Sakurai-san has posted a very nice new arrangement of Ocarina of Time songs that will be used as background music within the new Smash Bros. game. I’ve been generally unimpressed by the musical updates on the site thus far, but I have to say that I am now very much looking forward to hearing this medley during gameplay. Click on the new character model for Zelda to hear the song.
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Smash Bros. Brawl Update
Tuesday, June 26th, 2007UPDATE: Absence Explained
Monday, June 25th, 2007 
I have been neglecting this site as of late and would like to apologize for the lack of updates. Essentially Nintendo is to blame ^_^. One of the problems of having a news site run by a dedicated gamer is that they’ll definitely make playing cool new games a priority over posting news updates on the site. This is exactly what has happened with me. Below is a list of all of the games that I am currently concentrating on playing (so it does not include any of the many games that I am intermittently playing):
Wii
Resident Evil 4: Wii Edition
Mario Party 8
Super Paper Mario
Trauma Center
DS
Pokemon Diamond
Zelda: Phantom Hourglass (good game, even in Japanese!)
360
Ring of Death’d 🙁
PSP
Me & My Katamari
Loco Roco
Lumines II
Game Cube
Metroid Prime 2
Pikmin 2
Metal Gear Solid: Twin Snakes
So, you can see that my time is amply occupied with this, not to mention my job selling video games most days. ^_^
Anyways, E3 is swiftly approaching and I wanted to assure you that Game Usagi will do our best to give you top-notch coverage of everything interesting that goes down.
-Miyamoto
P.S. We’re hiring!
UPDATE: Add these to the list, thanks to my 3.40 OE-A firmware PSP (and Lumines):
PSP
Illusion of Gaia (SNES)
Megaman Battle Network 6: Cybeast Gregar (GBA)
Final Fantasy VII (PS1)
UPDATE 2: Game Usagi is Back! (for me)
Thursday, June 14th, 2007 
It turns out that the culprit in the case of me being the only member of humanity with an internet connection that could not access Game Usagi turned out to be some errant connections being made to my site by my FTP client in Mac OSX, Cyberduck. Apparently when I closed it, it wouldn’t disconnect from my server, leaving me with 50 or so connections constantly open. This worried my server and it automatically pwn3d me with a full-out block. I had originally thought that my ISP was to blame because I was having some bandwidth qualms with them, but they were very understanding and hadn’t done anything to my internet connection.
Thanks for bearing with us through our first bout of technical issues.
-Miyamoto
UPDATE: S-owned-y (MGS4 to 360, and maybe Wii)
Wednesday, May 30th, 2007
UPDATE: GoNintendo doesn’t seem to think that it’ll ever come out for the Wii. *shrug*
Nintendo Rumour Overload!
Sunday, May 27th, 2007
Here’s a collection of very interesting data that was supposedly only shown to key press members and is still currently embargoed:
Metroid Prime 3 Corruption (Wii)
# Release date: 20/08/2007
# Visual improvements since the original build, ?wow? factor.
# No competitive online mode for Prime 3 but will be used for fresh content to expand the game?s default features ? new missions, suits, weapons will be available, to try and provide content that is ?ever evolving and changing so that the game may become entirely new over time.?
# Delayed due to working on the visuals and online side of things.
Super Smash Bros. Brawl (Wii)
# Release Date: 11/12/2007
# Press were allowed to play a single level, with Wi-Fi and a new character shown ? ?looks stunning, plays like a dream.?
# Uses GameCube controller/classic controller or the Wii Remote/Nunchuck.
# Using the Wii remote/nunchuck, players can increase strength (presumably smash) by moving the remove in the direction of attack, with extra jump if players move the Wii-remote up in sync.
# Report suggests these moves feel tacked on.
Super Mario Galaxy
# Release Date: 12/10/2007
# Press also spent time with Galaxy ? ?everything fans of Mario 64 will be expecting from the game?.
# Various areas of varying style, with mini-planets and comets are the surface of the game ? most levels are within giant planets with their own unique feel, much like the different paintings. Outer-space is much like Peach?s castle in Super Mario 64.
# Friends can help assist in player?s movements by pointing to a star and have Mario follow the pattern drawn at certain points in the game.
# WiiConnect 24 is used, but its function is unclear.
Disaster: Day of Crisis
# Release: Q1 2008
# Confirmed as the official title for the game, Nintendo aim to create a series out of the franchise, with each entry subsequently named Disaster: XXXX.
# ?In one area, the player had to determine that the Wii Remote needed to be pointed at a water valve and then turned to unleash water onto a raging fire. These ?puzzles? give the game more of an action-adventure feel. Ultimately, it felt like an entirely new type of gaming experience.?
M-09 (FKA Project H.A.M.M.E.R.)
# Release: Second Quarter 2008
# Plays as previously described ? other than the title change/release date.
Video Reel
# Mario Kart: Visually impressive, traditional appearance, controlled like other Wii racing games, Wi-Fi logo present.
# Animal Crossing: Looks like past iterations ? Wi-Fi logo again present.
# Vision Red: Original Nintendo RPG, seems familiar to Square?s Final Fantasy series.
# Nintendo Pennant Chase Baseball ? Spruced up from the GameCube version, plays like one would expect.
# Wii Health Pack: People doing various exercises using the Wii remote, results showing calories burnt etc ? Miis are being utilized.
# Wii Music: Variety of music played with Wii-remote, performances combined to make songs ? Wi-Fi logo present.
# Mii Popularity: Seemed like an everybody vote channel for Mii profiles with different attributes being ranked.
# Demo Channel: Showed players downloading demos of VC titles.
Final Video ? Zelda Wii
?Sentences flashed across a black screen and faded?
The greatest adventure in gaming
Lands of epic proportions
A hero for all time
A love to die for?
Link then appears screaming for a very brief second before the screen turns black and a tri-force slams onto the screen and smashes in to pieces.
If the character model used for Link is any indication of where this series is headed, expect ultra-realism, grittiness, and a very dark feel.?
Pretty interesting, huh?
New Usagi Friend
Friday, May 25th, 2007
Game Usagi’s newest friend is Video Game VS. You can visit their site by either clicking “Video Game Debate” in our affiliates section in the sidebar, or clicking the image above. The site features user-powered video game debates, and it might behoove you to take a look at some of the discussions that they have going on every day.
-Miyamoto



