Point Review: Run Roo Run (iOS)

January 29th, 2012 by (Logan Predy)

runroorun

Developer: 5th Cell
Genre: Platformer
Players: 1
Platform: iOS
Price: $0.99
Progress: Completed all 420 levels as well as all of the currently available weekly bonus levels in Gold time

5th Cell is no stranger to making compelling mobile games with the Scribblenauts and Drawn to Life series under their belts. Run Roo Run, their first original iOS game, debuted with the infamous $0.99 price tag. Is this just a money grab trying to take advantage of the healthy App Store market, or is it another unique and engaging experience from 5th Cell?  Find out after the jump.

  • Very simple story: your Joey was taken from you by a zoo and you’re hopping across Australia to get him back.

  • Graphics are clean and crisp, looks good on Retina screens
  • All buttons and elements convey their purpose well

  • Originally the sounds the mama kangaroo made were annoying, but they were updated soon after the game’s launch and now the sounds are all pleasant and appropriately cartoon-like.

  • Similar to game apps like Tiny Wings, Run Roo Run uses a “one-button” control scheme wherein if you tap any non-button location on the screen your kangaroo jumps. 
  • No lag, allows for very fine control of jumps.

  • Each of the game’s 20 chapters introduces a new element to the platforming keeping things interesting
  • A set of 6 Extreme levels is available in every chapter that balance out the usually significantly easy main levels
  • Retrying extreme levels 30-40 times can get frustrating, but getting a “Gold” time on every level is rewarding both in Game Center points and in self-worth
  • With 420 main levels, the simple “micro-platforming” does not wear thin and is entertaining throughout the 2-3 hours you’ll get out of the game

  • You don’t save your Joey at the end of the game unless you get a Gold-level time on each of the 420 levels, so you’ll want to go back and do that
  • Even though the game is very short when compared to other $0.99 games like Angry Birds, there are an additional 10 bonus levels released weekly that give you an extra 5 minutes or so of continued entertainment
  • There is a promise of paid expansions adding more levels in the future

Run Roo Run ends up being a short but rewarding experience and is one of the better ways that you could spend $0.99 on the App Store.  5th Cell has still yet to make a game that’s truly AAA in overall quality, but they’ve maintained their good name with Run Roo Run and have us looking forward to what they’ll offer in the future.

 

Rated 8.0