Archive for the ‘Point Review’ Category


Halo 4 (Xbox 360)

Wednesday, November 14th, 2012

Developer: 343 Industries
Publisher: Microsoft Studios
Genre: Sci-Fi FPS
Players: 1-2 for campaign, 2-4 for single-console multiplayer, 2-16 online
Console: Xbox 360
ESRB Rating: M (Mature)
Hours Played: 6 hours 47 minutes in campaign, 14+ hours in multiplayer
Progress: Completed the campaign doing the first 3 chapters in Heroic and the last few in Normal. Reached SR 19 in online multiplayer.  Played a good deal of local multiplayer including a lot of Grifball.

The reins for the famous Halo series were handed over to 343 Industries from Bungie after their polarizing release of Halo Reach in 2010.  The release of 343’s first main series Halo game was met with considerable hesitation from the gaming community, which is understandable considering how this is one of the first AAA game series to completely and permanently switch development studios in modern gaming history.  Some people were worried that 343 might tarnish their beloved series falling short of Bungie’s original magic, while others were hopeful that the switch might cure the Halo series of the stagnation it was experiencing in the hands of its creators.  Is Halo 4 a step in the right direction for Microsoft’s flagship game series, or does it fall short of the glory of the series’ earlier entries? Perhaps we should just lose faith in the series and start a poker binge on partycasino.com, or whatever it is us gamers do in our spare time instead.  Read on to see what we thought of our latest jaunt with The Chief. 

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Pokémon Black/White Version 2 (Nintendo DS)

Saturday, November 3rd, 2012

Developer: Game Freak
Publisher: Nintendo & The Pokémon Company
Genre: Handheld RPG
Players: 1 (2 online)
Console: Nintendo DS
ESRB Rating: E (Everyone)
Hours Played: Approximately lots
Progress: Beat the Elite Four, putted around a bit afterwards.

Hello Carl. I, too, am Carl. And this is my son: Carl Jr. We are all Carls. Neat. Yes, neat. With that said, I am here to talk to you about my experience playing the copy of Pokémon White 2 which Nintendo was kind enough to send our way a week early.  Over the course of my playthrough, I found what we all should expect to find: this game is a Pokémon game.  No groundbreaking surprises or changes to be found. It is certainly an improvement over the original White, but… it’s Pokémon. I’ll go over whatever might deserve a mention, and I’ll try to keep in mind a hypothetical human who has never played Pokémon and has some hypothetical reason to finally consider doing so.

I should also warn that many of the points I make will apply to both Pokémon White (& Black) Version 2 and Pokémon White (& Black) and even sometimes to every Pokémon game since the very beginning. It is not only because is it a bit difficult to extract Pokémon White Version 2 and look at it by its absolute self, but many of the problems with Pokémon White Version 2 are based in the fact that it is a part of a never-ending, never-changing series of games.

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Point Review: Unmechanical (PC)

Tuesday, October 9th, 2012

Developer: Teotl Studios
Publisher: Talawa Games
Genre: Side-scrolling puzzle adventure
Players: 1
Console: PC (also coming to iOS)
Hours Played: ~3-4
Progress: Completed the game and saw both possible endings.

Teotl Studios, makers of the popular Unreal Tournament III mod The Ball, recently released their latest unique puzzler, Unmechanical.  With the world of indie games ever-expanding, it’s becoming hard to “separate the wheat from the chaff” as it were, and the line between great indie releases and those not worth the bytes they’re made of is growing increasingly thin.  Does Unmechanical reach the pinnacle of indie creativity bringing a fresh perspective that is unlikely to come from larger studios, or does it fall by the wayside with the all too numerous indie releases that never really amount to anything?  Read on to hear what we thought of our time hovering around and bumping into things in Unmechanical.

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Point Review: Hybrid (360)

Tuesday, October 2nd, 2012

Developer: 5th Cell
Publisher: Microsoft Game Studios
Genre: Online third-person shooter
Players: 1 (2-6 online)
Console: Xbox 360 (XBLA)
ESRB Rating: T (Teen)
Progress: Reached Level 10 (Sergeant)

5th Cell is known mostly for their very ambitious Scribblenauts games, but in an uncharacteristic move they decided to try their hand at making a Source engine shooter for the Xbox 360.  Does Hybrid end up being a unique and valuable take on its genre like 5th Cell’s Run Roo Run iOS game or does it end up just missing the mark like too many of their other titles?  Read on to find out what we thought of 5th Cell’s apocalyptic shooter.

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Point Review: New Super Mario Bros. 2 (3DS)

Thursday, August 30th, 2012


Developer:
Nintendo EAD
Publisher: Nintendo
Genre: Platformer
Players: 1-2
Console: 3DS
ESRB Rating: E (Everyone)
Hours Played: 14
Progress: Beat game and earned all five shiny save file stars

Being the highest selling video game franchise of all time, there’s a lot of pressure on each new main-line Super Mario game release to outdo its storied ancestry and introduce enough new elements to justify its existence.  Even more onus than usual falls upon New Super Mario Bros. 2, as the New Super Mario Bros. series already has two entries that are arguably too similar to one another and an additional New Super Mario Bros. game is likely due for the Wii U by the end of the year.  Was Nintendo able to put out another gem of a Mario game with NSMB2, or is it just saturating the market with carbon-copy platformers for profit’s sake?  Read on to find out what our 14 hours of hopping and coin collecting revealed.

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Point Review: Deadlight (360)

Sunday, August 26th, 2012

Developer: Tequila Works
Publisher: Microsoft Studios
Genre: Survival Horror Platformer
Players: 1
Console: Xbox 360 (XBLA)
ESRB Rating: M (Mature)
Hours Played: 5-6
Progress: Beat main game and beat the highscore on one of the unlockable LCD minigames

It seems like every second or third M-rated game that comes out these days has something to do with zombies.  If it’s not a blatantly zombie-centric game like The Walking Dead, Left 4 Dead 1/2 or Dead Rising 1/2, then zombies will all too often be worked-in somehow as in games like Call of Duty: Black Ops, Red Dead Redemption, ARMA 2 and Borderlands.  One genre that hasn’t been too saturated in zombies as of late, though, is platforming games. Deadlight steps up to the plate as one of the more highly anticipated entries in this year’s Xbox Live Summer of Arcade by putting zombies into the moody platformer mix.  Does Deadlight live up to its anticipation, based largely on the generally high quality of titles released in each year’s Summer of Arcade, or does it become mired its many aspects often seen as technical faults like being from an indie development team and containing zombies?  Read on to see what our zombie-bashing playthough uncovered.

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Point Review: Wreckateer (360/Kinect)

Thursday, August 9th, 2012

Developer: Iron Galaxy Studios
Publisher: Microsoft
Genre: Puzzle-action
Players: 1
Console: Xbox 360
ESRB Rating: E (Everyone) 

Price: 800 Microsoft Points

In one of the latest Xbox Live Arcade games for Microsoft Kinect, the player takes control of a ballista and fires a variety of different projectiles at the Goblin hordes that have taken over the kingdom. Taking no half measures the goblins make it clear they are there to stay by erecting elaborate walls, towers and castles to hide behind. Being the newest apprentice in a medieval wrecking company, it is your job to destroy as much of the green skins’ structures as possible, guiding the projectiles with your arms as they are being hurled from your siege weapon.

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