Fantasy Tactics: The War of the Lions). Now turn-based strategy fans can lose more nights of sleep, as the GBA sequel receives a much anticipated follow-up with Final Fantasy Tactics A2 on the Nintendo DS.

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WR: Battlefield Bad Company (PS3/360)

Tuesday, October 7th, 2008

Developer: DICE
Publisher: EA
ESRB Rating: T (Teen)
Players: 1-24
Hours Played: 20
Progress: Completed the game

The Battlefield franchise is well known to PC gamers, as it has a solid reputation amongst massive-multi-player shooters. Although not new to console gaming, the series has taken an abrupt turn to a story driven, single player game (don?t worry there is still a considerable multi-player component) with the arrival of Battlefield: Bad Company.

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Warren Review: Soul Calibur 4 (PS3/360)

Friday, September 19th, 2008

Developer/Publisher: Namco
ESRB Rating: M (Mature)
Players: 1-4

Hours Played: 12
Progress:  Completed Story Mode with all characters

I still remember the original Soul Edge as one of the defining 3D fighters on the PS1. That generation spawned many great fighting games but the forerunner to what would eventually be the Soul Calibur series already set itself apart with solid fight mechanics, good graphics and weapons based combat.

Many fighting game fans have been looking forward to the next Soul Calibur addition to the series for the new generation of consoles. While the weapons based combat is still a staple of the franchise, its solid graphics, character design and innovation have won new fans over the years. The game?s innovation has come from a variety of different directions; Soul Calibur has featured an adventure-style story mode, a create-a-fighter mode and special guest characters. It is especially the latter which has garnered the series some hype and interest.

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Warren Review: Metal Gear Solid 4 (PS3)

Wednesday, September 17th, 2008

Developer: Kojima Productions
Publisher: Konami
ESRB Rating: M (Mature)
Players: 1 (1-16 Online)

Hours Played: 30
Progress: Game completed on highest difficulty

Metal Gear Solid 4 (MGS 4) is the highly anticipated final chapter in the critically acclaimed saga that originated on the original NES and got re-popularized on the PS1. Fingered early on as a PS3 title, MSG 4 was originally mentioned as a possible launch title, however to fandom?s mass disappointment, got delayed several times during its long development time. Now that it?s finally here, does it live up to expectations, and does it adequately wrap up the engrossing, but convoluted storyline?

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