Archive for the ‘PS4’ Category


The Bugs I Experienced in Cyberpunk 2077 Before I Got A Refund

Friday, December 18th, 2020

Sony announced yesterday that they’re refunding anyone who purchased the game Cyberpunk 2077 digitally that would like a refund. After around 12 hours in the game I could tell that it would be a long while before I felt like I could tolerate the amount of bugs I was experiencing once more, so I jumped at the opportunity to bag my money back until such time as a viable, polished PS5 version is available — or CD Projekt Red goes under. Above you’ll find a video of when I clipped through the road while driving, the game quick-saved, and then I was stuck in a loop of dying and reloading under the road until I quit the game and reloaded an earlier save.

Below are just a few other sundry buggy screenshots, a couple I took before capturing the video above, as well as a random NPC in a T-pose and one whose higher resolution textures didn’t load during a cutscene. Enjoy! ‘Cause not a lot of console players are enjoying the game at the moment.

Bugs I didn’t get screenshots of included:

  • Constant crashes, at least one an hour if not more frequently
  • NPCs walking through objects during cutscenes and causing physics bugs to shoot things around the room
  • A persistent glitch (didn’t matter if I reloaded or restarted the game) where after talking to one NPC that had a glitchy filter on their video chat on purpose, that filter never went away and applied to every other NPC I got calls from
  • Distractingly short draw distance so when you’re driving or walking around the city everything more than about 50ft from you just seems to pop in
  • When I unlocked a stealth instant take-down from above skill it only triggered maybe one out of every 7 or 8 tries (there was no contextual button/prompt to activate it, you’re just supposed to jump on top of them from above), but when it failed I’d often be standing so close to the enemy NPCs that they didn’t detect me anyways

Game of the Year 2017 – SteamWorld Dig 2

Thursday, January 25th, 2018

2017 was a pretty huge year for gaming, with most top games of the year lists needing to stretch past the usual ten to twenty or more just to begin to highlight the genre re-defining games that were released throughout the year.  The release of the PS4 Pro in late 2016 followed by the Nintendo Switch and Xbox One X in 2017 have pushed games both at home and on the go to extremes that would have been laughably impossible even a mere half decade ago.  Nintendo really outdid itself with multiple huge exclusive titles from its biggest IPs and while The Legend of Zelda: Breath of the Wild and Super Mario Odyssey are both excellent games, not to mention some of the year’s other big hitters like Horizon Zero Dawn, Cuphead, Resident Evil VII, Night in the Woods, Sonic Mania, Hollow Knight and Metroid: Samus Returns, there was one game that stood out to us above them all in one way or another — and that game is our 2017 Game of the Year:  SteamWorld Dig 2 (SWD2).

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SteamWorld Dig 2 Launches: Is Awesome

Thursday, September 21st, 2017

We’ve been playing SteamWorld Dig 2 for a couple of days now and are so enthralled with the game that we actually took a break from playing Metroid: Samus Returns (I know!).  Available today on the Switch and tomorrow on PC/MacOS/Linux, if you are at all a fan of adventure games, or Metroidvania game or fun and life in general you should definititely check the game out.  We hope to have a full review for it up in the next couple of days so stay tuned!

Mayflash Universal Arcade Fightstick F500 Review

Monday, November 21st, 2016

fightstick-f500We’ve covered and used several Mayflash products over the years including the GC Controller Adapter for Wii/Wii U and always found them to be extremely functional and useful.  When Mayflash reached out to us to invite us to try out their new Universal Arcade Fightstick we jumped at the chance to put it through its paces.  We’ll add a full video review to the top of this article once it’s ready, but for now read on to see what we thought of our time with Mayflash’s new mid-range universal arcade controller.

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No Man’s Sky Protip: Do the Atlas Path First!

Thursday, August 18th, 2016

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As I’ve been finding my way through No Man’s Sky there are a great many things that are not well explained in the game — one of the biggest to me was the ultimate utility of following the Atlas Path in the game.  Now that I’ve completed it and am still 160000 or so light years from the centre of the galaxy, I have to say that the benefits it affords are well worth the lateral jaunts you have to make at the beginning of the game to follow Atlas’ guidance.

I won’t spoil the story of the path or anything, but I’ll just give you a quick outline of its mechanics and then the reason it’s highly suggested.

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I Found an Arwing in No Man’s Sky

Thursday, August 18th, 2016

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We’ve already sunk over 20 hours into our copy of No Man’s Sky that Sony was kind enough to send our way and we’ll be posting some tips today to help you on your journey through the stars.  One thing about the game that I’ve been enjoying a lot are the many randomly generated spaceships that come in and out of the space stations and trading posts in the game.

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Sonic Generations Sequel to NX, PC, Xbox One and PS4 in 2017

Friday, July 22nd, 2016

An either direct or spiritual successor to Sonic Generations was also announced at the Sonic conference this evening.  The game set for release in 2017 on the NX in addition to current major non-Wii U platforms features Sonics old and new in a timeline where the forces of Eggman have taken over.  Hopefully we can see some gameplay in the coming weeks but until then enjoy the CG teaser above.  We’ve been fooled before, but maybe Sonic is finally on an upswing from the depths he’s been in for so very long.

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