Posts Tagged ‘xbox 360’


WR: Fable III (Xbox 360, PC)

Wednesday, December 1st, 2010

Developer: Lionhead Studios
Publisher: Microsoft
Genre: RPG
Players: 1
Console: Xbox 360, PC
ESRB Rating: M (Mature)
Hours Played: 35
Progress: Finished the campaign

Each iteration of the Fable franchise has been preceded with great promises of innovation that would turn the genre on its head. This has mostly materialized in a pretty standard, real-time combat RPG with some SIMS-type gameplay features sprinkled in. For Fable III, Lionhead Studio’s figurehead, Peter Molyneux, was once again quick to proclaim a new dawn for this successful franchise with creative new updates that would revolutionize the genre. So are these yet more overstated promises or has the prodigal son of video games finally arrived? Read on the find out…

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WR: Fallout: New Vegas (Xbox 360, PS3, PC)

Sunday, November 21st, 2010

Developer: Obsidian Entertainment
Publisher:
Bethesda Softworks
Genre: 1st-person RPG
Players: 1
Console: Xbox 360, PS3, PC
ESRB Rating: M (Mature)
Hours Played: 60
Progress: Finished main campaign and reached level cap (level 30)

Almost exactly 2 years to the day Bethesda  published the follow-up to Fallout 3, one of the best open-world RPGs of this console generation. This time around the developer is not Bethesda Game Studios however, but Obsidian Entertainment, a group not unfamiliar with taking over a “grade A” franchise, see their development of Star Wars: Knights of the Old Republic II for instance. Now observant people might recall that although decent, KOTOR II didn’t outshine its predecessor, so what about Fallout: New Vegas, did Obsidian manage to elevate it to new heights? Read on to find out…

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Second Opinion: Halo Reach (Xbox 360)

Tuesday, October 12th, 2010

Developer: Bungie Software
Publisher: Microsoft
Genre: First-Person Shooter
Players: 1-4 (2-16 online)
Console: Xbox 360
ESRB Rating: M (Mature)
Hours Played: 20 (around 8-9 in single-player)
Progress: Completed the campaign on Heroic in Co-op, Reached Warrant Officer in Multiplayer

Read our original Halo Reach review here

nwitbraad recently posted a glowing review for Halo Reach.  I had a fairly different experience with the new Halo game and would like to share it with you.  To give context, I am a proponent of Halo in general.  I bought the Legendary editions of both Halo 3 and Halo Reach as well as the controller bundle of Halo 3: ODST.  I have played through all of the Halo games (with the exception of Halo Wars) and enjoyed them all to varying degrees.  I played 199 Halo 3 online matches since the game came out and am therefore well acquainted with the series.  How much less do I think the latest Halo game deserves than the 9.4 it was awarded recently?  Read more to find out…

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WR: Halo: Reach (Xbox 360)

Tuesday, October 5th, 2010


Developer: Bungie Software
Publisher: Microsoft
Genre: First-Person Shooter
Players: 1-4 (2-16 online)
Console: Xbox 360
ESRB Rating: M (Mature)
Hours Played: 25
Progress: Completed the campaign

Read a Second Opinion review for Halo Reach here

One wonders if Bungie, the developers of the Halo series, ever expected their first incarnation of Halo to become the phenomenon it is today. Regardless, the series has become one of the most important FPS games in the industry and having explored the adventures of the Spartan known as Master Chief, Bungie is ending the series by going back to the origins of the conflict between mankind and the Covenant by taking us to Reach, the birthplace of the Spartan project. A monumental title as Bungie has made it clear they’ll explore new franchises while handing over the reigns to the Halo series to Microsoft. While the last two titles in the series, Halo 3 and Halo ODST respectively, disappointed somewhat, Halo 3 with its multiplayer and ODST in the single player campaign, there is significant pressure on Bungie to go out with a bang and give players everything they liked about the franchise in one last game, read on to see if they succeeded….

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WR: Split/Second (Xbox 360, PS3, PC)

Friday, July 9th, 2010

Developer: Black Rock Studio
Publisher: Disney Interactive Studios
Genre: Racing
Players: 1-2, (1-8 online)
Console: Xbox 360, PS3, PC
ESRB Rating: E10+ (Everyone 10+)
Hours Played: 20
Progress: Finished season championship in 1st place

Disney Interactive and Black Rock Studio team up once again to give us another original take on the racing genre. Split/Second combines the framework of a traditional arcade racer with a gameplay mechanic that allows you to trigger explosions within the track that can take down opponents and open route changes. High speeds, realistic graphics, an epic score and earth shattering explosions promise an intense racing experience.  Read on to see if this promise holds true…

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WR: Assassin’s Creed II (360, PS3, PC)

Friday, April 9th, 2010

Assassin's Creed 2

Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: 3rd-Person Action-Adventure
Players: 1
Console: Xbox 360, PS3, PC
ESRB Rating: M (Mature)
Hours Played: ~ 30 hours
Progress: Completed main story, discovered The Truth, collected all weapons/armour, stabbed a bunch of people in the face

The first Assassin’s Creed, even though riddled with bugs and repetition was a unique and deep enough experience that it sold quite well and brought a good amount of solid gaming hours to everyone who played it.  Looking to fix some of the mistakes of the past, Ubisoft Montreal set out to make a more fleshed-out Assassin’s Creed experience while continuing the intriguing (and somewhat convoluted) story-line and helping us discover The Truth.  You can find out about whether or not their efforts were in vain after the jump.

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WR: Mass Effect 2 (Xbox 360, PC)

Friday, February 26th, 2010

Developer: BioWare
Publisher: EA
Genre: RPG
Players: 1
Console: Xbox 360, PC
ESRB Rating: M (Mature)
Hours Played: 50
Progress: Completed main quest and all side quests on “Normal”

The first Mass Effect came out on Xbox 360 at the end of 2007, it was something different back then: a Sci-Fi RPG with an over-the-shoulder, 3rd-person perspective and gun-based combat. Now an iconic BioWare title, it was one of my favorite RPGs and with the sequel finally here, expectations are high. When we spoke with the QA Lead on the Mass Effect 2 team back in October at PAX ’09 (Penny Aracde Expo) it was obvious the development team was passionate about correcting some of the shortcomings of the first game. This passion is apparent from the moment you fire up the game, almost everything has been improved over the previous title, already marking Mass Effect 2 as one of the best games of 2010, read on the find out why…

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