Imagine you had a friend whose family made some pretty good… pants. They made one of your favourite pairs of pants that you wore a lot and then he told you they were updating the style and comfort of the pants design, but you’d only be able to buy them from a members-only store that you were probably going to join anyways. You wait in line to buy your membership to the store and are generally enjoying the other clothing it offers, but you wonder where the new pants you were promised are. You ask your friend what happened and he apologizes saying the pants weren’t perfect enough for the store’s launch and that they’ll be ready for sure in a couple of months. To tide you over, he lets you try the current model of the pants on and they’re just as good as you imagined so you figure you can wait.
Archive for the ‘360’ Category
Ubisoft are Officially Jerks Now
Saturday, February 9th, 2013Halo 4 (Xbox 360)
Wednesday, November 14th, 2012Developer: 343 Industries
Publisher: Microsoft Studios
Genre: Sci-Fi FPS
Players: 1-2 for campaign, 2-4 for single-console multiplayer, 2-16 online
Console: Xbox 360
ESRB Rating: M (Mature)
Hours Played: 6 hours 47 minutes in campaign, 14+ hours in multiplayer
Progress: Completed the campaign doing the first 3 chapters in Heroic and the last few in Normal. Reached SR 19 in online multiplayer. Played a good deal of local multiplayer including a lot of Grifball.
The reins for the famous Halo series were handed over to 343 Industries from Bungie after their polarizing release of Halo Reach in 2010. The release of 343’s first main series Halo game was met with considerable hesitation from the gaming community, which is understandable considering how this is one of the first AAA game series to completely and permanently switch development studios in modern gaming history. Some people were worried that 343 might tarnish their beloved series falling short of Bungie’s original magic, while others were hopeful that the switch might cure the Halo series of the stagnation it was experiencing in the hands of its creators. Is Halo 4 a step in the right direction for Microsoft’s flagship game series, or does it fall short of the glory of the series’ earlier entries? Perhaps we should just lose faith in the series and start a poker binge on partycasino.com, or whatever it is us gamers do in our spare time instead. Read on to see what we thought of our latest jaunt with The Chief.
Lovely Surprise From Microsoft
Thursday, November 1st, 2012Fed-Ex brought us a lovely surprise from Microsoft this morning. We’ll use our five-day head start to get you some early spoiler-free impressions on both the single-player campaign and on the game’s various multiplayer modes, so watch this space for our opinions on 343’s first crack at a full-out Halo game.
Point Review: Hybrid (360)
Tuesday, October 2nd, 2012Developer: 5th Cell
Publisher: Microsoft Game Studios
Genre: Online third-person shooter
Players: 1 (2-6 online)
Console: Xbox 360 (XBLA)
ESRB Rating: T (Teen)
Progress: Reached Level 10 (Sergeant)
5th Cell is known mostly for their very ambitious Scribblenauts games, but in an uncharacteristic move they decided to try their hand at making a Source engine shooter for the Xbox 360. Does Hybrid end up being a unique and valuable take on its genre like 5th Cell’s Run Roo Run iOS game or does it end up just missing the mark like too many of their other titles? Read on to find out what we thought of 5th Cell’s apocalyptic shooter.
Point Review: Deadlight (360)
Sunday, August 26th, 2012Developer: Tequila Works
Publisher: Microsoft Studios
Genre: Survival Horror Platformer
Players: 1
Console: Xbox 360 (XBLA)
ESRB Rating: M (Mature)
Hours Played: 5-6
Progress: Beat main game and beat the highscore on one of the unlockable LCD minigames
It seems like every second or third M-rated game that comes out these days has something to do with zombies. If it’s not a blatantly zombie-centric game like The Walking Dead, Left 4 Dead 1/2 or Dead Rising 1/2, then zombies will all too often be worked-in somehow as in games like Call of Duty: Black Ops, Red Dead Redemption, ARMA 2 and Borderlands. One genre that hasn’t been too saturated in zombies as of late, though, is platforming games. Deadlight steps up to the plate as one of the more highly anticipated entries in this year’s Xbox Live Summer of Arcade by putting zombies into the moody platformer mix. Does Deadlight live up to its anticipation, based largely on the generally high quality of titles released in each year’s Summer of Arcade, or does it become mired its many aspects often seen as technical faults like being from an indie development team and containing zombies? Read on to see what our zombie-bashing playthough uncovered.
Point Review: Wreckateer (360/Kinect)
Thursday, August 9th, 2012Developer: Iron Galaxy Studios
Publisher: Microsoft
Genre: Puzzle-action
Players: 1
Console: Xbox 360
ESRB Rating: E (Everyone)
Price: 800 Microsoft Points
In one of the latest Xbox Live Arcade games for Microsoft Kinect, the player takes control of a ballista and fires a variety of different projectiles at the Goblin hordes that have taken over the kingdom. Taking no half measures the goblins make it clear they are there to stay by erecting elaborate walls, towers and castles to hide behind. Being the newest apprentice in a medieval wrecking company, it is your job to destroy as much of the green skins’ structures as possible, guiding the projectiles with your arms as they are being hurled from your siege weapon.
Point Review: Tony Hawk Pro Skater HD (360, PS3, PC)
Friday, July 27th, 2012Developer: Robomodo
Publisher: Activision
Genre: Extreme Sports
Players: 1 (2-4 online)
Console: Xbox 360 (XBLA), PS3 (PSN), PC
ESRB Rating: T (Teen)
Hours Played: ~6
Progress: Unlocked 6/7 levels in Career mode, tried all other modes including a few online matches
The Tony Hawk Pro Skater (THPS) series has a long and sordid history. Entries in the THPS series have earned everywhere from a 98 to a 44 average score on Metacritic, and it’s no secret to anyone that their scores have been steadily trending downwards over the years. Taking elements including levels, music, and move-sets from the first two great entries in the THPS series and mixing in modern graphics and music as well, you’d think that an HD “best of” collection would hearken back to the series’ hey-day and remind us all why we fell in love with it in the first place. Wouldn’t you? Wouldn’t you?!?!? Read on to see where the downloadable THPS HD belongs in the wide spectrum of Tony Hawk game scores.







