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Review: Mega Man StarForce

Wednesday, August 15th, 2007

Hours played: ~ 3-4 hours

I’m going to start off this review with a disclaimer which is that I absolutely adored the Mega Man Battle Network (MMBN) series on the GBA. This, of course, is going to have much bearing on my review of the new StarForce (SF) games, because they are the spiritual successors to the Battle Network games.

The games essentially operate in the exact same way as the MMBN. You control a human who has a virtual counterpart (Mega Man-style) and you fight viruses in computers while collecting battle chips. There are many spins on the classic formula, though, that both enhance and hinder the gameplay as a whole.

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Demo Impressions: BioShock

Tuesday, August 14th, 2007

Big Daddy

After playing through the demo a few times, I must say that I’m impressed. Until I played the BioShock demo, I gave credit to The Darkness as having the best console FPS graphics to date. I must say that BioShock’s (BS) graphics beat out The Darkness by a decent margin. The gameplay is intense, the story is told in real time through varied methods, and the game is also kinda freaky. The magic-like “plasmids” used in the game are fun and accompanied by good effects all around. The enemies all actually talk (minus the Big Daddies), which I wasn’t expecting, so that was kinda cool.

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The New Usagi

Tuesday, August 14th, 2007

Usagi B-Day!

 

Game Usagi is no longer a source for up-to-the-second (insert laugh) Nintendo news, but rather a site dedicated to giving you opinions on games from gamers just like you, so that you know what’s going to be hot/not in the gaming industry.  Forthcoming is a new ratings system along with many game reviews/previews/views from all of the systems on the market.  This will hopefully afford us a bit of flexibility and direction, and help you more with your day-to-day gaming life.

 

-Miyamoto

 

P.S. (!!!) Please vote on a new slogan for the site in the poll on the side >>> 

Possible Website Changes

Friday, July 27th, 2007

(pancake on head: a deliciously fashionable change)

Game Usagi has recently been suffering from incredibly low traffic and lack of support from it’s staff (me). I figure that this is because I am simply trying to fill a hole in gamer’s lives that is already adequately filled by sites like GoNintendo, QJ.net, and MaxConsole.net. Thus some changes must take place at Game Usagi if we are to survive the long-haul and become a viable gaming/Nintendo website. Thus, this explains the new poll that we have in the side. It’s there to help us discover what is missing in your gaming-news life that we could provide for you on a daily basis. If you have any other comments or suggestions, feel free to send them via email to one of our staff members (me preferably) or leave them in the comments section. Thanks.

-Miyamoto

Sony E3 Conference News

Wednesday, July 11th, 2007

Here’s a play-by-play of the conference from AMN (I didn’t bother watching the conference)(also, it’s backwards, so start reading from the bottom):

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Nintendo E3 Conference Summary

Wednesday, July 11th, 2007

 

Nintendo’s conference this year seemed to be laden with stats (now that Nintendo’s owning in all of them), but there were a few unexpected revelations that presented themselves today that made this E3 special. With three new Wii peripherals, and a bunch of solidified release dates, Nintendo did not disappoint their loyal fans.

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Microsoft Conference News

Tuesday, July 10th, 2007

M$

 

Here are the revelations that were revealed during Microsoft’s Press Conference, as experienced by us first-hand — through the magic of the internet and GameSpot’s streaming conference feed (this is not a play-by-play, but a highlight summary):

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