Archive for the ‘Point Review’ Category


Point Review: Touch My Katamari (PS Vita)

Saturday, March 17th, 2012

Developer: Namco Bandai Games
Publisher: Namco Bandai Games
Genre: Third-person action puzzle
Players: 1
Console: PS Vita
ESRB Rating: E10+ (Everyone 10 and Up)
Hours played: 6 hours
Progress: Completed main storyline and replayed all levels in K Drive and Endless modes where applicable, earned most trophies

Another Sony system, another Katamari game.  This time available at launch for the PS Vita, the latest entry in the cult-classic Katamari series Touch My Katamari gets a chance to shine and show off the new bells and whistles of this next generation portable.  With Keita Takahashi having left the game series in 2005 after We Love Katamari for the PS2, the Katamari series has been fairly hit-and-miss.  My favourite entry in the Katamari series was Me & My Katamari for the PSP (the first Katamari game made without Takahashisan), so I was all ready and set to love its PS Vita incarnation.  Did Touch My Katamari end up being one of the stand-out games in a series with a fairly rocky history?  Read on to find out.

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Point Review: Run Roo Run (iOS)

Sunday, January 29th, 2012

runroorun

Developer: 5th Cell
Genre: Platformer
Players: 1
Platform: iOS
Price: $0.99
Progress: Completed all 420 levels as well as all of the currently available weekly bonus levels in Gold time

5th Cell is no stranger to making compelling mobile games with the Scribblenauts and Drawn to Life series under their belts. Run Roo Run, their first original iOS game, debuted with the infamous $0.99 price tag. Is this just a money grab trying to take advantage of the healthy App Store market, or is it another unique and engaging experience from 5th Cell?  Find out after the jump.

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