Developer: BigPark
Publisher: Microsoft Game Studio
Genre: Racing
Players: 1-4 (2-8 online)
Console: Xbox 360 (XBLA)
ESRB Rating: E (Everyone)
Hours Played: 7+
Progress: Placed first in all 100 HP and 200 HP races, had my butt beaten in 300 HP and online, found a little over half of the collectibles in Stunt mode.
Originally announced as a free XBLA title at E3 2009, Joy Ride was retro-fitted with Kinect controls to serve as a full-retail launch title for the Kinect in late 2010. After lacklustre reviews (and probably lacklustre sales), largely surrounding the controls in Kinect Joy Ride, Microsoft gave the game another year or so worth of development and came up with the non-Kinect sequel Joy Ride Turbo. Do new modes and controller-based controls bring new life to Joy Ride, or is Microsoft just metaphorically beating a dead IP? Read on to see what we thought.







