Archive for the ‘360’ Category


Point Review: Fez (Xbox 360)

Monday, April 23rd, 2012

Developer: Polytron
Publisher: Polytron
Genre: Platforming Adventure
Players: 1
Console: Xbox 360 (XBLA download)
ESRB Rating: E (Everyone)
Hours Played: ~11-12 hours
Progress: Found all 64 cubes, all artifacts, and all 3 “heart cubes”

First announced in 2007, Fez was immediately surrounded by a cloud of anticipation.  Several delays in the game’s release had some people believing that it would end up being vaporware even though its gameplay looked so enticing.  The gaming community was very happy to welcome Fez with open arms upon its release this month, but are the charming 8-bit-style graphics and novel perspective-shifting gameplay worth the 5 year wait or did this game fall as flat as its 2D characters?  Read on to see what we thought of Fez.

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WR: SSX (Xbox 360, PS3)

Friday, April 20th, 2012

Developer: EA Canada
Publisher: Electronic Arts
Genre: Sports
Players: 1 
Console: Xbox 360, PS3
ESRB Rating: E (Everyone)
Hours Played: 15
Progress: 7 (out of 9) deadly descents completed

Extreme sports titles have taken a bit of a holiday recently, FIFA Street, Tony Hawk and yes SSX have fallen off the annual release schedule to something a bit more inconsistent. In SSX‘s case it has been over 5 years since we saw a release in the series with SSX Blur on the Nintendo Wii. Often taking a few years off can do wonders when it comes to reinvigorating a franchise, but is this the SSX we all know and love, or a reworked travesty that has become a mere husk of its former self? Read on to find out…

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Microsoft E3 2012 Briefing Announced (And We’re Going!)

Wednesday, April 18th, 2012

Microsoft has announced the time and place for their E3 2012 conference.  Held once again at the Galen Center, the conference will be taking place on Monday, June 4th at around 10:00 AM CST.  The other great thing about this is that we’ve received our invitation to attend the press conference so we’ll be honest-to-goodness liveblogging it as it happens this year to give you the best up-to-the-second coverage possible!  Tell you friends, Game Usagi is the place to be on June 4th.

Mass Effect 3 Ending DLC Detailed

Thursday, April 5th, 2012

Through their official company blog Bioware has given us a few extra details on how they plan to address the near-universal (hah, space) criticism for their “endings” in Mass Effect 3.  In what’s being called the free “Mass Effect 3 Extended Cut DLC”, Bioware will add “extended scenes that provide additional context and deeper insight to the conclusion of Commander Shepard?s journey“.  There’s also a small FAQ in the blog post that essentially states once again that you don’t have to pay for the DLC and it in no way diminishes their “artistic integrity” by actually changing anything that fans have complained about.

While I’m glad that we’re getting an extra scene or two to beef up what was otherwise a rather unceremonious ending for such a large sci-fi series, I still feel that Bioware could be doing more to quell all of the nerd rage that’s simmering on the Internet.  Unless one of the other theories that have emerged on the web about the nature of the ME3 ending are correct, it still is an undoubtedly lame way to end everything off regardless of whether or not it’s padded with an extra couple of minutes.  A lot of people have said that it’s Bioware’s series and they can end it in anyway they want, and that’s certainly true, but you can’t deny that there are good and bad ways to end a long-standing series.  If, for example, the Wii U Legend of Zelda game came out and after playing it for 60 solid hours a magical hippopotamus came out of the sky before you could fight Ganon and made him disappear while simultaneously turning you into a daffodil and that was the end of the LoZ series, most gamers would have some very justified qualms and questions about the ending.  If Nintendo then patched this ending so that you saw all of the other characters also turned into various flowers and where Ganon was transported to it would indeed answer a lot of questions, but it still wouldn’t make the ending any more logical, tolerable, or acceptable. 

We’ll keep you informed regarding any further developments with the ME3 Extended Cut DLC, but I can’t say my hopes are too incredibly high for an extra couple of scenes at this point.

Point Review: Prince of Persia (360, PS3, PC/Mac)

Tuesday, April 3rd, 2012

Developer: Ubisoft Montréal
Publisher: Ubisoft
Genre: Adventure/Platformer
Players: 1
Platforms: Xbox 360, PS3, PC/Mac
ESRB Rating: T (Teen)
Hours Played: Less than 12
Game Progress: Finished main storyline

Ubisoft Montréal, famous for hit titles like Assassin’s Creed, Tom Clancy?s Splinter Cell: Chaos Theory, and many more came out with a blockbuster title yet again with 2008’s chapter of the Prince of Persia saga. Prince of Persia includes many of the timed attacks and wall running that the series is known for with the addition of new and exciting battle techniques, a fresh graphic style, and an epic story-line with excellent voice acting. Is the new Prince of Persia an instant classic that will entertain you for hours on end or a classic Ubisoft money-grab to play off gamers’ affections for an older series?  Read on to find out.

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April Fools – Assassin’s Creed Kinect Announced

Sunday, April 1st, 2012

[cp_youtube id=”7NufHsmITjM” points=”20″ width=”525″]

Ubisoft announced an Assassin’s Creed Kinect game today without a solid release date.  It seems that instead of being a spin-off of Assassin’s Creed 3 that it’s going to be another chapter in the already much too long Ezio saga surrounding Assassin’s Creed 2.  We still don’t have a Kinect for the Game Usagi office and this new entry into the Assassin’s Creed series isn’t really making us chomp at the bit to get one either.  The controls, like in many other Kinect games, look too involved to be engaging or fun even in small amounts.  If Microsoft wants the Kinect to be taken seriously, this is certainly not the way in which to do it.

Future of Gaming: Durango and Orbis?

Wednesday, March 28th, 2012

There’s a new rumour today that the PS3’s successor is codenamed Orbis.  When we consider this with the confirmed codename of Durango for the next Xbox 360 and the as-far-as-we-know final name for the Wii U, it’s going to be one funny E3 this year for video game system names.

The rumours currently peg the Durango and Orbis for a late 2013 launch, so it would make sense if they were at least announced in some form at this year’s E3.  How Microsoft plans to get around the Mexican state/Dodge SUV/Ford Truck association with their codename is anybody’s guess, but Sony isn’t far behind in the awkward codename choosing game.  Orbis already has 16 entries on Wikipedia for everything from a German municipality to a few different book publishers.  Perhaps the Wii U name isn’t sounding so bad now after all, considering the even less origianal alternatives.

Any way you look at it though, there’s going to be a lot of people looking very silly talking about the Durango Vs. the Orbis’ graphics pretty soon if all the rumours are to be believed, so start getting used to the names now or you’ll be left behind in the early 2000s with your silly names like Xbox and Playstation.

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